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and receive responses to those messages. |
however, you can’t receive unsolicited messages from the host platform. |
as an example, |
you can’t set up a long-lived firestore listener in a background isolate, |
because firestore uses platform channels to push updates to flutter, |
which are unsolicited. |
you can, however, query firestore for a response in the background. |
<topic_end> |
<topic_start> |
more information |
for more information on isolates, check out the following resources: |
<topic_end> |
<topic_start> |
performance FAQ |
this page collects some frequently asked questions |
about evaluating and debugging flutter’s performance. |
<topic_end> |
<topic_start> |
more thoughts about performance |
<topic_end> |
<topic_start> |
what is performance? |
performance is a set of quantifiable properties of a performer. |
in this context, performance isn’t the execution of an action itself; |
it’s how well something or someone performs. therefore, we use the adjective |
performant. |
while the how well part can, in general, be described in natural languages, |
in our limited scope, the focus is on something that is quantifiable as a real |
number. real numbers include integers and 0/1 binaries as special cases. |
natural language descriptions are still very important. for example, a news |
article that heavily criticizes flutter’s performance by just using words |
without any numbers (a quantifiable value) could still be meaningful, and it |
could have great impacts. the limited scope is chosen only because of our |
limited resources. |
the required quantity to describe performance is often referred to as a |
metric. |
to navigate through countless performance issues and metrics, you can categorize |
based on performers. |
for example, most of the content on this website is about the flutter app |
performance, where the performer is a flutter app. infra performance is also |
important to flutter, where the performers are build bots and CI task runners: |
they heavily affect how fast flutter can incorporate code changes, to improve |
the app’s performance. |
here, the scope was intentionally broadened to include performance issues other |
than just app performance issues because they can share many tools regardless of |
who the performers are. for example, flutter app performance and infra |
performance might share the same dashboard and similar alert mechanisms. |
broadening the scope also allows performers to be included that traditionally |
are easy to ignore. document performance is such an example. the performer |
could be an API doc of the SDK, and a metric could be: the percentage of readers |
who find the API doc useful. |
<topic_end> |
<topic_start> |
why is performance important? |
answering this question is not only crucial for validating the work in |
performance, but also for guiding the performance work in order to be more |
useful. the answer to “why is performance important?” often is also the answer |
to “how is performance useful?” |
simply speaking, performance is important and useful because, in the scope, |
performance must have quantifiable properties or metrics. this implies: |
not that non-performance, or non-measurable issues or descriptions are not |
important. they’re meant to highlight the scenarios where performance can be |
more useful. |
<topic_end> |
<topic_start> |
1. a performance report is easy to consume |
performance metrics are numbers. reading a number is much easier than reading a |
passage. for example, it probably takes an engineer 1 second to consume the |
performance rating as a number from 1 to 5. it probably takes the same engineer |
at least 1 minute to read the full, 500-word feedback summary. |
if there are many numbers, it’s easy to summarize or visualize them for quick |
consumption. for example, you can quickly consume millions of numbers by |
looking at its histogram, average, quantiles, and so on. if a metric has a |
history of thousands of data points, then you can easily plot a timeline to |
read its trend. |
on the other hand, having n number of 500-word texts almost guarantees an |
n-time cost to consume those texts. it would be a daunting task to analyze |
thousands of historical descriptions, each having 500 words. |
<topic_end> |
<topic_start> |
2. performance has little ambiguity |
another advantage of having performance as a set of numbers is its unambiguity. |
when you want an animation to have a performance of 20 ms per frame or |
50 fps, there’s little room for different interpretations about the numbers. on |
the other hand, to describe the same animation in words, someone might call it |
good, while someone else might complain that it’s bad. similarly, the same |
word or phrase could be interpreted differently by different people. you might |
interpret an OK frame rate to be 60 fps, while someone else might interpret it |
to be 30 fps. |
numbers can still be noisy. for example, the measured time per frame might |
be a true computation time of this frame, plus a random amount of time (noise) |
that CPU/GPU spends on some unrelated work. hence, the metric fluctuates. |
nevertheless, there’s no ambiguity of what the number means. and, there are |
also rigorous theory and testing tools to handle such noise. for example, you |
could take multiple measurements to estimate the distribution of a random |
variable, or you could take the average of many measurements to eliminate the |
noise by the law of large numbers. |
<topic_end> |
<topic_start> |
3. performance is comparable and convertible |
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