text stringlengths 1 372 |
|---|
LogicalKeySet(LogicalKeyboardKey.control, LogicalKeyboardKey.keyA): |
const SelectAllIntent(), |
}, |
child: actions( |
dispatcher: LoggingActionDispatcher(), |
actions: <type, Action<Intent>>{ |
SelectAllIntent: SelectAllAction(model), |
}, |
child: builder( |
builder: (context) => TextButton( |
onPressed: Actions.handler<SelectAllIntent>( |
context, |
const SelectAllIntent(), |
), |
child: const Text('SELECT ALL'), |
), |
), |
), |
); |
} |
<code_end> |
the map given to a shortcuts widget maps a LogicalKeySet (or a |
ShortcutActivator, see note below) to an intent instance. the logical key |
set defines a set of one or more keys, and the intent indicates the intended |
purpose of the keypress. the shortcuts widget looks up key presses in the map, |
to find an intent instance, which it gives to the action’s invoke() method. |
info note |
ShortcutActivator is a replacement for LogicalKeySet. |
it allows for more flexible and correct activation of shortcuts. |
LogicalKeySet is a ShortcutActivator, of course, but |
there is also SingleActivator, which takes a single key and the |
optional modifiers to be pressed before the key. |
then there is CharacterActivator, which activates a shortcut based on the |
character produced by a key sequence, instead of the logical keys themselves. |
ShortcutActivator is also meant to be subclassed to allow for |
custom ways of activating shortcuts from key events. |
<topic_end> |
<topic_start> |
the ShortcutManager |
the shortcut manager, a longer-lived object than the shortcuts widget, passes |
on key events when it receives them. it contains the logic for deciding how to |
handle the keys, the logic for walking up the tree to find other shortcut |
mappings, and maintains a map of key combinations to intents. |
while the default behavior of the ShortcutManager is usually desirable, the |
shortcuts widget takes a ShortcutManager that you can subclass to customize |
its functionality. |
for example, if you wanted to log each key that a shortcuts widget handled, |
you could make a LoggingShortcutManager: |
<code_start> |
class LoggingShortcutManager extends ShortcutManager { |
@override |
KeyEventResult handleKeypress(BuildContext context, KeyEvent event) { |
final KeyEventResult result = super.handleKeypress(context, event); |
if (result == KeyEventResult.handled) { |
print('Handled shortcut $event in $context'); |
} |
return result; |
} |
} |
<code_end> |
now, every time the shortcuts widget handles a shortcut, it prints out the key |
event and relevant context. |
<topic_end> |
<topic_start> |
actions |
actions allow for the definition of operations that the application can |
perform by invoking them with an intent. actions can be enabled or disabled, |
and receive the intent instance that invoked them as an argument to allow |
configuration by the intent. |
<topic_end> |
<topic_start> |
defining actions |
actions, in their simplest form, are just subclasses of Action<Intent> with an |
invoke() method. here’s a simple action that simply invokes a function on the |
provided model: |
<code_start> |
class SelectAllAction extends Action<SelectAllIntent> { |
SelectAllAction(this.model); |
final model model; |
@override |
void invoke(covariant SelectAllIntent intent) => model.selectAll(); |
} |
<code_end> |
or, if it’s too much of a bother to create a new class, use a CallbackAction: |
<code_start> |
CallbackAction(onInvoke: (intent) => model.selectAll()); |
<code_end> |
once you have an action, you add it to your application using the actions |
widget, which takes a map of intent types to actions: |
<code_start> |
@override |
widget build(BuildContext context) { |
return actions( |
actions: <type, Action<Intent>>{ |
SelectAllIntent: SelectAllAction(model), |
}, |
child: child, |
); |
} |
<code_end> |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.