text
stringlengths 1
372
|
|---|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
highlight repaints
|
this option draws a border around all render boxes
|
that changes color every time that box repaints.
|
this rotating rainbow of colors is useful for finding parts of your app
|
that are repainting too often and potentially harming performance.
|
for example, one small animation could be causing an entire page
|
to repaint on every frame.
|
wrapping the animation in a RepaintBoundary widget limits
|
the repainting to just the animation.
|
here the progress indicator causes its container to repaint:
|
<code_start>
|
class EverythingRepaintsPage extends StatelessWidget {
|
const EverythingRepaintsPage({super.key});
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
appBar: AppBar(title: const Text('Repaint example')),
|
body: const center(
|
child: CircularProgressIndicator(),
|
),
|
);
|
}
|
}
|
<code_end>
|
wrapping the progress indicator in a RepaintBoundary causes
|
only that section of the screen to repaint:
|
<code_start>
|
class AreaRepaintsPage extends StatelessWidget {
|
const AreaRepaintsPage({super.key});
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
appBar: AppBar(title: const Text('Repaint example')),
|
body: const center(
|
child: RepaintBoundary(
|
child: CircularProgressIndicator(),
|
),
|
),
|
);
|
}
|
}
|
<code_end>
|
RepaintBoundary widgets have tradeoffs. they can help with performance,
|
but they also have an overhead of creating a new canvas,
|
which uses additional memory.
|
you can also enable this option in code:
|
<code_start>
|
import 'package:flutter/rendering.dart';
|
void highlightRepaints() {
|
debugRepaintRainbowEnabled = true;
|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
highlight oversized images
|
this option highlights images that are too large by both inverting their colors
|
and flipping them vertically:
|
the highlighted images use more memory than is required;
|
for example, a large 5mb image displayed at 100 by 100 pixels.
|
such images can cause poor performance, especially on lower-end devices
|
and when you have many images, as in a list view,
|
this performance hit can add up.
|
information about each image is printed in the debug console:
|
images are deemed too large if they use at least 128kb more than required.
|
<topic_end>
|
<topic_start>
|
fixing images
|
wherever possible, the best way to fix this problem is resizing
|
the image asset file so it’s smaller.
|
if this isn’t possible, you can use the cacheHeight and cacheWidth
|
parameters on the image constructor:
|
<code_start>
|
class ResizedImage extends StatelessWidget {
|
const ResizedImage({super.key});
|
@override
|
widget build(BuildContext context) {
|
return image.asset(
|
'dash.png',
|
cacheHeight: 213,
|
cacheWidth: 392,
|
);
|
}
|
}
|
<code_end>
|
this makes the engine decode this image at the specified size,
|
and reduces memory usage (decoding and storage is still more expensive
|
than if the image asset itself was shrunk).
|
the image is rendered to the constraints of the layout or width and height
|
regardless of these parameters.
|
this property can also be set in code:
|
<code_start>
|
void showOversizedImages() {
|
debugInvertOversizedImages = true;
|
}
|
<code_end>
|
<topic_end>
|
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