text stringlengths 1 372 |
|---|
@override |
State<LogoApp> createState() => _LogoAppState(); |
} |
class _LogoAppState extends State<LogoApp> { |
@override |
widget build(BuildContext context) { |
return center( |
child: container( |
margin: const EdgeInsets.symmetric(vertical: 10), |
height: 300, |
width: 300, |
child: const FlutterLogo(), |
), |
); |
} |
} |
<code_end> |
app source: animate0 |
the following shows the same code modified to animate the |
logo to grow from nothing to full size. |
when defining an AnimationController, you must pass in a |
vsync object. the vsync parameter is described in the |
AnimationController section. |
the changes from the non-animated example are highlighted: |
app source: animate1 |
the addListener() function calls setState(), |
so every time the animation generates a new number, |
the current frame is marked dirty, which forces |
build() to be called again. in build(), |
the container changes size because its height and |
width now use animation.value instead of a hardcoded value. |
dispose of the controller when the state object is |
discarded to prevent memory leaks. |
with these few changes, |
you’ve created your first animation in flutter! |
dart language tricks: |
you might not be familiar with dart’s cascade notation—the two |
dots in ..addListener(). this syntax means that the addListener() |
method is called with the return value from animate(). |
consider the following example: |
this code is equivalent to: |
to learn more about cascades, |
check out cascade notation |
in the dart language documentation. |
<topic_end> |
<topic_start> |
simplifying with AnimatedWidget |
<topic_end> |
<topic_start> |
what's the point? |
the AnimatedWidget base class allows you to separate out |
the core widget code from the animation code. |
AnimatedWidget doesn’t need to maintain a state |
object to hold the animation. add the following AnimatedLogo class: |
<code_start> |
class AnimatedLogo extends AnimatedWidget { |
const AnimatedLogo({super.key, required animation<double> animation}) |
: super(listenable: animation); |
@override |
widget build(BuildContext context) { |
final animation = listenable as animation<double>; |
return center( |
child: container( |
margin: const EdgeInsets.symmetric(vertical: 10), |
height: animation.value, |
width: animation.value, |
child: const FlutterLogo(), |
), |
); |
} |
} |
<code_end> |
AnimatedLogo uses the current value of the animation |
when drawing itself. |
the LogoApp still manages the AnimationController and the tween, |
and it passes the animation object to AnimatedLogo: |
app source: animate2 |
<topic_end> |
<topic_start> |
monitoring the progress of the animation |
<topic_end> |
<topic_start> |
what's the point? |
it’s often helpful to know when an animation changes state, |
such as finishing, moving forward, or reversing. |
you can get notifications for this with addStatusListener(). |
the following code modifies the previous example so that |
it listens for a state change and prints an update. |
the highlighted line shows the change: |
<code_start> |
class _LogoAppState extends State<LogoApp> with SingleTickerProviderStateMixin { |
late animation<double> animation; |
late AnimationController controller; |
@override |
void initState() { |
super.initState(); |
controller = |
AnimationController(duration: const duration(seconds: 2), vsync: this); |
animation = tween<double>(begin: 0, end: 300).animate(controller) |
..addStatusListener((status) => print('$status')); |
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