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/// this value is set to the value of the [_animation]. |
Alignment _dragAlignment = Alignment.center; |
late Animation<Alignment> _animation; |
/// Calculates and runs a [SpringSimulation]. |
void _runAnimation(Offset pixelsPerSecond, Size size) { |
_animation = _controller.drive( |
AlignmentTween( |
begin: _dragAlignment, |
end: Alignment.center, |
), |
); |
// Calculate the velocity relative to the unit interval, [0,1], |
// used by the animation controller. |
final unitsPerSecondX = pixelsPerSecond.dx / size.width; |
final unitsPerSecondY = pixelsPerSecond.dy / size.height; |
final unitsPerSecond = Offset(unitsPerSecondX, unitsPerSecondY); |
final unitVelocity = unitsPerSecond.distance; |
const spring = SpringDescription( |
mass: 30, |
stiffness: 1, |
damping: 1, |
); |
final simulation = SpringSimulation(spring, 0, 1, -unitVelocity); |
_controller.animateWith(simulation); |
} |
@override |
void initState() { |
super.initState(); |
_controller = AnimationController(vsync: this); |
_controller.addListener(() { |
setState(() { |
_dragAlignment = _animation.value; |
}); |
}); |
} |
@override |
void dispose() { |
_controller.dispose(); |
super.dispose(); |
} |
@override |
Widget build(BuildContext context) { |
final size = MediaQuery.of(context).size; |
return GestureDetector( |
onPanDown: (details) { |
_controller.stop(); |
}, |
onPanUpdate: (details) { |
setState(() { |
_dragAlignment += Alignment( |
details.delta.dx / (size.width / 2), |
details.delta.dy / (size.height / 2), |
); |
}); |
}, |
onPanEnd: (details) { |
_runAnimation(details.velocity.pixelsPerSecond, size); |
}, |
child: Align( |
alignment: _dragAlignment, |
child: Card( |
child: widget.child, |
), |
), |
); |
} |
}<code_end> |
<topic_end> |
<topic_start>Staggered animations |
<topic_end> |
<topic_start>What you'll learn |
Terminology: |
If the concept of tweens or tweening is new to you, see the |
Animations in Flutter tutorial.Staggered animations are a straightforward concept: visual changes |
happen as a series of operations, rather than all at once. |
The animation might be purely sequential, with one change occurring after |
the next, or it might partially or completely overlap. It might also |
have gaps, where no changes occur.This guide shows how to build a staggered animation in Flutter.<topic_end> |
<topic_start>Examples |
This guide explains the basic_staggered_animation example. |
You can also refer to a more complex example, |
staggered_pic_selection.The following video demonstrates the animation performed by |
basic_staggered_animation:In the video, you see the following animation of a single widget, |
which begins as a bordered blue square with slightly rounded corners. |
The square runs through changes in the following order:After running forward, the animation runs in reverse.New to Flutter? |
This page assumes you know how to create a layout using Flutter’s |
widgets. For more information, see Building Layouts in Flutter.<topic_end> |
<topic_start> |
Basic structure of a staggered animation |
<topic_end> |
<topic_start>What's the point? |
The following diagram shows the Intervals used in the |
basic_staggered_animation example. |
You might notice the following characteristics:To set up the animation:When the controlling animation’s value changes, |
the new animation’s value changes, triggering the UI to update.The following code creates a tween for the width property. |
It builds a CurvedAnimation, |
specifying an eased curve. See Curves for |
other available pre-defined animation curves.The begin and end values don’t have to be doubles. |
The following code builds the tween for the borderRadius property |
(which controls the roundness of the square’s corners), |
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