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flutter, including the core principles and concepts that form its design.
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flutter is a cross-platform UI toolkit that is designed to allow code reuse
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across operating systems such as iOS and android, while also allowing
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applications to interface directly with underlying platform services. the goal
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is to enable developers to deliver high-performance apps that feel natural on
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different platforms, embracing differences where they exist while sharing as
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much code as possible.
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during development, flutter apps run in a VM that offers stateful hot reload of
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changes without needing a full recompile. for release, flutter apps are compiled
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directly to machine code, whether intel x64 or ARM instructions, or to
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JavaScript if targeting the web. the framework is open source, with a permissive
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BSD license, and has a thriving ecosystem of third-party packages that
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supplement the core library functionality.
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this overview is divided into a number of sections:
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<topic_end>
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<topic_start>
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architectural layers
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flutter is designed as an extensible, layered system. it exists as a series of
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independent libraries that each depend on the underlying layer. no layer has
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privileged access to the layer below, and every part of the framework level is
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designed to be optional and replaceable.
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to the underlying operating system, flutter applications are packaged in the
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same way as any other native application. a platform-specific embedder provides
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an entrypoint; coordinates with the underlying operating system for access to
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services like rendering surfaces, accessibility, and input; and manages the
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message event loop. the embedder is written in a language that is appropriate
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for the platform: currently java and c++ for android, Objective-C/Objective-C++
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for iOS and macOS, and c++ for windows and linux. using the embedder, flutter
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code can be integrated into an existing application as a module, or the code may
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be the entire content of the application. flutter includes a number of embedders
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for common target platforms, but other embedders also
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exist.
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at the core of flutter is the flutter engine,
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which is mostly written in c++ and supports
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the primitives necessary to support all flutter applications.
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the engine is responsible for rasterizing composited scenes
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whenever a new frame needs to be painted.
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it provides the low-level implementation of flutter’s core API,
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including graphics (through impeller on iOS and coming to android,
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and skia on other platforms) text layout,
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file and network I/O, accessibility support,
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plugin architecture, and a dart runtime
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and compile toolchain.
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the engine is exposed to the flutter framework through
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dart:ui,
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which wraps the underlying c++ code in dart classes. this library
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exposes the lowest-level primitives, such as classes for driving input,
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graphics, and text rendering subsystems.
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typically, developers interact with flutter through the flutter framework,
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which provides a modern, reactive framework written in the dart language. it
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includes a rich set of platform, layout, and foundational libraries, composed of
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a series of layers. working from the bottom to the top, we have:
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the flutter framework is relatively small; many higher-level features that
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developers might use are implemented as packages, including platform plugins
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like camera and
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webview, as well as platform-agnostic
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features like characters,
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http, and
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animations that build upon the core dart and
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flutter libraries. some of these packages come from the broader ecosystem,
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covering services like in-app
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payments, apple
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authentication, and
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animations.
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the rest of this overview broadly navigates down the layers, starting with the
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reactive paradigm of UI development. then, we describe how widgets are composed
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together and converted into objects that can be rendered as part of an
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application. we describe how flutter interoperates with other code at a platform
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level, before giving a brief summary of how flutter’s web support differs from
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other targets.
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<topic_end>
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<topic_start>
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anatomy of an app
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the following diagram gives an overview of the pieces
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that make up a regular flutter app generated by flutter create.
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it shows where the flutter engine sits in this stack,
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highlights API boundaries, and identifies the repositories
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where the individual pieces live. the legend below clarifies
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some of the terminology commonly used to describe the
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pieces of a flutter app.
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dart app
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framework (source code)
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engine (source code)
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embedder (source code)
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runner
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<topic_end>
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<topic_start>
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reactive user interfaces
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on the surface, flutter is a reactive, declarative UI framework,
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in which the developer provides a mapping from application state to interface
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state, and the framework takes on the task of updating the interface at runtime
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when the application state changes. this model is inspired by
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work that came from facebook for their own react framework,
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which includes a rethinking of many traditional design principles.
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in most traditional UI frameworks, the user interface’s initial state is
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described once and then separately updated by user code at runtime, in response
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to events. one challenge of this approach is that, as the application grows in
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complexity, the developer needs to be aware of how state changes cascade
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throughout the entire UI. for example, consider the following UI:
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there are many places where the state can be changed: the color box, the hue
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