text stringlengths 1 372 |
|---|
); |
<code_end> |
<topic_end> |
<topic_start> |
2. display a SnackBar |
with the scaffold in place, display a SnackBar. |
first, create a SnackBar, then display it using ScaffoldMessenger. |
<code_start> |
const snackBar = SnackBar( |
content: Text('Yay! a SnackBar!'), |
); |
// find the ScaffoldMessenger in the widget tree |
// and use it to show a SnackBar. |
ScaffoldMessenger.of(context).showSnackBar(snackBar); |
<code_end> |
info note |
to learn more, watch this short widget of the week video on the ScaffoldMessenger widget: |
<topic_end> |
<topic_start> |
3. provide an optional action |
you might want to provide an action to the user when |
the SnackBar is displayed. |
for example, if the user accidentally deletes a message, |
they might use an optional action in the SnackBar to recover |
the message. |
here’s an example of providing |
an additional action to the SnackBar widget: |
<code_start> |
final snackBar = SnackBar( |
content: const Text('Yay! a SnackBar!'), |
action: SnackBarAction( |
label: 'undo', |
onPressed: () { |
// some code to undo the change. |
}, |
), |
); |
<code_end> |
<topic_end> |
<topic_start> |
interactive example |
info note |
in this example, the SnackBar displays when a user taps a button. |
for more information on working with user input, |
see the gestures section of the cookbook. |
<code_start> |
import 'package:flutter/material.dart'; |
void main() => runApp(const SnackBarDemo()); |
class SnackBarDemo extends StatelessWidget { |
const SnackBarDemo({super.key}); |
@override |
widget build(BuildContext context) { |
return MaterialApp( |
title: 'snackbar demo', |
home: scaffold( |
appBar: AppBar( |
title: const Text('SnackBar demo'), |
), |
body: const SnackBarPage(), |
), |
); |
} |
} |
class SnackBarPage extends StatelessWidget { |
const SnackBarPage({super.key}); |
@override |
widget build(BuildContext context) { |
return center( |
child: ElevatedButton( |
onPressed: () { |
final snackBar = SnackBar( |
content: const Text('Yay! a SnackBar!'), |
action: SnackBarAction( |
label: 'undo', |
onPressed: () { |
// some code to undo the change. |
}, |
), |
); |
// find the ScaffoldMessenger in the widget tree |
// and use it to show a SnackBar. |
ScaffoldMessenger.of(context).showSnackBar(snackBar); |
}, |
child: const Text('Show SnackBar'), |
), |
); |
} |
} |
<code_end> |
<topic_end> |
<topic_start> |
using actions and shortcuts |
this page describes how to bind physical keyboard events to actions in the user |
interface. for instance, to define keyboard shortcuts in your application, this |
page is for you. |
<topic_end> |
<topic_start> |
overview |
for a GUI application to do anything, it has to have actions: users want to tell |
the application to do something. actions are often simple functions that |
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