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<code_start>WidgetsFlutterBinding.ensureInitialized();
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await Firebase.initializeApp(
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options: DefaultFirebaseOptions.currentPlatform,
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);<code_end>
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This ensures that Firebase is initialized on game startup.Add the Firestore instance to the app.
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That way, any widget can access this instance.
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Widgets can also react to the instance missing, if needed.To do this with the card template, you can use
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the provider package
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(which is already installed as a dependency).Replace the boilerplate runApp(MyApp()) with the following:
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<code_start>runApp(
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Provider.value(
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value: FirebaseFirestore.instance,
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child: MyApp(),
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),
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);<code_end>
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Put the provider above MyApp, not inside it.
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This enables you to test the app without Firebase.info Note
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In case you are not working with the card template,
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you must either install the provider package
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or use your own method of accessing the FirebaseFirestore
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instance from various parts of your codebase.<topic_end>
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<topic_start>
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4. Create a Firestore controller class
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Though you can talk to Firestore directly,
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you should write a dedicated controller class
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to make the code more readable and maintainable.How you implement the controller depends on your game
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and on the exact design of your multiplayer experience.
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For the case of the card template,
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you could synchronize the contents of the two circular playing areas.
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It’s not enough for a full multiplayer experience,
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but it’s a good start.To create a controller, copy,
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then paste the following code into a new file called
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lib/multiplayer/firestore_controller.dart.
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<code_start>import 'dart:async';
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import 'package:cloud_firestore/cloud_firestore.dart';
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import 'package:flutter/foundation.dart';
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import 'package:logging/logging.dart';
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import '../game_internals/board_state.dart';
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import '../game_internals/playing_area.dart';
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import '../game_internals/playing_card.dart';
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class FirestoreController {
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static final _log = Logger('FirestoreController');
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final FirebaseFirestore instance;
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final BoardState boardState;
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/// For now, there is only one match. But in order to be ready
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/// for match-making, put it in a Firestore collection called matches.
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late final _matchRef = instance.collection('matches').doc('match_1');
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late final _areaOneRef = _matchRef
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.collection('areas')
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.doc('area_one')
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.withConverter<List<PlayingCard>>(
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fromFirestore: _cardsFromFirestore, toFirestore: _cardsToFirestore);
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late final _areaTwoRef = _matchRef
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.collection('areas')
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.doc('area_two')
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.withConverter<List<PlayingCard>>(
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fromFirestore: _cardsFromFirestore, toFirestore: _cardsToFirestore);
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StreamSubscription? _areaOneFirestoreSubscription;
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StreamSubscription? _areaTwoFirestoreSubscription;
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StreamSubscription? _areaOneLocalSubscription;
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StreamSubscription? _areaTwoLocalSubscription;
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FirestoreController({required this.instance, required this.boardState}) {
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// Subscribe to the remote changes (from Firestore).
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_areaOneFirestoreSubscription = _areaOneRef.snapshots().listen((snapshot) {
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_updateLocalFromFirestore(boardState.areaOne, snapshot);
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});
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_areaTwoFirestoreSubscription = _areaTwoRef.snapshots().listen((snapshot) {
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_updateLocalFromFirestore(boardState.areaTwo, snapshot);
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});
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// Subscribe to the local changes in game state.
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_areaOneLocalSubscription = boardState.areaOne.playerChanges.listen((_) {
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_updateFirestoreFromLocalAreaOne();
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});
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_areaTwoLocalSubscription = boardState.areaTwo.playerChanges.listen((_) {
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_updateFirestoreFromLocalAreaTwo();
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});
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_log.fine('Initialized');
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}
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void dispose() {
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_areaOneFirestoreSubscription?.cancel();
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_areaTwoFirestoreSubscription?.cancel();
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_areaOneLocalSubscription?.cancel();
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_areaTwoLocalSubscription?.cancel();
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_log.fine('Disposed');
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}
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/// Takes the raw JSON snapshot coming from Firestore and attempts to
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/// convert it into a list of [PlayingCard]s.
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List<PlayingCard> _cardsFromFirestore(
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DocumentSnapshot<Map<String, dynamic>> snapshot,
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SnapshotOptions? options,
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) {
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final data = snapshot.data()?['cards'] as List?;
|
if (data == null) {
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_log.info('No data found on Firestore, returning empty list');
|
return [];
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}
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final list = List.castFrom<Object?, Map<String, Object?>>(data);
|
try {
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return list.map((raw) => PlayingCard.fromJson(raw)).toList();
|
} catch (e) {
|
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