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performance numbers not only have unambiguous meanings, but they also have |
unambiguous comparisons. for example, there’s no doubt that 5 is greater than 4. |
on the other hand, it might be subjective to figure out whether excellent is |
better or worse than superb. similarly, could you figure out whether epic is |
better than legendary? actually, the phrase strongly exceeds expectations |
could be better than superb in someone’s interpretation. it only becomes |
unambiguous and comparable after a definition that maps strongly exceeds |
expectations to 4 and superb to 5. |
numbers are also easily convertible using formulas and functions. for example, |
60 fps can be converted to 16.67 ms per frame. a frame’s rendering |
time x (ms) can be converted to a binary indicator |
isSmooth = [x <= 16] = (x <= 16 ? 1 :0). such conversion can be compounded or |
chained, so you can get a large variety of quantities using a single |
measurement without any added noise or ambiguity. the converted quantity can |
then be used for further comparisons and consumption. such conversions are |
almost impossible if you’re dealing with natural languages. |
<topic_end> |
<topic_start> |
4. performance is fair |
if issues rely on verbose words to be discovered, then an unfair advantage is |
given to people who are more verbose (more willing to chat or write) or those |
who are closer to the development team, who have a larger bandwidth and lower |
cost for chatting or face-to-face meetings. |
by having the same metrics to detect problems no matter how far away or how |
silent the users are, we can treat all issues fairly. that, in turn, |
allows us to focus on the right issues that have greater impact. |
<topic_end> |
<topic_start> |
how to make performance useful |
the following summarizes the 4 points discussed here, from a slightly different |
perspective: |
make performance metrics easy to consume. do not overwhelm the readers with a |
lot of numbers (or words). if there are many numbers, then try to summarize |
them into a smaller set of numbers (for example, summarize many numbers into |
a single average number). only notify readers when the numbers change |
significantly (for example, automatic alerts on spikes or regressions). |
make performance metrics as unambiguous as possible. define the unit that the |
number is using. precisely describe how the number is measured. make the |
number easily reproducible. when there’s a lot of noise, try to show the full |
distribution, or eliminate the noise as much as possible by aggregating many |
noisy measurements. |
make it easy to compare performance. for example, provide a timeline to |
compare the current version with the old version. provide ways and tools to |
convert one metric to another. for example, if we can convert both memory |
increase and fps drops into the number of users dropped or revenue lost in |
dollars, then we can compare them and make an informed trade-off. |
make performance metrics monitor a population that is as wide as possible, |
so no one is left behind. |
<topic_end> |
<topic_start> |
obfuscate dart code |
<topic_end> |
<topic_start> |
what is code obfuscation? |
code obfuscation is the process of modifying an |
app’s binary to make it harder for humans to understand. |
obfuscation hides function and class names in your |
compiled dart code, replacing each symbol with |
another symbol, making it difficult for an attacker |
to reverse engineer your proprietary app. |
flutter’s code obfuscation works |
only on a release build. |
<topic_end> |
<topic_start> |
limitations |
note that obfuscating your code does not |
encrypt resources nor does it protect against |
reverse engineering. |
it only renames symbols with more obscure names. |
info |
it is a poor security practice to |
store secrets in an app. |
<topic_end> |
<topic_start> |
supported targets |
the following build targets |
support the obfuscation process |
described on this page: |
info |
web apps don’t support obfuscation. |
a web app can be minified, which provides a similar result. |
when you build a release version of a flutter web app, |
the web compiler minifies the app. to learn more, |
see build and release a web app. |
<topic_end> |
<topic_start> |
obfuscate your app |
to obfuscate your app, use the flutter build command |
in release mode |
with the --obfuscate and --split-debug-info options. |
the --split-debug-info option specifies the directory |
where flutter outputs debug files. |
in the case of obfuscation, it outputs a symbol map. |
for example: |
once you’ve obfuscated your binary, save |
the symbols file. you need this if you later |
want to de-obfuscate a stack trace. |
lightbulb tip |
the --split-debug-info option can also be used without --obfuscate |
to extract dart program symbols, reducing code size. |
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