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const MyApp({super.key});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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home: Scaffold(
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appBar: AppBar(
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title: const Text('My Home Page'),
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),
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body: Center(
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child: Builder(
|
builder: (context) {
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return Column(
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children: [
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const Text('Hello World'),
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const SizedBox(height: 20),
|
ElevatedButton(
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onPressed: () {
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print('Click!');
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},
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child: const Text('A button'),
|
),
|
],
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);
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},
|
),
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),
|
),
|
);
|
}
|
}<code_end>
|
In the preceding code, all instantiated classes are widgets.Apps update their user interface in response to events (such as a user
|
interaction) by telling the framework to replace a widget in the hierarchy with
|
another widget. The framework then compares the new and old widgets, and
|
efficiently updates the user interface.Flutter has its own implementations of each UI control, rather than deferring to
|
those provided by the system: for example, there is a pure Dart
|
implementation of both the
|
iOS Toggle
|
control
|
and the one for the
|
Android equivalent.This approach provides several benefits:<topic_end>
|
<topic_start>
|
Composition
|
Widgets are typically composed of many other small, single-purpose widgets that
|
combine to produce powerful effects.Where possible, the number of design concepts is kept to a minimum while
|
allowing the total vocabulary to be large. For example, in the widgets layer,
|
Flutter uses the same core concept (a Widget) to represent drawing to the
|
screen, layout (positioning and sizing), user interactivity, state management,
|
theming, animations, and navigation. In the animation layer, a pair of concepts,
|
Animations and Tweens, cover most of the design space. In the rendering
|
layer, RenderObjects are used to describe layout, painting, hit testing, and
|
accessibility. In each of these cases, the corresponding vocabulary ends up
|
being large: there are hundreds of widgets and render objects, and dozens of
|
animation and tween types.The class hierarchy is deliberately shallow and broad to maximize the possible
|
number of combinations, focusing on small, composable widgets that each do one
|
thing well. Core features are abstract, with even basic features like padding
|
and alignment being implemented as separate components rather than being built
|
into the core. (This also contrasts with more traditional APIs where features
|
like padding are built in to the common core of every layout component.) So, for
|
example, to center a widget, rather than adjusting a notional Align property,
|
you wrap it in a Center
|
widget.There are widgets for padding, alignment, rows, columns, and grids. These layout
|
widgets do not have a visual representation of their own. Instead, their sole
|
purpose is to control some aspect of another widget’s layout. Flutter also
|
includes utility widgets that take advantage of this compositional approach.For example, Container, a
|
commonly used widget, is made up of several widgets responsible for layout,
|
painting, positioning, and sizing. Specifically, Container is made up of the
|
LimitedBox,
|
ConstrainedBox,
|
Align,
|
Padding,
|
DecoratedBox, and
|
Transform widgets, as you
|
can see by reading its source code. A defining characteristic of Flutter is that
|
you can drill down into the source for any widget and examine it. So, rather
|
than subclassing Container to produce a customized effect, you can compose it
|
and other widgets in novel ways, or just create a new widget using
|
Container as inspiration.<topic_end>
|
<topic_start>
|
Building widgets
|
As mentioned earlier, you determine the visual representation of a widget by
|
overriding the
|
build() function to
|
return a new element tree. This tree represents the widget’s part of the user
|
interface in more concrete terms. For example, a toolbar widget might have a
|
build function that returns a horizontal
|
layout of some
|
text and
|
various
|
buttons. As needed,
|
the framework recursively asks each widget to build until the tree is entirely
|
described by concrete renderable
|
objects. The
|
framework then stitches together the renderable objects into a renderable object
|
tree.A widget’s build function should be free of side effects. Whenever the function
|
is asked to build, the widget should return a new tree of widgets1, regardless of what the widget previously returned. The
|
framework does the heavy lifting work to determine which build methods need to
|
be called based on the render object tree (described in more detail later). More
|
information about this process can be found in the Inside Flutter
|
topic.On each rendered frame, Flutter can recreate just the parts of the UI where the
|
state has changed by calling that widget’s build() method. Therefore it is
|
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