text stringlengths 1 372 |
|---|
you should break deeply nested widgets into |
functions that return the widget or smaller classes. |
creating separate functions |
and widgets allows you to reuse the components within the app. |
<topic_end> |
<topic_start> |
how do i create reusable components? |
in react native, you would define a class to create a |
reusable component and then use props methods to set |
or return properties and values of the selected elements. |
in the example below, the CustomCard class is defined |
and then used inside a parent class. |
in flutter, define a class to create a custom widget and then reuse the |
widget. you can also define and call a function that returns a |
reusable widget as shown in the build function in the following example. |
<code_start> |
/// flutter |
class CustomCard extends StatelessWidget { |
const CustomCard({ |
super.key, |
required this.index, |
required this.onPress, |
}); |
final int index; |
final void function() onPress; |
@override |
widget build(BuildContext context) { |
return card( |
child: column( |
children: <widget>[ |
Text('Card $index'), |
TextButton( |
onPressed: onPress, |
child: const Text('Press'), |
), |
], |
), |
); |
} |
} |
class UseCard extends StatelessWidget { |
const UseCard({super.key, required this.index}); |
final int index; |
@override |
widget build(BuildContext context) { |
/// usage |
return CustomCard( |
index: index, |
onPress: () { |
print('Card $index'); |
}, |
); |
} |
} |
<code_end> |
in the previous example, the constructor for the CustomCard |
class uses dart’s curly brace syntax { } to indicate named parameters. |
to require these fields, either remove the curly braces from |
the constructor, or add required to the constructor. |
the following screenshots show an example of the reusable |
CustomCard class. |
<topic_end> |
<topic_start> |
project structure and resources |
<topic_end> |
<topic_start> |
where do i start writing the code? |
start with the lib/main.dart file. |
it’s autogenerated when you create a flutter app. |
<code_start> |
// dart |
void main() { |
print('Hello, this is the main function.'); |
} |
<code_end> |
in flutter, the entry point file is |
{project_name}/lib/main.dart and execution |
starts from the main function. |
<topic_end> |
<topic_start> |
how are files structured in a flutter app? |
when you create a new flutter project, |
it builds the following directory structure. |
you can customize it later, but this is where you start. |
<topic_end> |
<topic_start> |
where do i put my resources and assets and how do i use them? |
a flutter resource or asset is a file that is bundled and deployed |
with your app and is accessible at runtime. |
flutter apps can include the following asset types: |
flutter uses the pubspec.yaml file, |
located at the root of your project, to |
identify assets required by an app. |
the assets subsection specifies files that should be included with the app. |
each asset is identified by an explicit path |
relative to the pubspec.yaml file, where the asset file is located. |
the order in which the assets are declared does not matter. |
the actual directory used (assets in this case) does not matter. |
however, while assets can be placed in any app directory, it’s a |
best practice to place them in the assets directory. |
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