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For more information, check out the module-level build
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section in the Gradle build file.<topic_end>
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<topic_start>
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Building the app for release
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You have two possible release formats when publishing to
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the Play Store.info Note
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The Google Play Store prefers the app bundle format.
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For more information, check out
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About Android App Bundles.<topic_end>
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<topic_start>
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Build an app bundle
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This section describes how to build a release app bundle.
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If you completed the signing steps,
|
the app bundle will be signed.
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At this point, you might consider obfuscating your Dart code
|
to make it more difficult to reverse engineer. Obfuscating
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your code involves adding a couple flags to your build command,
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and maintaining additional files to de-obfuscate stack traces.From the command line:The release bundle for your app is created at
|
[project]/build/app/outputs/bundle/release/app.aab.By default, the app bundle contains your Dart code and the Flutter
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runtime compiled for armeabi-v7a (ARM 32-bit), arm64-v8a
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(ARM 64-bit), and x86-64 (x86 64-bit).<topic_end>
|
<topic_start>
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Test the app bundle
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An app bundle can be tested in multiple ways.
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This section describes two.<topic_end>
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<topic_start>Offline using the bundle tool
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<topic_end>
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<topic_start>Online using Google Play
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<topic_end>
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<topic_start>
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Build an APK
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Although app bundles are preferred over APKs, there are stores
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that don’t yet support app bundles. In this case, build a release
|
APK for each target ABI (Application Binary Interface).If you completed the signing steps, the APK will be signed.
|
At this point, you might consider obfuscating your Dart code
|
to make it more difficult to reverse engineer. Obfuscating
|
your code involves adding a couple flags to your build command.From the command line:Enter cd [project].Run flutter build apk --split-per-abi.
|
(The flutter build command defaults to --release.)This command results in three APK files:Removing the --split-per-abi flag results in a fat APK that contains
|
your code compiled for all the target ABIs. Such APKs are larger in
|
size than their split counterparts, causing the user to download
|
native binaries that are not applicable to their device’s architecture.<topic_end>
|
<topic_start>
|
Install an APK on a device
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Follow these steps to install the APK on a connected Android device.From the command line:<topic_end>
|
<topic_start>
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Publishing to the Google Play Store
|
For detailed instructions on publishing your app to the Google Play Store,
|
check out the Google Play launch documentation.<topic_end>
|
<topic_start>
|
Updating the app’s version number
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The default version number of the app is 1.0.0.
|
To update it, navigate to the pubspec.yaml file
|
and update the following line:version: 1.0.0+1The version number is three numbers separated by dots,
|
such as 1.0.0 in the example above, followed by an optional
|
build number such as 1 in the example above, separated by a +.Both the version and the build number can be overridden in Flutter’s
|
build by specifying --build-name and --build-number, respectively.In Android, build-name is used as versionName while
|
build-number used as versionCode. For more information,
|
check out Version your app in the Android documentation.When you rebuild the app for Android, any updates in the version number
|
from the pubspec file will update the versionName and versionCode
|
in the local.properties file.<topic_end>
|
<topic_start>
|
Android release FAQ
|
Here are some commonly asked questions about deployment for
|
Android apps.<topic_end>
|
<topic_start>
|
When should I build app bundles versus APKs?
|
The Google Play Store recommends that you deploy app bundles
|
over APKs because they allow a more efficient delivery of the
|
application to your users. However, if you’re distributing
|
your application by means other than the Play Store,
|
an APK might be your only option.<topic_end>
|
<topic_start>
|
What is a fat APK?
|
A fat APK is a single APK that contains binaries for multiple
|
ABIs embedded within it. This has the benefit that the single APK
|
runs on multiple architectures and thus has wider compatibility,
|
but it has the drawback that its file size is much larger,
|
causing users to download and store more bytes when installing
|
your application. When building APKs instead of app bundles,
|
it is strongly recommended to build split APKs,
|
as described in build an APK using the
|
--split-per-abi flag.<topic_end>
|
<topic_start>
|
What are the supported target architectures?
|
When building your application in release mode,
|
Flutter apps can be compiled for armeabi-v7a (ARM 32-bit),
|
arm64-v8a (ARM 64-bit), and x86-64 (x86 64-bit).
|
Flutter supports building for x86 Android through ARM emulation.<topic_end>
|
<topic_start>
|
How do I sign the app bundle created by flutter build appbundle?
|
See Signing the app.<topic_end>
|
<topic_start>
|
How do I build a release from within Android Studio?
|
In Android Studio, open the existing android/
|
folder under your app’s folder. Then,
|
select build.gradle (Module: app) in the project panel:Next, select the build variant. Click Build > Select Build Variant
|
in the main menu. Select any of the variants in the Build Variants
|
panel (debug is the default):The resulting app bundle or APK files are located in
|
build/app/outputs within your app’s folder.
|
<topic_end>
|
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