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creation and tree mutation steps into a single tree description (build)
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step, where, after each change to the system state, the new configuration
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of the user interface is described by the developer and the framework
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computes the series of tree mutations necessary to reflect this new
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configuration.<topic_end>
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<topic_start>
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Interpolation
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Since Flutter’s framework encourages developers to describe the interface
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configuration matching the current application state, a mechanism exists
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to implicitly animate between these configurations.For example, suppose that in state S1 the interface consists
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of a circle, but in state S2 it consists of a square.
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Without an animation mechanism, the state change would have a jarring
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interface change. An implicit animation allows the circle to be smoothly
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squared over several frames.Each feature that can be implicitly animated has a stateful widget that
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keeps a record of the current value of the input, and begins an animation
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sequence whenever the input value changes, transitioning from the current
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value to the new value over a specified duration.This is implemented using lerp (linear interpolation) functions using
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immutable objects. Each state (circle and square, in this case)
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is represented as an immutable object that is configured with
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appropriate settings (color, stroke width, etc) and knows how to paint
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itself. When it is time to draw the intermediate steps during the animation,
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the start and end values are passed to the appropriate lerp function
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along with a t value representing the point along the animation,
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where 0.0 represents the start and 1.0 represents the
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end8,
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and the function returns a third immutable object representing the
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intermediate stage.For the circle-to-square transition, the lerp function would return
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an object representing a “rounded square” with a radius described as
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a fraction derived from the t value, a color interpolated using the
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lerp function for colors, and a stroke width interpolated using the
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lerp function for doubles. That object, which implements the
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same interface as circles and squares, would then be able to paint
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itself when requested to.This technique allows the state machinery, the mapping of states to
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configurations, the animation machinery, the interpolation machinery,
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and the specific logic relating to how to paint each frame to be
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entirely separated from each other.This approach is broadly applicable. In Flutter, basic types like
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Color and Shape can be interpolated, but so can much more elaborate
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types such as Decoration, TextStyle, or Theme. These are
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typically constructed from components that can themselves be interpolated,
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and interpolating the more complicated objects is often as simple as
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recursively interpolating all the values that describe the complicated
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objects.Some interpolatable objects are defined by class hierarchies. For example,
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shapes are represented by the ShapeBorder interface, and there exists a
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variety of shapes, including BeveledRectangleBorder, BoxBorder,
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CircleBorder, RoundedRectangleBorder, and StadiumBorder. A single
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lerp function can’t anticipate all possible types,
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and therefore the interface instead defines lerpFrom and lerpTo methods,
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which the static lerp method defers to. When told to interpolate from
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a shape A to a shape B, first B is asked if it can lerpFrom A, then,
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if it cannot, A is instead asked if it can lerpTo B. (If neither is
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possible, then the function returns A from values of t less than 0.5,
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and returns B otherwise.)This allows the class hierarchy to be arbitrarily extended, with later
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additions being able to interpolate between previously-known values
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and themselves.In some cases, the interpolation itself cannot be described by any of
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the available classes, and a private class is defined to describe the
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intermediate stage. This is the case, for instance, when interpolating
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between a CircleBorder and a RoundedRectangleBorder.This mechanism has one further added advantage: it can handle interpolation
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from intermediate stages to new values. For example, half-way through
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a circle-to-square transition, the shape could be changed once more,
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causing the animation to need to interpolate to a triangle. So long as
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the triangle class can lerpFrom the rounded-square intermediate class,
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the transition can be seamlessly performed.<topic_end>
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<topic_start>
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Conclusion
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Flutter’s slogan, “everything is a widget,” revolves around building
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user interfaces by composing widgets that are, in turn, composed of
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progressively more basic widgets. The result of this aggressive
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composition is a large number of widgets that require carefully
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designed algorithms and data structures to process efficiently.
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With some additional design, these data structures also make it
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easy for developers to create infinite scrolling lists that build
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widgets on demand when they become visible.Footnotes:1 For layout, at least. It might be revisited
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for painting, for building the accessibility tree if necessary,
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and for hit testing if necessary.2 Reality, of course, is a bit more
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complicated. Some layouts involve intrinsic dimensions or baseline
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measurements, which do involve an additional walk of the relevant subtree
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(aggressive caching is used to mitigate the potential for quadratic
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performance in the worst case). These cases, however, are surprisingly
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rare. In particular, intrinsic dimensions are not required for the
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common case of shrink-wrapping.3 Technically, the child’s position is not
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part of its RenderBox geometry and therefore need not actually be
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calculated during layout. Many render objects implicitly position
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their single child at 0,0 relative to their own origin, which
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requires no computation or storage at all. Some render objects
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avoid computing the position of their children until the last
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possible moment (for example, during the paint phase), to avoid
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the computation entirely if they are not subsequently painted.4 There exists one exception to this rule.
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As discussed in the Building widgets on demand
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section, some widgets can be rebuilt as a result of a change in layout
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constraints. If a widget marked itself dirty for unrelated reasons in
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the same frame that it also is affected by a change in layout constraints,
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it will be updated twice. This redundant build is limited to the
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widget itself and does not impact its descendants.5 A key is an opaque object optionally
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associated with a widget whose equality operator is used to influence
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the reconciliation algorithm.6 For accessibility, and to give applications
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a few extra milliseconds between when a widget is built and when it
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appears on the screen, the viewport creates (but does not paint)
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widgets for a few hundred pixels before and after the visible widgets.7 This approach was first made popular by
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Facebook’s React library.8 In practice, the t value is allowed
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to extend past the 0.0-1.0 range, and does so for some curves. For
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