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For example, you might have one flavor for your full-fledged production app,
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another as a limited “free” app, another for testing experimental features, and so on.Say you want to make both free and paid versions of your Flutter app.
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You can use flavors to set up both app versions
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without writing two separate apps.
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For example, the free version of the app has basic functionality and ads.
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In contrast, the paid version has basic app functionality, extra features,
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different styles for paid users, and no ads.You also might use flavors for feature development.
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If you’ve built a new feature and want to try it out,
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you could set up a flavor to test it out.
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Your production code remains unaffected
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until you’re ready to deploy your new feature.Flavors let you define compile-time configurations
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and set parameters that are read at runtime to customize
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your app’s behavior.This document guides you through setting up Flutter flavors for iOS, macOS, and Android.<topic_end>
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<topic_start>
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Environment set up
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Prerequisites:To set up flavors in iOS and macOS, you’ll define build configurations in Xcode.<topic_end>
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<topic_start>
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Creating flavors in iOS and macOS
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Open your project in Xcode.Select Product > Scheme > New Scheme from the menu to
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add a new Scheme.Duplicate the build configurations to differentiate between the
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default configurations that are already available and the new configurations
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for the free scheme.info Note
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Your configurations should be based on your Debug.xconfig or Release.xcconfig
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file, not the Pods-Runner.xcconfigs. You can check this by expanding the configuration names.To match the free flavor, add -free
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at the end of each new configuration name.Change the free scheme to match the build configurations already created.<topic_end>
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<topic_start>
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Using flavors in iOS and macOS
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Now that you’ve set up your free flavor,
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you can, for example, add different product bundle identifiers per flavor.
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A bundle identifier uniquely identifies your application.
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In this example, we set the Debug-free value to equal
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com.flavor-test.free.Change the app bundle identifier to differentiate between schemes.
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In Product Bundle Identifier, append .free to each -free scheme value.In the Build Settings, set the Product Name value to match each flavor.
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For example, add Debug Free.Add the display name to Info.plist. Update the Bundle Display Name
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value to $(PRODUCT_NAME).Now you have set up your flavor by making a free scheme
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in Xcode and setting the build configurations for that scheme.For more information, skip to the Launching your app flavors
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section at the end of this document.<topic_end>
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<topic_start>
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Plugin configurations
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If your app uses a Flutter plugin, you need to update
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ios/Podfile (if developing for iOS) and macos/Podfile (if developing for macOS).<topic_end>
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<topic_start>
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Using flavors in Android
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Setting up flavors in Android can be done in your project’s
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build.gradle file.Inside your Flutter project,
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navigate to android/app/build.gradle.Create a flavorDimension to group your added product flavors.
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Gradle doesn’t combine product flavors that share the same dimension.Add a productFlavors object with the desired flavors along
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with values for dimension, resValue,
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and applicationId or applicationIdSuffix.<topic_end>
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<topic_start>
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Setting up launch configurations
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Next, add a launch.json file; this allows you to run the command
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flutter run --flavor [environment name].In VSCode, set up the launch configurations as follows:You can now run the terminal command
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flutter run --flavor free or you can set up a run
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configuration in your IDE.<topic_end>
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<topic_start>
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Launching your app flavors
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For examples of build flavors for iOS, macOS, and Android,
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check out the integration test samples in the Flutter repo.<topic_end>
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<topic_start>
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Retrieving your app’s flavor at runtime
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From your Dart code, you can use the appFlavor API to determine what
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flavor your app was built with.<topic_end>
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<topic_start>
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Conditionally bundling assets based on flavor
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If you aren’t familiar with how to add assets to your app, see
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Adding assets and images.If you have assets that are only used in a specific flavor in your app, you can
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configure them to only be bundled into your app when building for that flavor.
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This prevents your app bundle size from being bloated by unused assets.Here is an example:In this example, files within the assets/common/ directory will always be bundled
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when app is built during flutter run or flutter build. Files within the
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assets/free/ directory are bundled only when the --flavor option is set
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to free. Similarly, files within the assets/premium directory are
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bundled only if --flavor is set to premium.<topic_end>
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<topic_start>
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More information
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For more information on creating and using flavors, check out
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the following resources:<topic_end>
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<topic_start>
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Packages
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For packages that support creating flavors, check out the following:
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<topic_end>
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<topic_start>Build and release an Android app
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During a typical development cycle,
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you test an app using flutter run at the command line,
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or by using the Run and Debug
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options in your IDE. By default,
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Flutter builds a debug version of your app.When you’re ready to prepare a release version of your app,
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for example to publish to the Google Play Store,
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this page can help. Before publishing,
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you might want to put some finishing touches on your app.
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This page covers the following topics:info Note
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Throughout this page, [project] refers to
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the directory that your application is in. While following
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these instructions, substitute [project] with
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your app’s directory.<topic_end>
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<topic_start>
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Adding a launcher icon
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When a new Flutter app is created, it has a default launcher icon.
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To customize this icon, you might want to check out the
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flutter_launcher_icons package.Alternatively, you can do it manually using the following steps:Review the Material Design product
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