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protocol and the render object protocol to each be specialized to
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their specific needs, simplifying the API surface and thus lowering
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the risk of bugs and the testing burden.Type safety. The render object tree can be more type safe since it
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can guarantee at runtime that children will be of the appropriate type
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(each coordinate system, e.g. has its own type of render object).
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Composition widgets can be agnostic about the coordinate system used
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during layout (for example, the same widget exposing a part of the app
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model could be used in both a box layout and a sliver layout), and thus
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in the element tree, verifying the type of render objects would require
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a tree walk.<topic_end>
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<topic_start>
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Infinite scrolling
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Infinite scrolling lists are notoriously difficult for toolkits.
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Flutter supports infinite scrolling lists with a simple interface
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based on the builder pattern, in which a ListView uses a callback
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to build widgets on demand as they become visible to the user during
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scrolling. Supporting this feature requires viewport-aware layout
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and building widgets on demand.<topic_end>
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<topic_start>
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Viewport-aware layout
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Like most things in Flutter, scrollable widgets are built using
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composition. The outside of a scrollable widget is a Viewport,
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which is a box that is “bigger on the inside,” meaning its children
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can extend beyond the bounds of the viewport and can be scrolled into
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view. However, rather than having RenderBox children, a viewport has
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RenderSliver children, known as slivers, which have a viewport-aware
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layout protocol.The sliver layout protocol matches the structure of the box layout
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protocol in that parents pass constraints down to their children and
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receive geometry in return. However, the constraint and geometry data
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differs between the two protocols. In the sliver protocol, children
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are given information about the viewport, including the amount of
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visible space remaining. The geometry data they return enables a
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variety of scroll-linked effects, including collapsible headers and
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parallax.Different slivers fill the space available in the viewport in different
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ways. For example, a sliver that produces a linear list of children lays
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out each child in order until the sliver either runs out of children or
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runs out of space. Similarly, a sliver that produces a two-dimensional
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grid of children fills only the portion of its grid that is visible.
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Because they are aware of how much space is visible, slivers can produce
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a finite number of children even if they have the potential to produce
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an unbounded number of children.Slivers can be composed to create bespoke scrollable layouts and effects.
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For example, a single viewport can have a collapsible header followed
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by a linear list and then a grid. All three slivers will cooperate through
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the sliver layout protocol to produce only those children that are actually
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visible through the viewport, regardless of whether those children belong
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to the header, the list, or the grid6.<topic_end>
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<topic_start>
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Building widgets on demand
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If Flutter had a strict build-then-layout-then-paint pipeline,
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the foregoing would be insufficient to implement an infinite scrolling
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list because the information about how much space is visible through
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the viewport is available only during the layout phase. Without
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additional machinery, the layout phase is too late to build the
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widgets necessary to fill the space. Flutter solves this problem
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by interleaving the build and layout phases of the pipeline. At any
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point in the layout phase, the framework can start building new
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widgets on demand as long as those widgets are descendants of the
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render object currently performing layout.Interleaving build and layout is possible only because of the strict
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controls on information propagation in the build and layout algorithms.
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Specifically, during the build phase, information can propagate only
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down the tree. When a render object is performing layout, the layout
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walk has not visited the subtree below that render object, which means
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writes generated by building in that subtree cannot invalidate any
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information that has entered the layout calculation thus far. Similarly,
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once layout has returned from a render object, that render object will
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never be visited again during this layout, which means any writes
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generated by subsequent layout calculations cannot invalidate the
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information used to build the render object’s subtree.Additionally, linear reconciliation and tree surgery are essential
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for efficiently updating elements during scrolling and for modifying
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the render tree when elements are scrolled into and out of view at
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the edge of the viewport.<topic_end>
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<topic_start>
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API Ergonomics
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Being fast only matters if the framework can actually be used effectively.
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To guide Flutter’s API design towards greater usability, Flutter has been
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repeatedly tested in extensive UX studies with developers. These studies
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sometimes confirmed pre-existing design decisions, sometimes helped guide
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the prioritization of features, and sometimes changed the direction of the
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API design. For instance, Flutter’s APIs are heavily documented; UX
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studies confirmed the value of such documentation, but also highlighted
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the need specifically for sample code and illustrative diagrams.This section discusses some of the decisions made in Flutter’s API design
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in aid of usability.<topic_end>
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<topic_start>
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Specializing APIs to match the developer’s mindset
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The base class for nodes in Flutter’s Widget, Element, and RenderObject
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trees does not define a child model. This allows each node to be
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specialized for the child model that is applicable to that node.Most Widget objects have a single child Widget, and therefore only expose
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a single child parameter. Some widgets support an arbitrary number of
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children, and expose a children parameter that takes a list.
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Some widgets don’t have any children at all and reserve no memory,
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and have no parameters for them. Similarly, RenderObjects expose APIs
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specific to their child model. RenderImage is a leaf node, and has no
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concept of children. RenderPadding takes a single child, so it has storage
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for a single pointer to a single child. RenderFlex takes an arbitrary
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number of children and manages it as a linked list.In some rare cases, more complicated child models are used. The
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RenderTable render object’s constructor takes an array of arrays of
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children, the class exposes getters and setters that control the number
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of rows and columns, and there are specific methods to replace
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individual children by x,y coordinate, to add a row, to provide a
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new array of arrays of children, and to replace the entire child list
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