text stringlengths 1 474 |
|---|
important that build methods should return quickly, and heavy computational work |
should be done in some asynchronous manner and then stored as part of the state |
to be used by a build method.While relatively naïve in approach, this automated comparison is quite |
effective, enabling high-performance, interactive apps. And, the design of the |
build function simplifies your code by focusing on declaring what a widget is |
made of, rather than the complexities of updating the user interface from one |
state to another.<topic_end> |
<topic_start> |
Widget state |
The framework introduces two major classes of widget: stateful and stateless |
widgets.Many widgets have no mutable state: they don’t have any properties that change |
over time (for example, an icon or a label). These widgets subclass |
StatelessWidget.However, if the unique characteristics of a widget need to change based on user |
interaction or other factors, that widget is stateful. For example, if a |
widget has a counter that increments whenever the user taps a button, then the |
value of the counter is the state for that widget. When that value changes, the |
widget needs to be rebuilt to update its part of the UI. These widgets subclass |
StatefulWidget, and |
(because the widget itself is immutable) they store mutable state in a separate |
class that subclasses State. |
StatefulWidgets don’t have a build method; instead, their user interface is |
built through their State object.Whenever you mutate a State object (for example, by incrementing the counter), |
you must call setState() |
to signal the framework to update the user interface by calling the State’s |
build method again.Having separate state and widget objects lets other widgets treat both stateless |
and stateful widgets in exactly the same way, without being concerned about |
losing state. Instead of needing to hold on to a child to preserve its state, |
the parent can create a new instance of the child at any time without losing the |
child’s persistent state. The framework does all the work of finding and reusing |
existing state objects when appropriate.<topic_end> |
<topic_start> |
State management |
So, if many widgets can contain state, how is state managed and passed around |
the system?As with any other class, you can use a constructor in a widget to initialize its |
data, so a build() method can ensure that any child widget is instantiated |
with the data it needs:As widget trees get deeper, however, passing state information up and down the |
tree hierarchy becomes cumbersome. So, a third widget type, |
InheritedWidget, |
provides an easy way to grab data from a shared ancestor. You can use |
InheritedWidget to create a state widget that wraps a common ancestor in the |
widget tree, as shown in this example:Whenever one of the ExamWidget or GradeWidget objects needs data from |
StudentState, it can now access it with a command such as:The of(context) call takes the build context (a handle to the current widget |
location), and returns the nearest ancestor in the |
tree |
that matches the StudentState type. InheritedWidgets also offer an |
updateShouldNotify() method, which Flutter calls to determine whether a state |
change should trigger a rebuild of child widgets that use it.Flutter itself uses InheritedWidget extensively as part of the framework for |
shared state, such as the application’s visual theme, which includes |
properties like color and type |
styles that are |
pervasive throughout an application. The MaterialApp build() method inserts |
a theme in the tree when it builds, and then deeper in the hierarchy a widget |
can use the .of() method to look up the relevant theme data, for example: |
<code_start>Container( |
color: Theme.of(context).secondaryHeaderColor, |
child: Text( |
'Text with a background color', |
style: Theme.of(context).textTheme.titleLarge, |
), |
);<code_end> |
As applications grow, more advanced state management approaches that reduce the |
ceremony of creating and using stateful widgets become more attractive. Many |
Flutter apps use utility packages like |
provider, which provides a wrapper around |
InheritedWidget. Flutter’s layered architecture also enables alternative |
approaches to implement the transformation of state into UI, such as the |
flutter_hooks package.<topic_end> |
<topic_start> |
Rendering and layout |
This section describes the rendering pipeline, which is the series of steps that |
Flutter takes to convert a hierarchy of widgets into the actual pixels painted |
onto a screen.<topic_end> |
<topic_start> |
Flutter’s rendering model |
You may be wondering: if Flutter is a cross-platform framework, then how can it |
offer comparable performance to single-platform frameworks?It’s useful to start by thinking about how traditional |
Android apps work. When drawing, |
you first call the Java code of the Android framework. |
The Android system libraries provide the components |
responsible for drawing themselves to a Canvas object, |
which Android can then render with Skia, |
a graphics engine written in C/C++ that calls the |
CPU or GPU to complete the drawing on the device.Cross-platform frameworks typically work by creating |
an abstraction layer over the underlying native |
Android and iOS UI libraries, attempting to smooth out the |
inconsistencies of each platform representation. |
App code is often written in an interpreted language like JavaScript, |
which must in turn interact with the Java-based |
Android or Objective-C-based iOS system libraries to display UI. |
All this adds overhead that can be significant, |
particularly where there is a lot of |
interaction between the UI and the app logic.By contrast, Flutter minimizes those abstractions, |
bypassing the system UI widget libraries in favor |
of its own widget set. The Dart code that paints |
Flutter’s visuals is compiled into native code, |
which uses Skia (or, in the future, Impeller) for rendering. |
Flutter also embeds its own copy of Skia as part of the engine, |
allowing the developer to upgrade their app to stay |
updated with the latest performance improvements |
even if the phone hasn’t been updated with a new Android version. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.