text stringlengths 1 372 |
|---|
} |
<code_end> |
you can add padding to any widget, |
which mimics the functionality of constraints in iOS. |
you can view the layouts that flutter has to offer |
in the widget catalog. |
<topic_end> |
<topic_start> |
removing widgets |
in UIKit, you call addSubview() on the parent, |
or removeFromSuperview() on a child view |
to dynamically add or remove child views. |
in flutter, because widgets are immutable, |
there is no direct equivalent to addSubview(). |
instead, you can pass a function to the parent |
that returns a widget, and control that child’s creation |
with a boolean flag. |
the following example shows how to toggle between two widgets |
when the user clicks the FloatingActionButton: |
<code_start> |
class SampleApp extends StatelessWidget { |
// this widget is the root of your application. |
const SampleApp({super.key}); |
@override |
widget build(BuildContext context) { |
return const MaterialApp( |
title: 'sample app', |
home: SampleAppPage(), |
); |
} |
} |
class SampleAppPage extends StatefulWidget { |
const SampleAppPage({super.key}); |
@override |
State<SampleAppPage> createState() => _SampleAppPageState(); |
} |
class _SampleAppPageState extends State<SampleAppPage> { |
// default value for toggle. |
bool toggle = true; |
void _toggle() { |
setState(() { |
toggle = !toggle; |
}); |
} |
widget _getToggleChild() { |
if (toggle) { |
return const Text('Toggle one'); |
} |
return CupertinoButton( |
onPressed: () {}, |
child: const Text('Toggle two'), |
); |
} |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar( |
title: const Text('Sample app'), |
), |
body: center( |
child: _getToggleChild(), |
), |
floatingActionButton: FloatingActionButton( |
onPressed: _toggle, |
tooltip: 'update text', |
child: const Icon(Icons.update), |
), |
); |
} |
} |
<code_end> |
<topic_end> |
<topic_start> |
animations |
in UIKit, you create an animation by calling the |
animate(withDuration:animations:) method on a view. |
in flutter, use the animation library |
to wrap widgets inside an animated widget. |
in flutter, use an AnimationController, which is an animation<double> |
that can pause, seek, stop, and reverse the animation. |
it requires a ticker that signals when vsync happens |
and produces a linear interpolation |
between 0 and 1 on each frame while it’s running. |
you then create one or more |
animations and attach them to the controller. |
for example, you might use CurvedAnimation |
to implement an animation along an interpolated curve. |
in this sense, the controller is the “master” source |
of the animation progress |
and the CurvedAnimation computes the curve |
that replaces the controller’s default linear motion. |
like widgets, animations in flutter work with composition. |
when building the widget tree you assign the animation to an animated |
property of a widget, such as the opacity of a FadeTransition, |
and tell the controller to start the animation. |
the following example shows how to write a FadeTransition that |
fades the widget into a logo when you press the FloatingActionButton: |
<code_start> |
import 'package:flutter/material.dart'; |
class SampleApp extends StatelessWidget { |
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