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widget build(BuildContext context) {
|
// this method is rerun every time setState is called,
|
// for instance, as done by the _increment method above.
|
// the flutter framework has been optimized to make
|
// rerunning build methods fast, so that you can just
|
// rebuild anything that needs updating rather than
|
// having to individually changes instances of widgets.
|
return row(
|
mainAxisAlignment: MainAxisAlignment.center,
|
children: <widget>[
|
ElevatedButton(
|
onPressed: _increment,
|
child: const Text('Increment'),
|
),
|
const SizedBox(width: 16),
|
Text('Count: $_counter'),
|
],
|
);
|
}
|
}
|
void main() {
|
runApp(
|
const MaterialApp(
|
home: scaffold(
|
body: center(
|
child: counter(),
|
),
|
),
|
),
|
);
|
}
|
<code_end>
|
you might wonder why StatefulWidget and state are separate objects.
|
in flutter, these two types of objects have different life cycles.
|
widgets are temporary objects, used to construct a presentation of
|
the application in its current state. state objects, on the other
|
hand, are persistent between calls to
|
build(), allowing them to remember information.
|
the example above accepts user input and directly uses
|
the result in its build() method. in more complex applications,
|
different parts of the widget hierarchy might be
|
responsible for different concerns; for example, one
|
widget might present a complex user interface
|
with the goal of gathering specific information,
|
such as a date or location, while another widget might
|
use that information to change the overall presentation.
|
in flutter, change notifications flow “up” the widget
|
hierarchy by way of callbacks, while current state flows
|
“down” to the stateless widgets that do presentation.
|
the common parent that redirects this flow is the state.
|
the following slightly more complex example shows how
|
this works in practice:
|
<code_start>
|
import 'package:flutter/material.dart';
|
class CounterDisplay extends StatelessWidget {
|
const CounterDisplay({required this.count, super.key});
|
final int count;
|
@override
|
widget build(BuildContext context) {
|
return Text('Count: $count');
|
}
|
}
|
class CounterIncrementor extends StatelessWidget {
|
const CounterIncrementor({required this.onPressed, super.key});
|
final VoidCallback onPressed;
|
@override
|
widget build(BuildContext context) {
|
return ElevatedButton(
|
onPressed: onPressed,
|
child: const Text('Increment'),
|
);
|
}
|
}
|
class counter extends StatefulWidget {
|
const counter({super.key});
|
@override
|
State<Counter> createState() => _CounterState();
|
}
|
class _CounterState extends State<Counter> {
|
int _counter = 0;
|
void _increment() {
|
setState(() {
|
++_counter;
|
});
|
}
|
@override
|
widget build(BuildContext context) {
|
return row(
|
mainAxisAlignment: MainAxisAlignment.center,
|
children: <widget>[
|
CounterIncrementor(onPressed: _increment),
|
const SizedBox(width: 16),
|
CounterDisplay(count: _counter),
|
],
|
);
|
}
|
}
|
void main() {
|
runApp(
|
const MaterialApp(
|
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