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// Start executing Dart code to pre-warm the FlutterEngine.
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flutterEngine.dartExecutor.executeDartEntrypoint(
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DartExecutor.DartEntrypoint.createDefault()
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)
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// Cache the FlutterEngine to be used by FlutterActivity or FlutterFragment.
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FlutterEngineCache
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.getInstance()
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.put("my_engine_id", flutterEngine)
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}
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}<code_end>
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By setting the initial route of the navigation channel, the associated
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FlutterEngine displays the desired route upon initial execution of the
|
runApp() Dart function.Changing the initial route property of the navigation channel
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after the initial execution of runApp() has no effect.
|
Developers who would like to use the same FlutterEngine
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between different Activitys and Fragments and switch
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the route between those displays need to set up a method channel and
|
explicitly instruct their Dart code to change Navigator routes.<topic_end>
|
<topic_start>
|
Display a splash screen
|
The initial display of Flutter content requires some wait time,
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even if a pre-warmed FlutterEngine is used.
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To help improve the user experience around
|
this brief waiting period, Flutter supports the
|
display of a splash screen (also known as “launch screen”) until Flutter
|
renders its first frame. For instructions about how to show a launch
|
screen, see the splash screen guide.<topic_end>
|
<topic_start>
|
Run Flutter with a specified initial route
|
An Android app might contain many independent Flutter experiences,
|
running in different FlutterFragments, with different
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FlutterEngines. In these scenarios,
|
it’s common for each Flutter experience to begin with different
|
initial routes (routes other than /).
|
To facilitate this, FlutterFragment’s Builder
|
allows you to specify a desired initial route, as shown:
|
<code_start>// With a new FlutterEngine.
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FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
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.initialRoute("myInitialRoute/")
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.build();<code_end>
|
<code_start>// With a new FlutterEngine.
|
val flutterFragment = FlutterFragment.withNewEngine()
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.initialRoute("myInitialRoute/")
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.build()<code_end>
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info Note
|
FlutterFragment’s initial route property has no effect when a pre-warmed
|
FlutterEngine is used because the pre-warmed FlutterEngine already
|
chose an initial route. The initial route can be chosen explicitly when
|
pre-warming a FlutterEngine.<topic_end>
|
<topic_start>
|
Run Flutter from a specified entrypoint
|
Similar to varying initial routes, different
|
FlutterFragments might want to execute different
|
Dart entrypoints. In a typical Flutter app, there is only one
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Dart entrypoint: main(), but you can define other entrypoints.FlutterFragment supports specification of the desired
|
Dart entrypoint to execute for the given Flutter experience.
|
To specify an entrypoint, build FlutterFragment, as shown:
|
<code_start>FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
|
.dartEntrypoint("mySpecialEntrypoint")
|
.build();<code_end>
|
<code_start>val flutterFragment = FlutterFragment.withNewEngine()
|
.dartEntrypoint("mySpecialEntrypoint")
|
.build()<code_end>
|
The FlutterFragment configuration results in the execution
|
of a Dart entrypoint called mySpecialEntrypoint().
|
Notice that the parentheses () are
|
not included in the dartEntrypoint String name.info Note
|
FlutterFragment’s Dart entrypoint property has no effect
|
when a pre-warmed FlutterEngine is used because the
|
pre-warmed FlutterEngine already executed a Dart entrypoint.
|
The Dart entrypoint can be chosen explicitly when pre-warming
|
a FlutterEngine.<topic_end>
|
<topic_start>
|
Control FlutterFragment’s render mode
|
FlutterFragment can either use a SurfaceView to render its
|
Flutter content, or it can use a TextureView.
|
The default is SurfaceView, which is significantly
|
better for performance than TextureView. However, SurfaceView
|
can’t be interleaved in the middle of an Android View hierarchy.
|
A SurfaceView must either be the bottommost View in the hierarchy,
|
or the topmost View in the hierarchy.
|
Additionally, on Android versions before Android N,
|
SurfaceViews can’t be animated because their layout and rendering
|
aren’t synchronized with the rest of the View hierarchy.
|
If either of these use cases are requirements for your app,
|
then you need to use TextureView instead of SurfaceView.
|
Select a TextureView by building a FlutterFragment with a
|
texture RenderMode:
|
<code_start>// With a new FlutterEngine.
|
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
|
.renderMode(FlutterView.RenderMode.texture)
|
.build();
|
// With a cached FlutterEngine.
|
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
|
.renderMode(FlutterView.RenderMode.texture)
|
.build();<code_end>
|
<code_start>// With a new FlutterEngine.
|
val flutterFragment = FlutterFragment.withNewEngine()
|
.renderMode(FlutterView.RenderMode.texture)
|
.build()
|
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