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use the lazy builder methods, with callbacks.
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That ensures that only the visible portion of the
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screen is built at startup time.For more information and examples, check out:<topic_end>
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<topic_start>Avoid intrinsics
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For information on how intrinsic passes might be causing
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problems with your grids and lists, see the next section.<topic_end>
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<topic_start>
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Minimize layout passes caused by intrinsic operations
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If you’ve done much Flutter programming, you are
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probably familiar with how layout and constraints work
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when creating your UI. You might even have memorized Flutter’s
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basic layout rule: Constraints go down. Sizes go up.
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Parent sets position.For some widgets, particularly grids and lists,
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the layout process can be expensive.
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Flutter strives to perform just one layout pass
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over the widgets but, sometimes,
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a second pass (called an intrinsic pass) is needed,
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and that can slow performance.<topic_end>
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<topic_start>What is an intrinsic pass?
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An intrinsic pass happens when, for example,
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you want all cells to have the size
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of the biggest or smallest cell (or some
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similar calculation that requires polling all cells).For example, consider a large grid of Cards.
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A grid should have uniformly sized cells,
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so the layout code performs a pass,
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starting from the root of the grid (in the widget tree),
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asking each card in the grid (not just the
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visible cards) to return
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its intrinsic size—the size
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that the widget prefers, assuming no constraints.
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With this information,
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the framework determines a uniform cell size,
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and re-visits all grid cells a second time,
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telling each card what size to use.<topic_end>
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<topic_start>Debugging intrinsic passes
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To determine whether you have excessive intrinsic passes,
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enable the Track layouts option
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in DevTools (disabled by default),
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and look at the app’s stack trace
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to learn how many layout passes were performed.
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Once you enable tracking, intrinsic timeline events
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are labeled as ‘$runtimeType intrinsics’.<topic_end>
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<topic_start>Avoiding intrinsic passes
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You have a couple options for avoiding the intrinsic pass:To dive even deeper into how layout works,
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check out the layout and rendering
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section in the Flutter architectural overview.<topic_end>
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<topic_start>
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Build and display frames in 16ms
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Since there are two separate threads for building
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and rendering, you have 16ms for building,
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and 16ms for rendering on a 60Hz display.
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If latency is a concern,
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build and display a frame in 16ms or less.
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Note that means built in 8ms or less,
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and rendered in 8ms or less,
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for a total of 16ms or less.If your frames are rendering in well under
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16ms total in profile mode,
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you likely don’t have to worry about performance
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even if some performance pitfalls apply,
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but you should still aim to build and
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render a frame as fast as possible. Why?If you are wondering why 60fps leads to a smooth visual experience,
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check out the video Why 60fps?<topic_end>
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<topic_start>
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Pitfalls
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If you need to tune your app’s performance,
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or perhaps the UI isn’t as smooth as you expect,
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the DevTools Performance view can help!Also, the Flutter plugin for your IDE might
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be useful. In the Flutter Performance window,
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enable the Show widget rebuild information check box.
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This feature helps you detect when frames are
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being rendered and displayed in more than 16ms.
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Where possible,
|
the plugin provides a link to a relevant tip.The following behaviors might negatively impact
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your app’s performance.Avoid using the Opacity widget,
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and particularly avoid it in an animation.
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Use AnimatedOpacity or FadeInImage instead.
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For more information, check out
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Performance considerations for opacity animation.When using an AnimatedBuilder,
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avoid putting a subtree in the builder
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function that builds widgets that don’t
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depend on the animation. This subtree is
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rebuilt for every tick of the animation.
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Instead, build that part of the subtree
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once and pass it as a child to
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the AnimatedBuilder. For more information,
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check out Performance optimizations.Avoid clipping in an animation.
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If possible, pre-clip the image before animating it.Avoid using constructors with a concrete List
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of children (such as Column() or ListView())
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if most of the children are not visible
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on screen to avoid the build cost.Avoid overriding operator == on Widget objects.
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While it might seem like it would help by avoiding unnecessary rebuilds,
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in practice it hurts performance because it results in O(N²) behavior.
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The only exception to this rule is leaf widgets (widgets with no children),
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in the specific case where comparing the properties of the widget
|
is likely to be significantly more efficient than rebuilding the widget
|
and where the widget will rarely change configuration.
|
Even in such cases,
|
it is generally preferable to rely on caching the widgets,
|
because even one override of operator ==
|
can result in across-the-board performance degradation
|
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