text stringlengths 1 474 |
|---|
the battery level. This code is exactly the same as you |
would write in a native iOS app.Add the following as a new method at the bottom of AppDelegate.swift: |
<code_start>private func receiveBatteryLevel(result: FlutterResult) { |
let device = UIDevice.current |
device.isBatteryMonitoringEnabled = true |
if device.batteryState == UIDevice.BatteryState.unknown { |
result(FlutterError(code: "UNAVAILABLE", |
message: "Battery level not available.", |
details: nil)) |
} else { |
result(Int(device.batteryLevel * 100)) |
} |
}<code_end> |
Finally, complete the setMethodCallHandler() method added earlier. |
You need to handle a single platform method, getBatteryLevel(), |
so test for that in the call argument. |
The implementation of this platform method calls |
the iOS code written in the previous step. If an unknown method |
is called, report that instead. |
<code_start>batteryChannel.setMethodCallHandler({ |
[weak self] (call: FlutterMethodCall, result: FlutterResult) -> Void in |
// This method is invoked on the UI thread. |
guard call.method == "getBatteryLevel" else { |
result(FlutterMethodNotImplemented) |
return |
} |
self?.receiveBatteryLevel(result: result) |
})<code_end> |
Start by opening the iOS host portion of the Flutter app in Xcode:Start Xcode.Select the menu item File > Open….Navigate to the directory holding your Flutter app, |
and select the ios folder inside it. Click OK.Make sure the Xcode projects builds without errors.Open the file AppDelegate.m, located under Runner > Runner |
in the Project navigator.Create a FlutterMethodChannel and add a handler inside the application |
didFinishLaunchingWithOptions: method. |
Make sure to use the same channel name |
as was used on the Flutter client side. |
<code_start>#import <Flutter/Flutter.h> |
#import "GeneratedPluginRegistrant.h" |
@implementation AppDelegate |
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions { |
FlutterViewController* controller = (FlutterViewController*)self.window.rootViewController; |
FlutterMethodChannel* batteryChannel = [FlutterMethodChannel |
methodChannelWithName:@"samples.flutter.dev/battery" |
binaryMessenger:controller.binaryMessenger]; |
[batteryChannel setMethodCallHandler:^(FlutterMethodCall* call, FlutterResult result) { |
// This method is invoked on the UI thread. |
// TODO |
}]; |
[GeneratedPluginRegistrant registerWithRegistry:self]; |
return [super application:application didFinishLaunchingWithOptions:launchOptions]; |
}<code_end> |
Next, add the iOS ObjectiveC code that uses the iOS battery APIs to |
retrieve the battery level. This code is exactly the same as you |
would write in a native iOS app.Add the following method in the AppDelegate class, just before @end: |
<code_start>- (int)getBatteryLevel { |
UIDevice* device = UIDevice.currentDevice; |
device.batteryMonitoringEnabled = YES; |
if (device.batteryState == UIDeviceBatteryStateUnknown) { |
return -1; |
} else { |
return (int)(device.batteryLevel * 100); |
} |
}<code_end> |
Finally, complete the setMethodCallHandler() method added earlier. |
You need to handle a single platform method, getBatteryLevel(), |
so test for that in the call argument. The implementation of |
this platform method calls the iOS code written in the previous step, |
and returns a response for both the success and error cases using |
the result argument. If an unknown method is called, report that instead. |
<code_start>__weak typeof(self) weakSelf = self; |
[batteryChannel setMethodCallHandler:^(FlutterMethodCall* call, FlutterResult result) { |
// This method is invoked on the UI thread. |
if ([@"getBatteryLevel" isEqualToString:call.method]) { |
int batteryLevel = [weakSelf getBatteryLevel]; |
if (batteryLevel == -1) { |
result([FlutterError errorWithCode:@"UNAVAILABLE" |
message:@"Battery level not available." |
details:nil]); |
} else { |
result(@(batteryLevel)); |
} |
} else { |
result(FlutterMethodNotImplemented); |
} |
}];<code_end> |
You should now be able to run the app on iOS. |
If using the iOS Simulator, |
note that it doesn’t support battery APIs, |
and the app displays ‘Battery level not available’.<topic_end> |
<topic_start> |
Step 5: Add a Windows platform-specific implementation |
Start by opening the Windows host portion of your Flutter app in Visual Studio:Run flutter build windows in your project directory once to generate |
the Visual Studio solution file.Start Visual Studio.Select Open a project or solution.Navigate to the directory holding your Flutter app, then into the build |
folder, then the windows folder, then select the batterylevel.sln file. |
Click Open.Add the C++ implementation of the platform channel method:Expand batterylevel > Source Files in the Solution Explorer.Open the file flutter_window.cpp.First, add the necessary includes to the top of the file, just |
after #include "flutter_window.h": |
<code_start>#include <flutter/event_channel.h> |
#include <flutter/event_sink.h> |
#include <flutter/event_stream_handler_functions.h> |
#include <flutter/method_channel.h> |
#include <flutter/standard_method_codec.h> |
#include <windows.h> |
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