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// Start executing Dart code to pre-warm the FlutterEngine. |
flutterEngine.dartExecutor.executeDartEntrypoint( |
DartExecutor.DartEntrypoint.createDefault() |
) |
// Cache the FlutterEngine to be used by FlutterActivity or FlutterFragment. |
FlutterEngineCache |
.getInstance() |
.put("my_engine_id", flutterEngine) |
} |
}<code_end> |
By setting the initial route of the navigation channel, the associated |
FlutterEngine displays the desired route upon initial execution of the |
runApp() Dart function.Changing the initial route property of the navigation channel |
after the initial execution of runApp() has no effect. |
Developers who would like to use the same FlutterEngine |
between different Activitys and Fragments and switch |
the route between those displays need to set up a method channel and |
explicitly instruct their Dart code to change Navigator routes.<topic_end> |
<topic_start> |
Display a splash screen |
The initial display of Flutter content requires some wait time, |
even if a pre-warmed FlutterEngine is used. |
To help improve the user experience around |
this brief waiting period, Flutter supports the |
display of a splash screen (also known as “launch screen”) until Flutter |
renders its first frame. For instructions about how to show a launch |
screen, see the splash screen guide.<topic_end> |
<topic_start> |
Run Flutter with a specified initial route |
An Android app might contain many independent Flutter experiences, |
running in different FlutterFragments, with different |
FlutterEngines. In these scenarios, |
it’s common for each Flutter experience to begin with different |
initial routes (routes other than /). |
To facilitate this, FlutterFragment’s Builder |
allows you to specify a desired initial route, as shown: |
<code_start>// With a new FlutterEngine. |
FlutterFragment flutterFragment = FlutterFragment.withNewEngine() |
.initialRoute("myInitialRoute/") |
.build();<code_end> |
<code_start>// With a new FlutterEngine. |
val flutterFragment = FlutterFragment.withNewEngine() |
.initialRoute("myInitialRoute/") |
.build()<code_end> |
info Note |
FlutterFragment’s initial route property has no effect when a pre-warmed |
FlutterEngine is used because the pre-warmed FlutterEngine already |
chose an initial route. The initial route can be chosen explicitly when |
pre-warming a FlutterEngine.<topic_end> |
<topic_start> |
Run Flutter from a specified entrypoint |
Similar to varying initial routes, different |
FlutterFragments might want to execute different |
Dart entrypoints. In a typical Flutter app, there is only one |
Dart entrypoint: main(), but you can define other entrypoints.FlutterFragment supports specification of the desired |
Dart entrypoint to execute for the given Flutter experience. |
To specify an entrypoint, build FlutterFragment, as shown: |
<code_start>FlutterFragment flutterFragment = FlutterFragment.withNewEngine() |
.dartEntrypoint("mySpecialEntrypoint") |
.build();<code_end> |
<code_start>val flutterFragment = FlutterFragment.withNewEngine() |
.dartEntrypoint("mySpecialEntrypoint") |
.build()<code_end> |
The FlutterFragment configuration results in the execution |
of a Dart entrypoint called mySpecialEntrypoint(). |
Notice that the parentheses () are |
not included in the dartEntrypoint String name.info Note |
FlutterFragment’s Dart entrypoint property has no effect |
when a pre-warmed FlutterEngine is used because the |
pre-warmed FlutterEngine already executed a Dart entrypoint. |
The Dart entrypoint can be chosen explicitly when pre-warming |
a FlutterEngine.<topic_end> |
<topic_start> |
Control FlutterFragment’s render mode |
FlutterFragment can either use a SurfaceView to render its |
Flutter content, or it can use a TextureView. |
The default is SurfaceView, which is significantly |
better for performance than TextureView. However, SurfaceView |
can’t be interleaved in the middle of an Android View hierarchy. |
A SurfaceView must either be the bottommost View in the hierarchy, |
or the topmost View in the hierarchy. |
Additionally, on Android versions before Android N, |
SurfaceViews can’t be animated because their layout and rendering |
aren’t synchronized with the rest of the View hierarchy. |
If either of these use cases are requirements for your app, |
then you need to use TextureView instead of SurfaceView. |
Select a TextureView by building a FlutterFragment with a |
texture RenderMode: |
<code_start>// With a new FlutterEngine. |
FlutterFragment flutterFragment = FlutterFragment.withNewEngine() |
.renderMode(FlutterView.RenderMode.texture) |
.build(); |
// With a cached FlutterEngine. |
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id") |
.renderMode(FlutterView.RenderMode.texture) |
.build();<code_end> |
<code_start>// With a new FlutterEngine. |
val flutterFragment = FlutterFragment.withNewEngine() |
.renderMode(FlutterView.RenderMode.texture) |
.build() |
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