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with a single array and a column count. In the implementation,
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the object does not use a linked list like most render objects but
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instead uses an indexable array.The Chip widgets and InputDecoration objects have fields that match
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the slots that exist on the relevant controls. Where a one-size-fits-all
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child model would force semantics to be layered on top of a list of
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children, for example, defining the first child to be the prefix value
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and the second to be the suffix, the dedicated child model allows for
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dedicated named properties to be used instead.This flexibility allows each node in these trees to be manipulated in
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the way most idiomatic for its role. It’s rare to want to insert a cell
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in a table, causing all the other cells to wrap around; similarly,
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it’s rare to want to remove a child from a flex row by index instead
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of by reference.The RenderParagraph object is the most extreme case: it has a child of
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an entirely different type, TextSpan. At the RenderParagraph boundary,
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the RenderObject tree transitions into being a TextSpan tree.The overall approach of specializing APIs to meet the developer’s
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expectations is applied to more than just child models.Some rather trivial widgets exist specifically so that developers
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will find them when looking for a solution to a problem. Adding a
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space to a row or column is easily done once one knows how, using
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the Expanded widget and a zero-sized SizedBox child, but discovering
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that pattern is unnecessary because searching for space
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uncovers the Spacer widget, which uses Expanded and SizedBox directly
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to achieve the effect.Similarly, hiding a widget subtree is easily done by not including the
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widget subtree in the build at all. However, developers typically expect
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there to be a widget to do this, and so the Visibility widget exists
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to wrap this pattern in a trivial reusable widget.<topic_end>
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<topic_start>
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Explicit arguments
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UI frameworks tend to have many properties, such that a developer is
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rarely able to remember the semantic meaning of each constructor
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argument of each class. As Flutter uses the reactive paradigm,
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it is common for build methods in Flutter to have many calls to
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constructors. By leveraging Dart’s support for named arguments,
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Flutter’s API is able to keep such build methods clear and understandable.This pattern is extended to any method with multiple arguments,
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and in particular is extended to any boolean argument, so that isolated
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true or false literals in method calls are always self-documenting.
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Furthermore, to avoid confusion commonly caused by double negatives
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in APIs, boolean arguments and properties are always named in the
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positive form (for example, enabled: true rather than disabled: false).<topic_end>
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<topic_start>
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Paving over pitfalls
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A technique used in a number of places in the Flutter framework is to
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define the API such that error conditions don’t exist. This removes
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entire classes of errors from consideration.For example, interpolation functions allow one or both ends of the
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interpolation to be null, instead of defining that as an error case:
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interpolating between two null values is always null, and interpolating
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from a null value or to a null value is the equivalent of interpolating
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to the zero analog for the given type. This means that developers
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who accidentally pass null to an interpolation function will not hit
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an error case, but will instead get a reasonable result.A more subtle example is in the Flex layout algorithm. The concept of
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this layout is that the space given to the flex render object is
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divided among its children, so the size of the flex should be the
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entirety of the available space. In the original design, providing
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infinite space would fail: it would imply that the flex should be
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infinitely sized, a useless layout configuration. Instead, the API
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was adjusted so that when infinite space is allocated to the flex
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render object, the render object sizes itself to fit the desired
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size of the children, reducing the possible number of error cases.The approach is also used to avoid having constructors that allow
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inconsistent data to be created. For instance, the PointerDownEvent
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constructor does not allow the down property of PointerEvent to
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be set to false (a situation that would be self-contradictory);
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instead, the constructor does not have a parameter for the down
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field and always sets it to true.In general, the approach is to define valid interpretations for all
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values in the input domain. The simplest example is the Color constructor.
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Instead of taking four integers, one for red, one for green,
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one for blue, and one for alpha, each of which could be out of range,
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the default constructor takes a single integer value, and defines
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the meaning of each bit (for example, the bottom eight bits define the
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red component), so that any input value is a valid color value.A more elaborate example is the paintImage() function. This function
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takes eleven arguments, some with quite wide input domains, but they
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have been carefully designed to be mostly orthogonal to each other,
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such that there are very few invalid combinations.<topic_end>
|
<topic_start>
|
Reporting error cases aggressively
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Not all error conditions can be designed out. For those that remain,
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in debug builds, Flutter generally attempts to catch the errors very
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early and immediately reports them. Asserts are widely used.
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Constructor arguments are sanity checked in detail. Lifecycles are
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monitored and when inconsistencies are detected they immediately
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cause an exception to be thrown.In some cases, this is taken to extremes: for example, when running
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unit tests, regardless of what else the test is doing, every RenderBox
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subclass that is laid out aggressively inspects whether its intrinsic
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sizing methods fulfill the intrinsic sizing contract. This helps catch
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errors in APIs that might otherwise not be exercised.When exceptions are thrown, they include as much information as
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is available. Some of Flutter’s error messages proactively probe the
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associated stack trace to determine the most likely location of the
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actual bug. Others walk the relevant trees to determine the source
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of bad data. The most common errors include detailed instructions
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including in some cases sample code for avoiding the error, or links
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to further documentation.<topic_end>
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<topic_start>
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Reactive paradigm
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Mutable tree-based APIs suffer from a dichotomous access pattern:
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creating the tree’s original state typically uses a very different
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set of operations than subsequent updates. Flutter’s rendering layer
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uses this paradigm, as it is an effective way to maintain a persistent tree,
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which is key for efficient layout and painting. However, it means
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that direct interaction with the rendering layer is awkward at best
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and bug-prone at worst.Flutter’s widget layer introduces a composition mechanism using the
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reactive paradigm7 to manipulate the
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underlying rendering tree.
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This API abstracts out the tree manipulation by combining the tree
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