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you should break deeply nested widgets into
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functions that return the widget or smaller classes.
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creating separate functions
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and widgets allows you to reuse the components within the app.
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<topic_end>
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<topic_start>
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how do i create reusable components?
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in react native, you would define a class to create a
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reusable component and then use props methods to set
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or return properties and values of the selected elements.
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in the example below, the CustomCard class is defined
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and then used inside a parent class.
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in flutter, define a class to create a custom widget and then reuse the
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widget. you can also define and call a function that returns a
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reusable widget as shown in the build function in the following example.
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<code_start>
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/// flutter
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class CustomCard extends StatelessWidget {
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const CustomCard({
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super.key,
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required this.index,
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required this.onPress,
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});
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final int index;
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final void function() onPress;
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@override
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widget build(BuildContext context) {
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return card(
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child: column(
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children: <widget>[
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Text('Card $index'),
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TextButton(
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onPressed: onPress,
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child: const Text('Press'),
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),
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],
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),
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);
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}
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}
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class UseCard extends StatelessWidget {
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const UseCard({super.key, required this.index});
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final int index;
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@override
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widget build(BuildContext context) {
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/// usage
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return CustomCard(
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index: index,
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onPress: () {
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print('Card $index');
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},
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);
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}
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}
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<code_end>
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in the previous example, the constructor for the CustomCard
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class uses dart’s curly brace syntax { } to indicate named parameters.
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to require these fields, either remove the curly braces from
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the constructor, or add required to the constructor.
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the following screenshots show an example of the reusable
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CustomCard class.
|
<topic_end>
|
<topic_start>
|
project structure and resources
|
<topic_end>
|
<topic_start>
|
where do i start writing the code?
|
start with the lib/main.dart file.
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it’s autogenerated when you create a flutter app.
|
<code_start>
|
// dart
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void main() {
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print('Hello, this is the main function.');
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}
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<code_end>
|
in flutter, the entry point file is
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{project_name}/lib/main.dart and execution
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starts from the main function.
|
<topic_end>
|
<topic_start>
|
how are files structured in a flutter app?
|
when you create a new flutter project,
|
it builds the following directory structure.
|
you can customize it later, but this is where you start.
|
<topic_end>
|
<topic_start>
|
where do i put my resources and assets and how do i use them?
|
a flutter resource or asset is a file that is bundled and deployed
|
with your app and is accessible at runtime.
|
flutter apps can include the following asset types:
|
flutter uses the pubspec.yaml file,
|
located at the root of your project, to
|
identify assets required by an app.
|
the assets subsection specifies files that should be included with the app.
|
each asset is identified by an explicit path
|
relative to the pubspec.yaml file, where the asset file is located.
|
the order in which the assets are declared does not matter.
|
the actual directory used (assets in this case) does not matter.
|
however, while assets can be placed in any app directory, it’s a
|
best practice to place them in the assets directory.
|
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