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describing does not depend on anything other than the initial configuration |
information in the widget. |
for example, with UIKit, this is similar to placing a UIImageView |
with your logo as the image. if the logo is not changing during runtime, |
use a StatelessWidget in flutter. |
if you want to dynamically change the UI based on data received |
after making an HTTP call, use a StatefulWidget. |
after the HTTP call has completed, tell the flutter framework |
that the widget’s state is updated, so it can update the UI. |
the important difference between stateless and |
stateful widgets is that StatefulWidgets have a state object |
that stores state data and carries it over across tree rebuilds, |
so it’s not lost. |
if you are in doubt, remember this rule: |
if a widget changes outside of the build method |
(because of runtime user interactions, for example), |
it’s stateful. |
if the widget never changes, once built, it’s stateless. |
however, even if a widget is stateful, the containing parent widget |
can still be stateless if it isn’t itself reacting to those changes |
(or other inputs). |
the following example shows how to use a StatelessWidget. |
a commonStatelessWidget is the text widget. |
if you look at the implementation of the text widget, |
you’ll find it subclasses StatelessWidget. |
<code_start> |
text( |
'i like flutter!', |
style: TextStyle(fontWeight: FontWeight.bold), |
); |
<code_end> |
if you look at the code above, you might notice that the text widget |
carries no explicit state with it. it renders what is passed in its |
constructors and nothing more. |
but, what if you want to make “i like flutter” change dynamically, |
for example when clicking a FloatingActionButton? |
to achieve this, wrap the text widget in a StatefulWidget and |
update it when the user clicks the button. |
for example: |
<code_start> |
class SampleApp extends StatelessWidget { |
// this widget is the root of your application. |
const SampleApp({super.key}); |
@override |
widget build(BuildContext context) { |
return const MaterialApp( |
title: 'sample app', |
home: SampleAppPage(), |
); |
} |
} |
class SampleAppPage extends StatefulWidget { |
const SampleAppPage({super.key}); |
@override |
State<SampleAppPage> createState() => _SampleAppPageState(); |
} |
class _SampleAppPageState extends State<SampleAppPage> { |
// default placeholder text |
string textToShow = 'i like flutter'; |
void _updateText() { |
setState(() { |
// update the text |
textToShow = 'flutter is awesome!'; |
}); |
} |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar(title: const Text('Sample app')), |
body: center(child: Text(textToShow)), |
floatingActionButton: FloatingActionButton( |
onPressed: _updateText, |
tooltip: 'update text', |
child: const Icon(Icons.update), |
), |
); |
} |
} |
<code_end> |
<topic_end> |
<topic_start> |
widget layout |
in UIKit, you might use a storyboard file |
to organize your views and set constraints, |
or you might set your constraints programmatically in your view controllers. |
in flutter, declare your layout in code by composing a widget tree. |
the following example shows how to display a simple widget with padding: |
<code_start> |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar(title: const Text('Sample app')), |
body: center( |
child: CupertinoButton( |
onPressed: () {}, |
padding: const EdgeInsets.only(left: 10, right: 10), |
child: const Text('Hello'), |
), |
), |
); |
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