text stringlengths 1 372 |
|---|
WidgetsApp when constructing the FlutterEngine or the |
FlutterViewController. |
this code sets your dart:ui’s window.defaultRouteName |
to "/onboarding" instead of "/". |
alternatively, to construct a FlutterViewController directly without pre-warming |
a FlutterEngine: |
lightbulb tip |
in order to imperatively change your current flutter |
route from the platform side after the FlutterEngine |
is already running, use pushRoute() |
or popRoute() on the FlutterViewController. |
to pop the iOS route from the flutter side, |
call SystemNavigator.pop(). |
see navigation and routing for more about flutter’s routes. |
<topic_end> |
<topic_start> |
other |
the previous example only illustrates a few ways to customize |
how a flutter instance is initiated. using platform channels, |
you’re free to push data or prepare your flutter environment |
in any way you’d like, before presenting the flutter UI using a |
FlutterViewController. |
<topic_end> |
<topic_start> |
debug your add-to-app module |
once you’ve integrated the flutter module to your project and used flutter’s |
platform APIs to run the flutter engine and/or UI, |
you can then build and run your android or iOS app the same way |
you run normal android or iOS apps. |
however, flutter is now powering the UI in places where you’re showing a |
FlutterActivity or FlutterViewController. |
<topic_end> |
<topic_start> |
debugging |
you might be used to having your suite of favorite flutter debugging tools |
available to you automatically when running flutter run or an equivalent |
command from an IDE. but you can also use all your flutter |
debugging functionalities such as hot reload, performance |
overlays, DevTools, and setting breakpoints in add-to-app scenarios. |
these functionalities are provided by the flutter attach mechanism. |
flutter attach can be initiated through different pathways, |
such as through the SDK’s CLI tools, |
through VS code or IntelliJ/Android studio. |
flutter attach can connect as soon as you run your FlutterEngine, and |
remains attached until your FlutterEngine is disposed. but you can invoke |
flutter attach before starting your engine. flutter attach waits for |
the next available dart VM that is hosted by your engine. |
<topic_end> |
<topic_start> |
terminal |
run flutter attach or flutter attach -d deviceId to attach from the terminal. |
<topic_end> |
<topic_start> |
VS code |
<topic_end> |
<topic_start> |
build the iOS version of the flutter app in the terminal |
to generate the needed iOS platform dependencies, |
run the flutter build command. |
<topic_end> |
<topic_start> |
start debugging with VS code first |
if you use VS code to debug most of your code, start with this section. |
<topic_end> |
<topic_start> |
start the dart debugger in VS code |
to open the flutter app directory, go to |
file > |
open folder… and choose the my_app directory. |
open the lib/main.dart file. |
if you can build an app for more than one device, |
you must select the device first. |
go to |
view > |
command palette… |
you can also press ctrl / cmd + |
shift + p. |
type flutter select. |
click the flutter: select device command. |
choose your target device. |
click the debug icon |
(). |
this opens the debug pane and launches the app. |
wait for the app to launch on the device and for the debug pane to |
indicate connected. |
the debugger takes longer to launch the first time. |
subsequent launches start faster. |
this flutter app contains two buttons: |
<topic_end> |
<topic_start> |
attach to the flutter process in xcode |
to attach to the flutter app, go to |
debug > |
attach to process > |
runner. |
runner should be at the top of the attach to process menu |
under the likely targets heading. |
<topic_end> |
<topic_start> |
start debugging with xcode first |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.