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use the lazy builder methods, with callbacks. |
That ensures that only the visible portion of the |
screen is built at startup time.For more information and examples, check out:<topic_end> |
<topic_start>Avoid intrinsics |
For information on how intrinsic passes might be causing |
problems with your grids and lists, see the next section.<topic_end> |
<topic_start> |
Minimize layout passes caused by intrinsic operations |
If you’ve done much Flutter programming, you are |
probably familiar with how layout and constraints work |
when creating your UI. You might even have memorized Flutter’s |
basic layout rule: Constraints go down. Sizes go up. |
Parent sets position.For some widgets, particularly grids and lists, |
the layout process can be expensive. |
Flutter strives to perform just one layout pass |
over the widgets but, sometimes, |
a second pass (called an intrinsic pass) is needed, |
and that can slow performance.<topic_end> |
<topic_start>What is an intrinsic pass? |
An intrinsic pass happens when, for example, |
you want all cells to have the size |
of the biggest or smallest cell (or some |
similar calculation that requires polling all cells).For example, consider a large grid of Cards. |
A grid should have uniformly sized cells, |
so the layout code performs a pass, |
starting from the root of the grid (in the widget tree), |
asking each card in the grid (not just the |
visible cards) to return |
its intrinsic size—the size |
that the widget prefers, assuming no constraints. |
With this information, |
the framework determines a uniform cell size, |
and re-visits all grid cells a second time, |
telling each card what size to use.<topic_end> |
<topic_start>Debugging intrinsic passes |
To determine whether you have excessive intrinsic passes, |
enable the Track layouts option |
in DevTools (disabled by default), |
and look at the app’s stack trace |
to learn how many layout passes were performed. |
Once you enable tracking, intrinsic timeline events |
are labeled as ‘$runtimeType intrinsics’.<topic_end> |
<topic_start>Avoiding intrinsic passes |
You have a couple options for avoiding the intrinsic pass:To dive even deeper into how layout works, |
check out the layout and rendering |
section in the Flutter architectural overview.<topic_end> |
<topic_start> |
Build and display frames in 16ms |
Since there are two separate threads for building |
and rendering, you have 16ms for building, |
and 16ms for rendering on a 60Hz display. |
If latency is a concern, |
build and display a frame in 16ms or less. |
Note that means built in 8ms or less, |
and rendered in 8ms or less, |
for a total of 16ms or less.If your frames are rendering in well under |
16ms total in profile mode, |
you likely don’t have to worry about performance |
even if some performance pitfalls apply, |
but you should still aim to build and |
render a frame as fast as possible. Why?If you are wondering why 60fps leads to a smooth visual experience, |
check out the video Why 60fps?<topic_end> |
<topic_start> |
Pitfalls |
If you need to tune your app’s performance, |
or perhaps the UI isn’t as smooth as you expect, |
the DevTools Performance view can help!Also, the Flutter plugin for your IDE might |
be useful. In the Flutter Performance window, |
enable the Show widget rebuild information check box. |
This feature helps you detect when frames are |
being rendered and displayed in more than 16ms. |
Where possible, |
the plugin provides a link to a relevant tip.The following behaviors might negatively impact |
your app’s performance.Avoid using the Opacity widget, |
and particularly avoid it in an animation. |
Use AnimatedOpacity or FadeInImage instead. |
For more information, check out |
Performance considerations for opacity animation.When using an AnimatedBuilder, |
avoid putting a subtree in the builder |
function that builds widgets that don’t |
depend on the animation. This subtree is |
rebuilt for every tick of the animation. |
Instead, build that part of the subtree |
once and pass it as a child to |
the AnimatedBuilder. For more information, |
check out Performance optimizations.Avoid clipping in an animation. |
If possible, pre-clip the image before animating it.Avoid using constructors with a concrete List |
of children (such as Column() or ListView()) |
if most of the children are not visible |
on screen to avoid the build cost.Avoid overriding operator == on Widget objects. |
While it might seem like it would help by avoiding unnecessary rebuilds, |
in practice it hurts performance because it results in O(N²) behavior. |
The only exception to this rule is leaf widgets (widgets with no children), |
in the specific case where comparing the properties of the widget |
is likely to be significantly more efficient than rebuilding the widget |
and where the widget will rarely change configuration. |
Even in such cases, |
it is generally preferable to rely on caching the widgets, |
because even one override of operator == |
can result in across-the-board performance degradation |
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