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FlutterEngines but does remove the ability to spawn additional |
FlutterEngines that share resources with existing spawned engines. |
<topic_end> |
<topic_start> |
communication |
communication between flutter instances is handled using platform channels |
(or pigeon) through the host platform. to see our roadmap on communication, |
or other planned work on enhancing multiple flutter instances, check out |
issue 72009. |
<topic_end> |
<topic_start> |
samples |
you can find a sample demonstrating how to use FlutterEngineGroup |
on both android and iOS on GitHub. |
<topic_end> |
<topic_start> |
load sequence, performance, and memory |
this page describes the breakdown of the steps involved |
to show a flutter UI. knowing this, you can make better, |
more informed decisions about when to pre-warm the flutter engine, |
which operations are possible at which stage, |
and the latency and memory costs of those operations. |
<topic_end> |
<topic_start> |
loading flutter |
android and iOS apps (the two supported platforms for |
integrating into existing apps), full flutter apps, |
and add-to-app patterns have a similar sequence of |
conceptual loading steps when displaying the flutter UI. |
<topic_end> |
<topic_start> |
finding the flutter resources |
flutter’s engine runtime and your application’s compiled |
dart code are both bundled as shared libraries on android |
and iOS. the first step of loading flutter is to find those |
resources in your .apk/.ipa/.app (along with other flutter |
assets such as images, fonts, and JIT code, if applicable). |
this happens when you construct a FlutterEngine for the |
first time on both android |
and iOS APIs. |
<topic_end> |
<topic_start> |
loading the flutter library |
after it’s found, the engine’s shared libraries are memory loaded |
once per process. |
on android, this also happens when the |
FlutterEngine is constructed because the |
JNI connectors need to reference the flutter c++ library. |
on iOS, this happens when the |
FlutterEngine is first run, |
such as by running runWithEntrypoint:. |
<topic_end> |
<topic_start> |
starting the dart VM |
the dart runtime is responsible for managing dart memory and |
concurrency for your dart code. in JIT mode, |
it’s additionally responsible for compiling |
the dart source code into machine code during runtime. |
a single dart runtime exists per application session on |
android and iOS. |
a one-time dart VM start is done when constructing the |
FlutterEngine for the first time on |
android and when running a dart entrypoint |
for the first time on iOS. |
at this point, your dart code’s snapshot |
is also loaded into memory from your application’s files. |
this is a generic process that also occurs if you used the |
dart SDK directly, without the flutter engine. |
the dart VM never shuts down after it’s started. |
<topic_end> |
<topic_start> |
creating and running a dart isolate |
after the dart runtime is initialized, |
the flutter engine’s usage of the dart |
runtime is the next step. |
this is done by starting a dart isolate in the dart runtime. |
the isolate is dart’s container for memory and threads. |
a number of auxiliary threads on the host platform are |
also created at this point to support the isolate, such |
as a thread for offloading GPU handling and another for image decoding. |
one isolate exists per FlutterEngine instance, and multiple isolates |
can be hosted by the same dart VM. |
on android, this happens when you call |
DartExecutor.executeDartEntrypoint() |
on a FlutterEngine instance. |
on iOS, this happens when you call runWithEntrypoint: |
on a FlutterEngine. |
at this point, your dart code’s selected entrypoint |
(the main() function of your dart library’s main.dart file, |
by default) is executed. if you called the |
flutter function runApp() in your main() function, |
then your flutter app or your library’s widget tree is also created |
and built. if you need to prevent certain functionalities from executing |
in your flutter code, then the AppLifecycleState.detached |
enum value indicates that the FlutterEngine isn’t attached |
to any UI components such as a FlutterViewController |
on iOS or a FlutterActivity on android. |
<topic_end> |
<topic_start> |
attaching a UI to the flutter engine |
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