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Bugs and issues
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For the full list of Impeller’s known bugs
|
and missing features,
|
the most up-to-date information is on the
|
Impeller project board on GitHub.The team continues to improve Impeller support.
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If you encounter performance or fidelity issues
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with Impeller on any platform,
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file an issue in the GitHub tracker.
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Prefix the issue title with [Impeller] and
|
include a small reproducible test case.Please include the following information when
|
submitting an issue for Impeller:<topic_end>
|
<topic_start>
|
Architecture
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To learn more details about Impeller’s design and architecture,
|
check out the README.md file in the source tree.<topic_end>
|
<topic_start>
|
Additional Information
|
<topic_end>
|
<topic_start>Performance best practices
|
info Note
|
To learn how to use the Performance View
|
(part of Flutter DevTools)
|
for debugging performance issues,
|
see Using the Performance view.Generally, Flutter applications are performant by default,
|
so you only need to avoid common pitfalls to get excellent
|
performance. These best practice recommendations will help you
|
write the most performant Flutter app possible.info Note
|
If you are writing web apps in Flutter, you might be interested
|
in a series of articles, written by the Flutter Material team,
|
after they modified the Flutter Gallery app to make it more
|
performant on the web:How do you design a Flutter app to most efficiently
|
render your scenes? In particular, how do you ensure
|
that the painting code generated by the
|
framework is as efficient as possible?
|
Some rendering and layout operations are known
|
to be slow, but can’t always be avoided.
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They should be used thoughtfully,
|
following the guidance below.<topic_end>
|
<topic_start>
|
Minimize expensive operations
|
Some operations are more expensive than others,
|
meaning that they consume more resources.
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Obviously, you want to only use these operations
|
when necessary. How you design and implement your
|
app’s UI can have a big impact on how efficiently it runs.<topic_end>
|
<topic_start>
|
Control build() cost
|
Here are some things to keep in mind when designing your UI:For more information, check out:<topic_end>
|
<topic_start>
|
Use saveLayer() thoughtfully
|
Some Flutter code uses saveLayer(), an expensive operation,
|
to implement various visual effects in the UI.
|
Even if your code doesn’t explicitly call saveLayer(),
|
other widgets or packages that you use might call it behind the scenes.
|
Perhaps your app is calling saveLayer() more than necessary;
|
excessive calls to saveLayer() can cause jank.<topic_end>
|
<topic_start>Why is saveLayer expensive?
|
Calling saveLayer() allocates an offscreen buffer
|
and drawing content into the offscreen buffer might
|
trigger a render target switch.
|
The GPU wants to run like a firehose,
|
and a render target switch forces the GPU
|
to redirect that stream temporarily and then
|
direct it back again. On mobile GPUs this is
|
particularly disruptive to rendering throughput.<topic_end>
|
<topic_start>When is saveLayer required?
|
At runtime, if you need to dynamically display various shapes
|
coming from a server (for example), each with some transparency,
|
that might (or might not) overlap,
|
then you pretty much have to use saveLayer().<topic_end>
|
<topic_start>Debugging calls to saveLayer
|
How can you tell how often your app calls saveLayer(),
|
either directly or indirectly?
|
The saveLayer() method triggers
|
an event on the DevTools timeline; learn when
|
your scene uses saveLayer by checking the
|
PerformanceOverlayLayer.checkerboardOffscreenLayers
|
switch in the DevTools Performance view.<topic_end>
|
<topic_start>Minimizing calls to saveLayer
|
Can you avoid calls to saveLayer?
|
It might require rethinking of how you
|
create your visual effects:Note to package owners:
|
As a best practice, consider providing documentation
|
for when saveLayer might be necessary for your package,
|
how it might be avoided, and when it can’t be avoided.Other widgets that might trigger saveLayer()
|
and are potentially costly:<topic_end>
|
<topic_start>
|
Minimize use of opacity and clipping
|
Opacity is another expensive operation, as is clipping.
|
Here are some tips you might find to be useful:<topic_end>
|
<topic_start>
|
Implement grids and lists thoughtfully
|
How your grids and lists are implemented
|
might be causing performance problems for your app.
|
This section describes an important best
|
practice when creating grids and lists,
|
and how to determine whether your app uses
|
excessive layout passes.<topic_end>
|
<topic_start>Be lazy!
|
When building a large grid or list,
|
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