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directly perform the action (such as set a value or save a file). in a larger
application, however, things are more complex: the code for invoking the action,
and the code for the action itself might need to be in different places.
shortcuts (key bindings) might need definition at a level that knows nothing
about the actions they invoke.
that’s where flutter’s actions and shortcuts system comes in. it allows
developers to define actions that fulfill intents bound to them. in this
context, an intent is a generic action that the user wishes to perform, and an
intent class instance represents these user intents in flutter. an
intent can be general purpose, fulfilled by different actions in different
contexts. an action can be a simple callback (as in the case of
the CallbackAction) or something more complex that integrates with entire
undo/redo architectures (for example) or other logic.
shortcuts are key bindings that activate by pressing a key or combination
of keys. the key combinations reside in a table with their bound intent. when
the shortcuts widget invokes them, it sends their matching intent to the
actions subsystem for fulfillment.
to illustrate the concepts in actions and shortcuts, this article creates a
simple app that allows a user to select and copy text in a text field using both
buttons and shortcuts.
<topic_end>
<topic_start>
why separate actions from intents?
you might wonder: why not just map a key combination directly to an action? why
have intents at all? this is because it is useful to have a separation of
concerns between where the key mapping definitions are (often at a high level),
and where the action definitions are (often at a low level), and because it is
important to be able to have a single key combination map to an intended
operation in an app, and have it adapt automatically to whichever action
fulfills that intended operation for the focused context.
for instance, flutter has an ActivateIntent widget that maps each type of
control to its corresponding version of an ActivateAction (and that executes
the code that activates the control). this code often needs fairly private
access to do its work. if the extra layer of indirection that intents provide
didn’t exist, it would be necessary to elevate the definition of the actions to
where the defining instance of the shortcuts widget could see them, causing
the shortcuts to have more knowledge than necessary about which action to
invoke, and to have access to or provide state that it wouldn’t necessarily have
or need otherwise. this allows your code to separate the two concerns to be more
independent.
intents configure an action so that the same action can serve multiple uses. an
example of this is DirectionalFocusIntent, which takes a direction to move
the focus in, allowing the DirectionalFocusAction to know which direction to
move the focus. just be careful: don’t pass state in the intent that applies
to all invocations of an action: that kind of state should be passed to the
constructor of the action itself, to keep the intent from needing to know
too much.
<topic_end>
<topic_start>
why not use callbacks?
you also might wonder: why not just use a callback instead of an action
object? the main reason is that it’s useful for actions to decide whether they
are enabled by implementing isEnabled. also, it is often helpful if the key
bindings, and the implementation of those bindings, are in different places.
if all you need are callbacks without the flexibility of actions and
shortcuts, you can use the CallbackShortcuts widget:
<code_start>
@override
widget build(BuildContext context) {
return CallbackShortcuts(
bindings: <shortcutactivator, VoidCallback>{
const SingleActivator(LogicalKeyboardKey.arrowUp): () {
setState(() => count = count + 1);
},
const SingleActivator(LogicalKeyboardKey.arrowDown): () {
setState(() => count = count - 1);
},
},
child: focus(
autofocus: true,
child: column(
children: <widget>[
const Text('Press the up arrow key to add to the counter'),
const Text('Press the down arrow key to subtract from the counter'),
text('count: $count'),
],
),
),
);
}
<code_end>
<topic_end>
<topic_start>
shortcuts
as you’ll see below, actions are useful on their own, but the most common use
case involves binding them to a keyboard shortcut. this is what the shortcuts
widget is for.
it is inserted into the widget hierarchy to define key combinations that
represent the user’s intent when that key combination is pressed. to convert
that intended purpose for the key combination into a concrete action, the
actions widget used to map the intent to an action. for instance, you can
define a SelectAllIntent, and bind it to your own SelectAllAction or to your
CanvasSelectAllAction, and from that one key binding, the system invokes
either one, depending on which part of your application has focus. let’s see how
the key binding part works:
<code_start>
@override
widget build(BuildContext context) {
return shortcuts(
shortcuts: <logicalkeyset, intent>{