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designed to be optional and replaceable.To the underlying operating system, Flutter applications are packaged in the |
same way as any other native application. A platform-specific embedder provides |
an entrypoint; coordinates with the underlying operating system for access to |
services like rendering surfaces, accessibility, and input; and manages the |
message event loop. The embedder is written in a language that is appropriate |
for the platform: currently Java and C++ for Android, Objective-C/Objective-C++ |
for iOS and macOS, and C++ for Windows and Linux. Using the embedder, Flutter |
code can be integrated into an existing application as a module, or the code may |
be the entire content of the application. Flutter includes a number of embedders |
for common target platforms, but other embedders also |
exist.At the core of Flutter is the Flutter engine, |
which is mostly written in C++ and supports |
the primitives necessary to support all Flutter applications. |
The engine is responsible for rasterizing composited scenes |
whenever a new frame needs to be painted. |
It provides the low-level implementation of Flutter’s core API, |
including graphics (through Impeller on iOS and coming to Android, |
and Skia on other platforms) text layout, |
file and network I/O, accessibility support, |
plugin architecture, and a Dart runtime |
and compile toolchain.The engine is exposed to the Flutter framework through |
dart:ui, |
which wraps the underlying C++ code in Dart classes. This library |
exposes the lowest-level primitives, such as classes for driving input, |
graphics, and text rendering subsystems.Typically, developers interact with Flutter through the Flutter framework, |
which provides a modern, reactive framework written in the Dart language. It |
includes a rich set of platform, layout, and foundational libraries, composed of |
a series of layers. Working from the bottom to the top, we have:The Flutter framework is relatively small; many higher-level features that |
developers might use are implemented as packages, including platform plugins |
like camera and |
webview, as well as platform-agnostic |
features like characters, |
http, and |
animations that build upon the core Dart and |
Flutter libraries. Some of these packages come from the broader ecosystem, |
covering services like in-app |
payments, Apple |
authentication, and |
animations.The rest of this overview broadly navigates down the layers, starting with the |
reactive paradigm of UI development. Then, we describe how widgets are composed |
together and converted into objects that can be rendered as part of an |
application. We describe how Flutter interoperates with other code at a platform |
level, before giving a brief summary of how Flutter’s web support differs from |
other targets.<topic_end> |
<topic_start> |
Anatomy of an app |
The following diagram gives an overview of the pieces |
that make up a regular Flutter app generated by flutter create. |
It shows where the Flutter Engine sits in this stack, |
highlights API boundaries, and identifies the repositories |
where the individual pieces live. The legend below clarifies |
some of the terminology commonly used to describe the |
pieces of a Flutter app.Dart AppFramework (source code)Engine (source code)Embedder (source code)Runner<topic_end> |
<topic_start> |
Reactive user interfaces |
On the surface, Flutter is a reactive, declarative UI framework, |
in which the developer provides a mapping from application state to interface |
state, and the framework takes on the task of updating the interface at runtime |
when the application state changes. This model is inspired by |
work that came from Facebook for their own React framework, |
which includes a rethinking of many traditional design principles.In most traditional UI frameworks, the user interface’s initial state is |
described once and then separately updated by user code at runtime, in response |
to events. One challenge of this approach is that, as the application grows in |
complexity, the developer needs to be aware of how state changes cascade |
throughout the entire UI. For example, consider the following UI:There are many places where the state can be changed: the color box, the hue |
slider, the radio buttons. As the user interacts with the UI, changes must be |
reflected in every other place. Worse, unless care is taken, a minor change to |
one part of the user interface can cause ripple effects to seemingly unrelated |
pieces of code.One solution to this is an approach like MVC, where you push data changes to the |
model via the controller, and then the model pushes the new state to the view |
via the controller. However, this also is problematic, since creating and |
updating UI elements are two separate steps that can easily get out of sync.Flutter, along with other reactive frameworks, takes an alternative approach to |
this problem, by explicitly decoupling the user interface from its underlying |
state. With React-style APIs, you only create the UI description, and the |
framework takes care of using that one configuration to both create and/or |
update the user interface as appropriate.In Flutter, widgets (akin to components in React) are represented by immutable |
classes that are used to configure a tree of objects. These widgets are used to |
manage a separate tree of objects for layout, which is then used to manage a |
separate tree of objects for compositing. Flutter is, at its core, a series of |
mechanisms for efficiently walking the modified parts of trees, converting trees |
of objects into lower-level trees of objects, and propagating changes across |
these trees.A widget declares its user interface by overriding the build() method, which |
is a function that converts state to UI:The build() method is by design fast to execute and should be free of side |
effects, allowing it to be called by the framework whenever needed (potentially |
as often as once per rendered frame).This approach relies on certain characteristics of a language runtime (in |
particular, fast object instantiation and deletion). Fortunately, Dart is |
particularly well suited for this |
task.<topic_end> |
<topic_start> |
Widgets |
As mentioned, Flutter emphasizes widgets as a unit of composition. Widgets are |
the building blocks of a Flutter app’s user interface, and each widget is an |
immutable declaration of part of the user interface.Widgets form a hierarchy based on composition. Each widget nests inside its |
parent and can receive context from the parent. This structure carries all the |
way up to the root widget (the container that hosts the Flutter app, typically |
MaterialApp or CupertinoApp), as this trivial example shows: |
<code_start>import 'package:flutter/material.dart'; |
import 'package:flutter/services.dart'; |
void main() => runApp(const MyApp()); |
class MyApp extends StatelessWidget { |
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