text stringlengths 1 474 |
|---|
throw FirebaseControllerException( |
'Failed to parse data from Firestore: $e'); |
} |
} |
/// Takes a list of [PlayingCard]s and converts it into a JSON object |
/// that can be saved into Firestore. |
Map<String, Object?> _cardsToFirestore( |
List<PlayingCard> cards, |
SetOptions? options, |
) { |
return {'cards': cards.map((c) => c.toJson()).toList()}; |
} |
/// Updates Firestore with the local state of [area]. |
Future<void> _updateFirestoreFromLocal( |
PlayingArea area, DocumentReference<List<PlayingCard>> ref) async { |
try { |
_log.fine('Updating Firestore with local data (${area.cards}) ...'); |
await ref.set(area.cards); |
_log.fine('... done updating.'); |
} catch (e) { |
throw FirebaseControllerException( |
'Failed to update Firestore with local data (${area.cards}): $e'); |
} |
} |
/// Sends the local state of `boardState.areaOne` to Firestore. |
void _updateFirestoreFromLocalAreaOne() { |
_updateFirestoreFromLocal(boardState.areaOne, _areaOneRef); |
} |
/// Sends the local state of `boardState.areaTwo` to Firestore. |
void _updateFirestoreFromLocalAreaTwo() { |
_updateFirestoreFromLocal(boardState.areaTwo, _areaTwoRef); |
} |
/// Updates the local state of [area] with the data from Firestore. |
void _updateLocalFromFirestore( |
PlayingArea area, DocumentSnapshot<List<PlayingCard>> snapshot) { |
_log.fine('Received new data from Firestore (${snapshot.data()})'); |
final cards = snapshot.data() ?? []; |
if (listEquals(cards, area.cards)) { |
_log.fine('No change'); |
} else { |
_log.fine('Updating local data with Firestore data ($cards)'); |
area.replaceWith(cards); |
} |
} |
} |
class FirebaseControllerException implements Exception { |
final String message; |
FirebaseControllerException(this.message); |
@override |
String toString() => 'FirebaseControllerException: $message'; |
}<code_end> |
Notice the following features of this code:The controller’s constructor takes a BoardState. |
This enables the controller to manipulate the local state of the game.The controller subscribes to both local changes to update Firestore |
and to remote changes to update the local state and UI.The fields _areaOneRef and _areaTwoRef are |
Firebase document references. |
They describe where the data for each area resides, |
and how to convert between the local Dart objects (List<PlayingCard>) |
and remote JSON objects (Map<String, dynamic>). |
The Firestore API lets us subscribe to these references |
with .snapshots(), and write to them with .set().<topic_end> |
<topic_start> |
5. Use the Firestore controller |
Open the file responsible for starting the play session: |
lib/play_session/play_session_screen.dart in the case of the |
card template. |
You instantiate the Firestore controller from this file.Import Firebase and the controller: |
<code_start>import 'package:cloud_firestore/cloud_firestore.dart'; |
import '../multiplayer/firestore_controller.dart';<code_end> |
Add a nullable field to the _PlaySessionScreenState class |
to contain a controller instance: |
<code_start>FirestoreController? _firestoreController;<code_end> |
In the initState() method of the same class, |
add code that tries to read the FirebaseFirestore instance |
and, if successful, constructs the controller. |
You added the FirebaseFirestore instance to main.dart |
in the Initialize Firestore step. |
<code_start>final firestore = context.read<FirebaseFirestore?>(); |
if (firestore == null) { |
_log.warning("Firestore instance wasn't provided. " |
'Running without _firestoreController.'); |
} else { |
_firestoreController = FirestoreController( |
instance: firestore, |
boardState: _boardState, |
); |
}<code_end> |
Dispose of the controller using the dispose() method |
of the same class. |
<code_start>_firestoreController?.dispose();<code_end> |
<topic_end> |
<topic_start> |
6. Test the game |
Run the game on two separate devices |
or in 2 different windows on the same device.Watch how adding a card to an area on one device |
makes it appear on the other one.Open the Firebase web console |
and navigate to your project’s Firestore Database.Watch how it updates the data in real time. |
You can even edit the data in the console |
and see all running clients update.<topic_end> |
<topic_start> |
Troubleshooting |
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