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flutter, including the core principles and concepts that form its design.
flutter is a cross-platform UI toolkit that is designed to allow code reuse
across operating systems such as iOS and android, while also allowing
applications to interface directly with underlying platform services. the goal
is to enable developers to deliver high-performance apps that feel natural on
different platforms, embracing differences where they exist while sharing as
much code as possible.
during development, flutter apps run in a VM that offers stateful hot reload of
changes without needing a full recompile. for release, flutter apps are compiled
directly to machine code, whether intel x64 or ARM instructions, or to
JavaScript if targeting the web. the framework is open source, with a permissive
BSD license, and has a thriving ecosystem of third-party packages that
supplement the core library functionality.
this overview is divided into a number of sections:
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<topic_start>
architectural layers
flutter is designed as an extensible, layered system. it exists as a series of
independent libraries that each depend on the underlying layer. no layer has
privileged access to the layer below, and every part of the framework level is
designed to be optional and replaceable.
to the underlying operating system, flutter applications are packaged in the
same way as any other native application. a platform-specific embedder provides
an entrypoint; coordinates with the underlying operating system for access to
services like rendering surfaces, accessibility, and input; and manages the
message event loop. the embedder is written in a language that is appropriate
for the platform: currently java and c++ for android, Objective-C/Objective-C++
for iOS and macOS, and c++ for windows and linux. using the embedder, flutter
code can be integrated into an existing application as a module, or the code may
be the entire content of the application. flutter includes a number of embedders
for common target platforms, but other embedders also
exist.
at the core of flutter is the flutter engine,
which is mostly written in c++ and supports
the primitives necessary to support all flutter applications.
the engine is responsible for rasterizing composited scenes
whenever a new frame needs to be painted.
it provides the low-level implementation of flutter’s core API,
including graphics (through impeller on iOS and coming to android,
and skia on other platforms) text layout,
file and network I/O, accessibility support,
plugin architecture, and a dart runtime
and compile toolchain.
the engine is exposed to the flutter framework through
dart:ui,
which wraps the underlying c++ code in dart classes. this library
exposes the lowest-level primitives, such as classes for driving input,
graphics, and text rendering subsystems.
typically, developers interact with flutter through the flutter framework,
which provides a modern, reactive framework written in the dart language. it
includes a rich set of platform, layout, and foundational libraries, composed of
a series of layers. working from the bottom to the top, we have:
the flutter framework is relatively small; many higher-level features that
developers might use are implemented as packages, including platform plugins
like camera and
webview, as well as platform-agnostic
features like characters,
http, and
animations that build upon the core dart and
flutter libraries. some of these packages come from the broader ecosystem,
covering services like in-app
payments, apple
authentication, and
animations.
the rest of this overview broadly navigates down the layers, starting with the
reactive paradigm of UI development. then, we describe how widgets are composed
together and converted into objects that can be rendered as part of an
application. we describe how flutter interoperates with other code at a platform
level, before giving a brief summary of how flutter’s web support differs from
other targets.
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<topic_start>
anatomy of an app
the following diagram gives an overview of the pieces
that make up a regular flutter app generated by flutter create.
it shows where the flutter engine sits in this stack,
highlights API boundaries, and identifies the repositories
where the individual pieces live. the legend below clarifies
some of the terminology commonly used to describe the
pieces of a flutter app.
dart app
framework (source code)
engine (source code)
embedder (source code)
runner
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<topic_start>
reactive user interfaces
on the surface, flutter is a reactive, declarative UI framework,
in which the developer provides a mapping from application state to interface
state, and the framework takes on the task of updating the interface at runtime
when the application state changes. this model is inspired by
work that came from facebook for their own react framework,
which includes a rethinking of many traditional design principles.
in most traditional UI frameworks, the user interface’s initial state is
described once and then separately updated by user code at runtime, in response
to events. one challenge of this approach is that, as the application grows in
complexity, the developer needs to be aware of how state changes cascade
throughout the entire UI. for example, consider the following UI:
there are many places where the state can be changed: the color box, the hue