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Bugs and issues |
For the full list of Impeller’s known bugs |
and missing features, |
the most up-to-date information is on the |
Impeller project board on GitHub.The team continues to improve Impeller support. |
If you encounter performance or fidelity issues |
with Impeller on any platform, |
file an issue in the GitHub tracker. |
Prefix the issue title with [Impeller] and |
include a small reproducible test case.Please include the following information when |
submitting an issue for Impeller:<topic_end> |
<topic_start> |
Architecture |
To learn more details about Impeller’s design and architecture, |
check out the README.md file in the source tree.<topic_end> |
<topic_start> |
Additional Information |
<topic_end> |
<topic_start>Performance best practices |
info Note |
To learn how to use the Performance View |
(part of Flutter DevTools) |
for debugging performance issues, |
see Using the Performance view.Generally, Flutter applications are performant by default, |
so you only need to avoid common pitfalls to get excellent |
performance. These best practice recommendations will help you |
write the most performant Flutter app possible.info Note |
If you are writing web apps in Flutter, you might be interested |
in a series of articles, written by the Flutter Material team, |
after they modified the Flutter Gallery app to make it more |
performant on the web:How do you design a Flutter app to most efficiently |
render your scenes? In particular, how do you ensure |
that the painting code generated by the |
framework is as efficient as possible? |
Some rendering and layout operations are known |
to be slow, but can’t always be avoided. |
They should be used thoughtfully, |
following the guidance below.<topic_end> |
<topic_start> |
Minimize expensive operations |
Some operations are more expensive than others, |
meaning that they consume more resources. |
Obviously, you want to only use these operations |
when necessary. How you design and implement your |
app’s UI can have a big impact on how efficiently it runs.<topic_end> |
<topic_start> |
Control build() cost |
Here are some things to keep in mind when designing your UI:For more information, check out:<topic_end> |
<topic_start> |
Use saveLayer() thoughtfully |
Some Flutter code uses saveLayer(), an expensive operation, |
to implement various visual effects in the UI. |
Even if your code doesn’t explicitly call saveLayer(), |
other widgets or packages that you use might call it behind the scenes. |
Perhaps your app is calling saveLayer() more than necessary; |
excessive calls to saveLayer() can cause jank.<topic_end> |
<topic_start>Why is saveLayer expensive? |
Calling saveLayer() allocates an offscreen buffer |
and drawing content into the offscreen buffer might |
trigger a render target switch. |
The GPU wants to run like a firehose, |
and a render target switch forces the GPU |
to redirect that stream temporarily and then |
direct it back again. On mobile GPUs this is |
particularly disruptive to rendering throughput.<topic_end> |
<topic_start>When is saveLayer required? |
At runtime, if you need to dynamically display various shapes |
coming from a server (for example), each with some transparency, |
that might (or might not) overlap, |
then you pretty much have to use saveLayer().<topic_end> |
<topic_start>Debugging calls to saveLayer |
How can you tell how often your app calls saveLayer(), |
either directly or indirectly? |
The saveLayer() method triggers |
an event on the DevTools timeline; learn when |
your scene uses saveLayer by checking the |
PerformanceOverlayLayer.checkerboardOffscreenLayers |
switch in the DevTools Performance view.<topic_end> |
<topic_start>Minimizing calls to saveLayer |
Can you avoid calls to saveLayer? |
It might require rethinking of how you |
create your visual effects:Note to package owners: |
As a best practice, consider providing documentation |
for when saveLayer might be necessary for your package, |
how it might be avoided, and when it can’t be avoided.Other widgets that might trigger saveLayer() |
and are potentially costly:<topic_end> |
<topic_start> |
Minimize use of opacity and clipping |
Opacity is another expensive operation, as is clipping. |
Here are some tips you might find to be useful:<topic_end> |
<topic_start> |
Implement grids and lists thoughtfully |
How your grids and lists are implemented |
might be causing performance problems for your app. |
This section describes an important best |
practice when creating grids and lists, |
and how to determine whether your app uses |
excessive layout passes.<topic_end> |
<topic_start>Be lazy! |
When building a large grid or list, |
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