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<topic_end> |
<topic_start> |
Navigating to another app |
In UIKit, to send the user to another application, |
you use a specific URL scheme. |
For the system level apps, the scheme depends on the app. |
To implement this functionality in Flutter, |
create a native platform integration, or use an |
existing plugin, such as url_launcher.<topic_end> |
<topic_start> |
Manually pop back |
Calling SystemNavigator.pop() from your Dart code |
invokes the following iOS code:If that doesn’t do what you want, you can create your own |
platform channel to invoke arbitrary iOS code.<topic_end> |
<topic_start> |
Handling localization |
Unlike iOS, which has the Localizable.strings file, |
Flutter doesn’t currently have a dedicated system for handling strings. |
At the moment, the best practice is to declare your copy text |
in a class as static fields and access them from there. For example: |
<code_start>class Strings { |
static const String welcomeMessage = 'Welcome To Flutter'; |
}<code_end> |
You can access your strings as such: |
<code_start>Text(Strings.welcomeMessage);<code_end> |
By default, Flutter only supports US English for its strings. |
If you need to add support for other languages, |
include the flutter_localizations package. |
You might also need to add Dart’s intl |
package to use i10n machinery, such as date/time formatting.To use the flutter_localizations package, |
specify the localizationsDelegates and |
supportedLocales on the app widget: |
<code_start>import 'package:flutter/material.dart'; |
import 'package:flutter_localizations/flutter_localizations.dart'; |
class MyWidget extends StatelessWidget { |
const MyWidget({super.key}); |
@override |
Widget build(BuildContext context) { |
return const MaterialApp( |
localizationsDelegates: <LocalizationsDelegate<dynamic>>[ |
// Add app-specific localization delegate[s] here |
GlobalMaterialLocalizations.delegate, |
GlobalWidgetsLocalizations.delegate, |
], |
supportedLocales: <Locale>[ |
Locale('en', 'US'), // English |
Locale('he', 'IL'), // Hebrew |
// ... other locales the app supports |
], |
); |
} |
}<code_end> |
The delegates contain the actual localized values, |
while the supportedLocales defines which locales the app supports. |
The above example uses a MaterialApp, |
so it has both a GlobalWidgetsLocalizations |
for the base widgets localized values, |
and a MaterialWidgetsLocalizations for the Material widgets localizations. |
If you use WidgetsApp for your app, you don’t need the latter. |
Note that these two delegates contain “default” values, |
but you’ll need to provide one or more delegates |
for your own app’s localizable copy, |
if you want those to be localized too.When initialized, the WidgetsApp (or MaterialApp) |
creates a Localizations widget for you, |
with the delegates you specify. |
The current locale for the device is always accessible |
from the Localizations widget from the current context |
(in the form of a Locale object), or using the Window.locale.To access localized resources, use the Localizations.of() method |
to access a specific localizations class that is provided by a given delegate. |
Use the intl_translation package to extract translatable copy |
to arb files for translating, and importing them back into the app |
for using them with intl.For further details on internationalization and localization in Flutter, |
see the internationalization guide, which has sample code |
with and without the intl package.<topic_end> |
<topic_start> |
Managing dependencies |
In iOS, you add dependencies with CocoaPods by adding to your Podfile. |
Flutter uses Dart’s build system and the Pub package manager |
to handle dependencies. The tools delegate the building of the |
native Android and iOS wrapper apps to the |
respective build systems.While there is a Podfile in the iOS folder in your |
Flutter project, only use this if you are adding native |
dependencies needed for per-platform integration. |
In general, use pubspec.yaml to declare external dependencies in Flutter. |
A good place to find great packages for Flutter is on pub.dev.<topic_end> |
<topic_start> |
ViewControllers |
This section of the document discusses the equivalent |
of ViewController in Flutter and how to listen to |
lifecycle events.<topic_end> |
<topic_start> |
Equivalent of ViewController in Flutter |
In UIKit, a ViewController represents a portion of user interface, |
most commonly used for a screen or section. |
These are composed together to build complex user interfaces, |
and help scale your application’s UI. |
In Flutter, this job falls to Widgets. |
As mentioned in the Navigation section, |
screens in Flutter are represented by Widgets since |
“everything is a widget!” |
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