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accessibility. in each of these cases, the corresponding vocabulary ends up |
being large: there are hundreds of widgets and render objects, and dozens of |
animation and tween types. |
the class hierarchy is deliberately shallow and broad to maximize the possible |
number of combinations, focusing on small, composable widgets that each do one |
thing well. core features are abstract, with even basic features like padding |
and alignment being implemented as separate components rather than being built |
into the core. (this also contrasts with more traditional APIs where features |
like padding are built in to the common core of every layout component.) so, for |
example, to center a widget, rather than adjusting a notional align property, |
you wrap it in a center |
widget. |
there are widgets for padding, alignment, rows, columns, and grids. these layout |
widgets do not have a visual representation of their own. instead, their sole |
purpose is to control some aspect of another widget’s layout. flutter also |
includes utility widgets that take advantage of this compositional approach. |
for example, container, a |
commonly used widget, is made up of several widgets responsible for layout, |
painting, positioning, and sizing. specifically, container is made up of the |
LimitedBox, |
ConstrainedBox, |
align, |
padding, |
DecoratedBox, and |
transform widgets, as you |
can see by reading its source code. a defining characteristic of flutter is that |
you can drill down into the source for any widget and examine it. so, rather |
than subclassing container to produce a customized effect, you can compose it |
and other widgets in novel ways, or just create a new widget using |
container as inspiration. |
<topic_end> |
<topic_start> |
building widgets |
as mentioned earlier, you determine the visual representation of a widget by |
overriding the |
build() function to |
return a new element tree. this tree represents the widget’s part of the user |
interface in more concrete terms. for example, a toolbar widget might have a |
build function that returns a horizontal |
layout of some |
text and |
various |
buttons. as needed, |
the framework recursively asks each widget to build until the tree is entirely |
described by concrete renderable |
objects. the |
framework then stitches together the renderable objects into a renderable object |
tree. |
a widget’s build function should be free of side effects. whenever the function |
is asked to build, the widget should return a new tree of widgets1, regardless of what the widget previously returned. the |
framework does the heavy lifting work to determine which build methods need to |
be called based on the render object tree (described in more detail later). more |
information about this process can be found in the inside flutter |
topic. |
on each rendered frame, flutter can recreate just the parts of the UI where the |
state has changed by calling that widget’s build() method. therefore it is |
important that build methods should return quickly, and heavy computational work |
should be done in some asynchronous manner and then stored as part of the state |
to be used by a build method. |
while relatively naïve in approach, this automated comparison is quite |
effective, enabling high-performance, interactive apps. and, the design of the |
build function simplifies your code by focusing on declaring what a widget is |
made of, rather than the complexities of updating the user interface from one |
state to another. |
<topic_end> |
<topic_start> |
widget state |
the framework introduces two major classes of widget: stateful and stateless |
widgets. |
many widgets have no mutable state: they don’t have any properties that change |
over time (for example, an icon or a label). these widgets subclass |
StatelessWidget. |
however, if the unique characteristics of a widget need to change based on user |
interaction or other factors, that widget is stateful. for example, if a |
widget has a counter that increments whenever the user taps a button, then the |
value of the counter is the state for that widget. when that value changes, the |
widget needs to be rebuilt to update its part of the UI. these widgets subclass |
StatefulWidget, and |
(because the widget itself is immutable) they store mutable state in a separate |
class that subclasses state. |
StatefulWidgets don’t have a build method; instead, their user interface is |
built through their state object. |
whenever you mutate a state object (for example, by incrementing the counter), |
you must call setState() |
to signal the framework to update the user interface by calling the state’s |
build method again. |
having separate state and widget objects lets other widgets treat both stateless |
and stateful widgets in exactly the same way, without being concerned about |
losing state. instead of needing to hold on to a child to preserve its state, |
the parent can create a new instance of the child at any time without losing the |
child’s persistent state. the framework does all the work of finding and reusing |
existing state objects when appropriate. |
<topic_end> |
<topic_start> |
state management |
so, if many widgets can contain state, how is state managed and passed around |
the system? |
as with any other class, you can use a constructor in a widget to initialize its |
data, so a build() method can ensure that any child widget is instantiated |
with the data it needs: |
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