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stringlengths 1
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throw FirebaseControllerException(
|
'Failed to parse data from Firestore: $e');
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}
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}
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/// Takes a list of [PlayingCard]s and converts it into a JSON object
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/// that can be saved into Firestore.
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Map<String, Object?> _cardsToFirestore(
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List<PlayingCard> cards,
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SetOptions? options,
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) {
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return {'cards': cards.map((c) => c.toJson()).toList()};
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}
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/// Updates Firestore with the local state of [area].
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Future<void> _updateFirestoreFromLocal(
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PlayingArea area, DocumentReference<List<PlayingCard>> ref) async {
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try {
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_log.fine('Updating Firestore with local data (${area.cards}) ...');
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await ref.set(area.cards);
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_log.fine('... done updating.');
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} catch (e) {
|
throw FirebaseControllerException(
|
'Failed to update Firestore with local data (${area.cards}): $e');
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}
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}
|
/// Sends the local state of `boardState.areaOne` to Firestore.
|
void _updateFirestoreFromLocalAreaOne() {
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_updateFirestoreFromLocal(boardState.areaOne, _areaOneRef);
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}
|
/// Sends the local state of `boardState.areaTwo` to Firestore.
|
void _updateFirestoreFromLocalAreaTwo() {
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_updateFirestoreFromLocal(boardState.areaTwo, _areaTwoRef);
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}
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/// Updates the local state of [area] with the data from Firestore.
|
void _updateLocalFromFirestore(
|
PlayingArea area, DocumentSnapshot<List<PlayingCard>> snapshot) {
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_log.fine('Received new data from Firestore (${snapshot.data()})');
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final cards = snapshot.data() ?? [];
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if (listEquals(cards, area.cards)) {
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_log.fine('No change');
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} else {
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_log.fine('Updating local data with Firestore data ($cards)');
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area.replaceWith(cards);
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}
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}
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}
|
class FirebaseControllerException implements Exception {
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final String message;
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FirebaseControllerException(this.message);
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@override
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String toString() => 'FirebaseControllerException: $message';
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}<code_end>
|
Notice the following features of this code:The controller’s constructor takes a BoardState.
|
This enables the controller to manipulate the local state of the game.The controller subscribes to both local changes to update Firestore
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and to remote changes to update the local state and UI.The fields _areaOneRef and _areaTwoRef are
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Firebase document references.
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They describe where the data for each area resides,
|
and how to convert between the local Dart objects (List<PlayingCard>)
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and remote JSON objects (Map<String, dynamic>).
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The Firestore API lets us subscribe to these references
|
with .snapshots(), and write to them with .set().<topic_end>
|
<topic_start>
|
5. Use the Firestore controller
|
Open the file responsible for starting the play session:
|
lib/play_session/play_session_screen.dart in the case of the
|
card template.
|
You instantiate the Firestore controller from this file.Import Firebase and the controller:
|
<code_start>import 'package:cloud_firestore/cloud_firestore.dart';
|
import '../multiplayer/firestore_controller.dart';<code_end>
|
Add a nullable field to the _PlaySessionScreenState class
|
to contain a controller instance:
|
<code_start>FirestoreController? _firestoreController;<code_end>
|
In the initState() method of the same class,
|
add code that tries to read the FirebaseFirestore instance
|
and, if successful, constructs the controller.
|
You added the FirebaseFirestore instance to main.dart
|
in the Initialize Firestore step.
|
<code_start>final firestore = context.read<FirebaseFirestore?>();
|
if (firestore == null) {
|
_log.warning("Firestore instance wasn't provided. "
|
'Running without _firestoreController.');
|
} else {
|
_firestoreController = FirestoreController(
|
instance: firestore,
|
boardState: _boardState,
|
);
|
}<code_end>
|
Dispose of the controller using the dispose() method
|
of the same class.
|
<code_start>_firestoreController?.dispose();<code_end>
|
<topic_end>
|
<topic_start>
|
6. Test the game
|
Run the game on two separate devices
|
or in 2 different windows on the same device.Watch how adding a card to an area on one device
|
makes it appear on the other one.Open the Firebase web console
|
and navigate to your project’s Firestore Database.Watch how it updates the data in real time.
|
You can even edit the data in the console
|
and see all running clients update.<topic_end>
|
<topic_start>
|
Troubleshooting
|
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