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<topic_start> |
bundling images in apps |
in SwiftUI, you first add the image files to assets.xcassets, |
then use the image view to display the images. |
to add images in flutter, follow a method similar to how you added |
custom fonts. |
add this asset to the pubspec.yaml file. |
after adding your image, display it using the image widget’s |
.asset() constructor. this constructor: |
to review a complete example, check out the image docs. |
<topic_end> |
<topic_start> |
bundling videos in apps |
in SwiftUI, you bundle a local video file with your app in two |
steps. |
first, you import the AVKit framework, then you instantiate a |
VideoPlayer view. |
in flutter, add the video_player plugin to your project. |
this plugin allows you to create a video player that works on |
android, iOS, and on the web from the same codebase. |
to review a complete walkthrough, check out the video_player example. |
<topic_end> |
<topic_start> |
flutter for UIKit developers |
iOS developers with experience using UIKit |
who want to write mobile apps using flutter |
should review this guide. |
it explains how to apply existing UIKit knowledge to flutter. |
info note |
if you have experience building apps with SwiftUI, |
check out flutter for SwiftUI developers instead. |
flutter is a framework for building cross-platform applications |
that uses the dart programming language. |
to understand some differences between programming with dart |
and programming with swift, see learning dart as a swift developer |
and flutter concurrency for swift developers. |
your iOS and UIKit knowledge and experience |
are highly valuable when building with flutter. |
flutter also makes a number of adaptations |
to app behavior when running on iOS. |
to learn how, see platform adaptations. |
info |
to integrate flutter code into an existing iOS app, |
check out add flutter to existing app. |
use this guide as a cookbook. |
jump around and find questions that address your most relevant needs. |
<topic_end> |
<topic_start> |
overview |
as an introduction, watch the following video. |
it outlines how flutter works on iOS and how to use flutter to build iOS apps. |
<topic_end> |
<topic_start> |
views vs. widgets |
how is react-style, or declarative, |
programming different from the |
traditional imperative style? |
for a comparison, see introduction to declarative UI. |
in UIKit, most of what you create in the UI is done using view objects, |
which are instances of the UIView class. |
these can act as containers for other UIView classes, |
which form your layout. |
in flutter, the rough equivalent to a UIView is a widget. |
widgets don’t map exactly to iOS views, |
but while you’re getting acquainted with how flutter works |
you can think of them as “the way you declare and construct UI”. |
however, these have a few differences to a UIView. |
to start, widgets have a different lifespan: they are immutable |
and only exist until they need to be changed. |
whenever widgets or their state change, |
flutter’s framework creates a new tree of widget instances. |
in comparison, a UIKit view is not recreated when it changes, |
but rather it’s a mutable entity that is drawn once |
and doesn’t redraw until it is invalidated using setNeedsDisplay(). |
furthermore, unlike UIView, flutter’s widgets are lightweight, |
in part due to their immutability. |
because they aren’t views themselves, |
and aren’t directly drawing anything, |
but rather are a description of the UI and its semantics |
that get “inflated” into actual view objects under the hood. |
flutter includes the material components library. |
these are widgets that implement the |
material design guidelines. |
material design is a flexible design system |
optimized for all platforms, including iOS. |
but flutter is flexible and expressive enough |
to implement any design language. |
on iOS, you can use the cupertino widgets |
to produce an interface that looks like |
apple’s iOS design language. |
<topic_end> |
<topic_start> |
updating widgets |
to update your views in UIKit, you directly mutate them. |
in flutter, widgets are immutable and not updated directly. |
instead, you have to manipulate the widget’s state. |
this is where the concept of stateful vs stateless widgets |
comes in. a StatelessWidget is just what it sounds |
like—a widget with no state attached. |
StatelessWidgets are useful when the part of the user interface you are |
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