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check out the cupertino components package,
|
which has its own versions of
|
CupertinoApp, and CupertinoNavigationBar.
|
<topic_end>
|
<topic_start>
|
handling gestures
|
most applications include some form of user interaction with the system.
|
the first step in building an interactive application is to detect
|
input gestures. see how that works by creating a simple button:
|
<code_start>
|
import 'package:flutter/material.dart';
|
class MyButton extends StatelessWidget {
|
const MyButton({super.key});
|
@override
|
widget build(BuildContext context) {
|
return GestureDetector(
|
onTap: () {
|
print('MyButton was tapped!');
|
},
|
child: container(
|
height: 50,
|
padding: const EdgeInsets.all(8),
|
margin: const EdgeInsets.symmetric(horizontal: 8),
|
decoration: BoxDecoration(
|
borderRadius: BorderRadius.circular(5),
|
color: Colors.lightGreen[500],
|
),
|
child: const center(
|
child: Text('Engage'),
|
),
|
),
|
);
|
}
|
}
|
void main() {
|
runApp(
|
const MaterialApp(
|
home: scaffold(
|
body: center(
|
child: MyButton(),
|
),
|
),
|
),
|
);
|
}
|
<code_end>
|
the GestureDetector widget doesn’t have a visual
|
representation but instead detects gestures made by the
|
user. when the user taps the container,
|
the GestureDetector calls its onTap() callback, in this
|
case printing a message to the console. you can use
|
GestureDetector to detect a variety of input gestures,
|
including taps, drags, and scales.
|
many widgets use a GestureDetector to provide
|
optional callbacks for other widgets. for example, the
|
IconButton, ElevatedButton, and
|
FloatingActionButton widgets have onPressed()
|
callbacks that are triggered when the user taps the widget.
|
for more information, check out gestures in flutter.
|
<topic_end>
|
<topic_start>
|
changing widgets in response to input
|
so far, this page has used only stateless widgets.
|
stateless widgets receive arguments from their parent widget,
|
which they store in final member variables.
|
when a widget is asked to build(), it uses these stored
|
values to derive new arguments for the widgets it creates.
|
in order to build more complex experiences—for example,
|
to react in more interesting ways to user input—applications
|
typically carry some state. flutter uses StatefulWidgets to capture
|
this idea. StatefulWidgets are special widgets that know how to generate
|
state objects, which are then used to hold state.
|
consider this basic example, using the ElevatedButton mentioned earlier:
|
<code_start>
|
import 'package:flutter/material.dart';
|
class counter extends StatefulWidget {
|
// this class is the configuration for the state.
|
// it holds the values (in this case nothing) provided
|
// by the parent and used by the build method of the
|
// state. fields in a widget subclass are always marked
|
// "final".
|
const counter({super.key});
|
@override
|
State<Counter> createState() => _CounterState();
|
}
|
class _CounterState extends State<Counter> {
|
int _counter = 0;
|
void _increment() {
|
setState(() {
|
// this call to setState tells the flutter framework
|
// that something has changed in this state, which
|
// causes it to rerun the build method below so that
|
// the display can reflect the updated values. if you
|
// change _counter without calling setState(), then
|
// the build method won't be called again, and so
|
// nothing would appear to happen.
|
_counter++;
|
});
|
}
|
@override
|
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