text stringlengths 1 474 |
|---|
child: |
CustomPaint( |
painter: SignaturePainter(_points), |
size: Size.infinite, |
), |
); |
} |
} |
class SignaturePainter extends CustomPainter { |
SignaturePainter(this.points); |
final List<Offset?> points; |
@override |
void paint(Canvas canvas, Size size) { |
final Paint paint = Paint() |
..color = Colors.black |
..strokeCap = StrokeCap.round |
..strokeWidth = 5; |
for (int i = 0; i < points.length - 1; i++) { |
if (points[i] != null && points[i + 1] != null) { |
canvas.drawLine(points[i]!, points[i + 1]!, paint); |
} |
} |
} |
@override |
bool shouldRepaint(SignaturePainter oldDelegate) => |
oldDelegate.points != points; |
}<code_end> |
<topic_end> |
<topic_start> |
Widget opacity |
In UIKit, everything has .opacity or .alpha. |
In Flutter, most of the time you need to |
wrap a widget in an Opacity widget to accomplish this.<topic_end> |
<topic_start> |
Custom Widgets |
In UIKit, you typically subclass UIView, or use a pre-existing view, |
to override and implement methods that achieve the desired behavior. |
In Flutter, build a custom widget by composing smaller widgets |
(instead of extending them).For example, how do you build a CustomButton |
that takes a label in the constructor? |
Create a CustomButton that composes a ElevatedButton with a label, |
rather than by extending ElevatedButton: |
<code_start>class CustomButton extends StatelessWidget { |
const CustomButton(this.label, {super.key}); |
final String label; |
@override |
Widget build(BuildContext context) { |
return ElevatedButton( |
onPressed: () {}, |
child: Text(label), |
); |
} |
}<code_end> |
Then use CustomButton, |
just as you’d use any other Flutter widget: |
<code_start>@override |
Widget build(BuildContext context) { |
return const Center( |
child: CustomButton('Hello'), |
); |
}<code_end> |
<topic_end> |
<topic_start> |
Navigation |
This section of the document discusses navigation |
between pages of an app, the push and pop mechanism, and more.<topic_end> |
<topic_start> |
Navigating between pages |
In UIKit, to travel between view controllers, you can use a |
UINavigationController that manages the stack of view controllers |
to display.Flutter has a similar implementation, |
using a Navigator and Routes. |
A Route is an abstraction for a “screen” or “page” of an app, |
and a Navigator is a widget |
that manages routes. A route roughly maps to a |
UIViewController. The navigator works in a similar way to the iOS |
UINavigationController, in that it can push() and pop() |
routes depending on whether you want to navigate to, or back from, a view.To navigate between pages, you have a couple options:The following example builds a Map. |
<code_start>void main() { |
runApp( |
CupertinoApp( |
home: const MyAppHome(), // becomes the route named '/' |
routes: <String, WidgetBuilder>{ |
'/a': (context) => const MyPage(title: 'page A'), |
'/b': (context) => const MyPage(title: 'page B'), |
'/c': (context) => const MyPage(title: 'page C'), |
}, |
), |
); |
}<code_end> |
Navigate to a route by pushing its name to the Navigator. |
<code_start>Navigator.of(context).pushNamed('/b');<code_end> |
The Navigator class handles routing in Flutter and is used to get |
a result back from a route that you have pushed on the stack. |
This is done by awaiting on the Future returned by push().For example, to start a location route that lets the user select their |
location, you might do the following: |
<code_start>Object? coordinates = await Navigator.of(context).pushNamed('/location');<code_end> |
And then, inside your location route, once the user has selected their |
location, pop() the stack with the result: |
<code_start>Navigator.of(context).pop({'lat': 43.821757, 'long': -79.226392});<code_end> |
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