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designed to be optional and replaceable.To the underlying operating system, Flutter applications are packaged in the
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same way as any other native application. A platform-specific embedder provides
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an entrypoint; coordinates with the underlying operating system for access to
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services like rendering surfaces, accessibility, and input; and manages the
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message event loop. The embedder is written in a language that is appropriate
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for the platform: currently Java and C++ for Android, Objective-C/Objective-C++
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for iOS and macOS, and C++ for Windows and Linux. Using the embedder, Flutter
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code can be integrated into an existing application as a module, or the code may
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be the entire content of the application. Flutter includes a number of embedders
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for common target platforms, but other embedders also
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exist.At the core of Flutter is the Flutter engine,
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which is mostly written in C++ and supports
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the primitives necessary to support all Flutter applications.
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The engine is responsible for rasterizing composited scenes
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whenever a new frame needs to be painted.
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It provides the low-level implementation of Flutter’s core API,
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including graphics (through Impeller on iOS and coming to Android,
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and Skia on other platforms) text layout,
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file and network I/O, accessibility support,
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plugin architecture, and a Dart runtime
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and compile toolchain.The engine is exposed to the Flutter framework through
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dart:ui,
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which wraps the underlying C++ code in Dart classes. This library
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exposes the lowest-level primitives, such as classes for driving input,
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graphics, and text rendering subsystems.Typically, developers interact with Flutter through the Flutter framework,
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which provides a modern, reactive framework written in the Dart language. It
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includes a rich set of platform, layout, and foundational libraries, composed of
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a series of layers. Working from the bottom to the top, we have:The Flutter framework is relatively small; many higher-level features that
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developers might use are implemented as packages, including platform plugins
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like camera and
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webview, as well as platform-agnostic
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features like characters,
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http, and
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animations that build upon the core Dart and
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Flutter libraries. Some of these packages come from the broader ecosystem,
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covering services like in-app
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payments, Apple
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authentication, and
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animations.The rest of this overview broadly navigates down the layers, starting with the
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reactive paradigm of UI development. Then, we describe how widgets are composed
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together and converted into objects that can be rendered as part of an
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application. We describe how Flutter interoperates with other code at a platform
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level, before giving a brief summary of how Flutter’s web support differs from
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other targets.<topic_end>
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<topic_start>
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Anatomy of an app
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The following diagram gives an overview of the pieces
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that make up a regular Flutter app generated by flutter create.
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It shows where the Flutter Engine sits in this stack,
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highlights API boundaries, and identifies the repositories
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where the individual pieces live. The legend below clarifies
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some of the terminology commonly used to describe the
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pieces of a Flutter app.Dart AppFramework (source code)Engine (source code)Embedder (source code)Runner<topic_end>
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<topic_start>
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Reactive user interfaces
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On the surface, Flutter is a reactive, declarative UI framework,
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in which the developer provides a mapping from application state to interface
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state, and the framework takes on the task of updating the interface at runtime
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when the application state changes. This model is inspired by
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work that came from Facebook for their own React framework,
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which includes a rethinking of many traditional design principles.In most traditional UI frameworks, the user interface’s initial state is
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described once and then separately updated by user code at runtime, in response
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to events. One challenge of this approach is that, as the application grows in
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complexity, the developer needs to be aware of how state changes cascade
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throughout the entire UI. For example, consider the following UI:There are many places where the state can be changed: the color box, the hue
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slider, the radio buttons. As the user interacts with the UI, changes must be
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reflected in every other place. Worse, unless care is taken, a minor change to
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one part of the user interface can cause ripple effects to seemingly unrelated
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pieces of code.One solution to this is an approach like MVC, where you push data changes to the
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model via the controller, and then the model pushes the new state to the view
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via the controller. However, this also is problematic, since creating and
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updating UI elements are two separate steps that can easily get out of sync.Flutter, along with other reactive frameworks, takes an alternative approach to
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this problem, by explicitly decoupling the user interface from its underlying
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state. With React-style APIs, you only create the UI description, and the
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framework takes care of using that one configuration to both create and/or
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update the user interface as appropriate.In Flutter, widgets (akin to components in React) are represented by immutable
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classes that are used to configure a tree of objects. These widgets are used to
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manage a separate tree of objects for layout, which is then used to manage a
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separate tree of objects for compositing. Flutter is, at its core, a series of
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mechanisms for efficiently walking the modified parts of trees, converting trees
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of objects into lower-level trees of objects, and propagating changes across
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these trees.A widget declares its user interface by overriding the build() method, which
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is a function that converts state to UI:The build() method is by design fast to execute and should be free of side
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effects, allowing it to be called by the framework whenever needed (potentially
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as often as once per rendered frame).This approach relies on certain characteristics of a language runtime (in
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particular, fast object instantiation and deletion). Fortunately, Dart is
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particularly well suited for this
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task.<topic_end>
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<topic_start>
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Widgets
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As mentioned, Flutter emphasizes widgets as a unit of composition. Widgets are
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the building blocks of a Flutter app’s user interface, and each widget is an
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immutable declaration of part of the user interface.Widgets form a hierarchy based on composition. Each widget nests inside its
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parent and can receive context from the parent. This structure carries all the
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way up to the root widget (the container that hosts the Flutter app, typically
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MaterialApp or CupertinoApp), as this trivial example shows:
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<code_start>import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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void main() => runApp(const MyApp());
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class MyApp extends StatelessWidget {
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