text stringlengths 1 474 |
|---|
and the CurvedAnimation computes the curve |
that replaces the controller’s default linear motion. |
Like widgets, animations in Flutter work with composition.When building the widget tree you assign the Animation to an animated |
property of a widget, such as the opacity of a FadeTransition, |
and tell the controller to start the animation.The following example shows how to write a FadeTransition that |
fades the widget into a logo when you press the FloatingActionButton: |
<code_start>import 'package:flutter/material.dart'; |
class SampleApp extends StatelessWidget { |
// This widget is the root of your application. |
const SampleApp({super.key}); |
@override |
Widget build(BuildContext context) { |
return const MaterialApp( |
title: 'Fade Demo', |
home: MyFadeTest(title: 'Fade Demo'), |
); |
} |
} |
class MyFadeTest extends StatefulWidget { |
const MyFadeTest({super.key, required this.title}); |
final String title; |
@override |
State<MyFadeTest> createState() => _MyFadeTest(); |
} |
class _MyFadeTest extends State<MyFadeTest> |
with SingleTickerProviderStateMixin { |
late AnimationController controller; |
late CurvedAnimation curve; |
@override |
void initState() { |
super.initState(); |
controller = AnimationController( |
duration: const Duration(milliseconds: 2000), |
vsync: this, |
); |
curve = CurvedAnimation( |
parent: controller, |
curve: Curves.easeIn, |
); |
} |
@override |
void dispose() { |
controller.dispose(); |
super.dispose(); |
} |
@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar(title: Text(widget.title)), |
body: Center( |
child: FadeTransition( |
opacity: curve, |
child: const FlutterLogo(size: 100), |
), |
), |
floatingActionButton: FloatingActionButton( |
onPressed: () { |
controller.forward(); |
}, |
tooltip: 'Fade', |
child: const Icon(Icons.brush), |
), |
); |
} |
}<code_end> |
For more information, see Animation & Motion widgets, |
the Animations tutorial, and the Animations overview.<topic_end> |
<topic_start> |
Drawing on the screen |
In UIKit, you use CoreGraphics to draw lines and shapes to the |
screen. Flutter has a different API based on the Canvas class, |
with two other classes that help you draw: CustomPaint and CustomPainter, |
the latter of which implements your algorithm to draw to the canvas.To learn how to implement a signature painter in Flutter, |
see Collin’s answer on StackOverflow. |
<code_start>import 'package:flutter/material.dart'; |
void main() => runApp(const MaterialApp(home: DemoApp())); |
class DemoApp extends StatelessWidget { |
const DemoApp({super.key}); |
@override |
Widget build(BuildContext context) => const Scaffold(body: Signature()); |
} |
class Signature extends StatefulWidget { |
const Signature({super.key}); |
@override |
State<Signature> createState() => SignatureState(); |
} |
class SignatureState extends State<Signature> { |
List<Offset?> _points = <Offset?>[]; |
@override |
Widget build(BuildContext context) { |
return GestureDetector( |
onPanUpdate: (details) { |
setState(() { |
RenderBox? referenceBox = context.findRenderObject() as RenderBox; |
Offset localPosition = |
referenceBox.globalToLocal(details.globalPosition); |
_points = List.from(_points)..add(localPosition); |
}); |
}, |
onPanEnd: (details) => _points.add(null), |
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