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if you use xcode to debug most of your code, start with this section. |
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start the xcode debugger |
open ios/Runner.xcworkspace from your flutter app directory. |
select the correct device using the scheme menu in the toolbar. |
if you have no preference, choose iPhone pro 14. |
run this runner as a normal app in xcode. |
when the run completes, the debug area at the bottom of xcode displays |
a message with the dart VM service URI. it resembles the following response: |
copy the dart VM service URI. |
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<topic_start> |
attach to the dart VM in VS code |
to open the command palette, go to |
view > |
command palette… |
you can also press cmd + shift + p. |
type debug. |
click the debug: attach to flutter on device command. |
in the paste an VM service URI box, paste the URI you copied |
from xcode and press enter. |
you can also create a .vscode/launch.json file in your flutter module project. |
this enables you to attach using the run > start debugging command or f5: |
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IntelliJ / android studio |
select the device on which the flutter module runs so flutter attach filters for the right start signals. |
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wireless debugging |
you can debug your app wirelessly on an iOS or android device |
using flutter attach. |
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<topic_start> |
iOS |
on iOS, you must follow the steps below: |
ensure that your device is wirelessly connected to xcode |
as described in the iOS setup guide. |
open xcode > product > scheme > edit scheme |
select the arguments tab |
add either --vm-service-host=0.0.0.0 for IPv4, |
or --vm-service-host=::0 for IPv6 as a launch argument |
you can determine if you’re on an IPv6 network by opening your mac’s |
settings > Wi-Fi > details (of the network you’re connected to) > TCP/IP |
and check to see if there is an IPv6 address section. |
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<topic_start> |
android |
ensure that your device is wirelessly connected to android studio |
as described in the android setup guide. |
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multiple flutter screens or views |
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scenarios |
if you’re integrating flutter into an existing app, |
or gradually migrating an existing app to use flutter, |
you might find yourself wanting to add multiple |
flutter instances to the same project. |
in particular, this can be useful in the |
following scenarios: |
the advantage of using multiple flutter instances is that each |
instance is independent and maintains its own internal navigation |
stack, UI, and application states. this simplifies the overall application code’s |
responsibility for state keeping and improves modularity. more details on the |
scenarios motivating the usage of multiple flutters can be found at |
flutter.dev/go/multiple-flutters. |
flutter is optimized for this scenario, with a low incremental |
memory cost (~180kb) for adding additional flutter instances. this fixed cost |
reduction allows the multiple flutter instance pattern to be used more liberally |
in your add-to-app integration. |
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<topic_start> |
components |
the primary API for adding multiple flutter instances on both android and iOS |
is based on a new FlutterEngineGroup class (android API, iOS API) |
to construct FlutterEngines, rather than the FlutterEngine |
constructors used previously. |
whereas the FlutterEngine API was direct and easier to consume, the |
FlutterEngine spawned from the same FlutterEngineGroup have the performance |
advantage of sharing many of the common, reusable resources such as the GPU |
context, font metrics, and isolate group snapshot, leading to a faster initial |
rendering latency and lower memory footprint. |
FlutterEngines spawned from FlutterEngineGroup can be used to |
connect to UI classes like FlutterActivity or FlutterViewController |
in the same way as normally constructed cached FlutterEngines. |
the first FlutterEngine spawned from the FlutterEngineGroup doesn’t need |
to continue surviving in order for subsequent FlutterEngines to share |
resources as long as there’s at least 1 living FlutterEngine at all |
times. |
creating the very first FlutterEngine from a FlutterEngineGroup has |
the same performance characteristics as constructing a |
FlutterEngine using the constructors did previously. |
when all FlutterEngines from a FlutterEngineGroup are destroyed, the next |
FlutterEngine created has the same performance characteristics as the very |
first engine. |
the FlutterEngineGroup itself doesn’t need to live beyond all of the spawned |
engines. destroying the FlutterEngineGroup doesn’t affect existing spawned |
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