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the flutter framework (along with any code you write) is compiled to JavaScript. |
it’s also worthy to note that dart has very few language semantic differences |
across all its modes (jit versus AOT, native versus web compilation), and most |
developers will never write a line of code that runs into such a difference. |
during development time, flutter web uses |
dartdevc, a compiler that supports |
incremental compilation and therefore allows hot restart (although not currently |
hot reload) for apps. conversely, when you are ready to create a production app |
for the web, dart2js, dart’s |
highly-optimized production JavaScript compiler is used, packaging the flutter |
core and framework along with your application into a minified source file that |
can be deployed to any web server. code can be offered in a single file or split |
into multiple files through deferred imports. |
<topic_end> |
<topic_start> |
further information |
for those interested in more information about the internals of flutter, the |
inside flutter whitepaper |
provides a useful guide to the framework’s design philosophy. |
footnotes: |
1 while the build function returns a fresh tree, |
you only need to return something different if there’s some new |
configuration to incorporate. if the configuration is in fact the same, you can |
just return the same widget. |
2 this is a slight simplification for ease of |
reading. in practice, the tree might be more complex. |
3 there are some limitations with this approach, for |
example, transparency doesn’t composite the same way for a platform view as it |
would for other flutter widgets. |
4 one example is shadows, which have to be |
approximated with DOM-equivalent primitives at the cost of some fidelity. |
<topic_end> |
<topic_start> |
inside flutter |
this document describes the inner workings of the flutter toolkit that make |
flutter’s API possible. because flutter widgets are built using aggressive |
composition, user interfaces built with flutter have a large number of |
widgets. to support this workload, flutter uses sublinear algorithms for |
layout and building widgets as well as data structures that make tree |
surgery efficient and that have a number of constant-factor optimizations. |
with some additional details, this design also makes it easy for developers |
to create infinite scrolling lists using callbacks that build exactly those |
widgets that are visible to the user. |
<topic_end> |
<topic_start> |
aggressive composability |
one of the most distinctive aspects of flutter is its aggressive |
composability. widgets are built by composing other widgets, |
which are themselves built out of progressively more basic widgets. |
for example, padding is a widget rather than a property of other widgets. |
as a result, user interfaces built with flutter consist of many, |
many widgets. |
the widget building recursion bottoms out in RenderObjectWidgets, |
which are widgets that create nodes in the underlying render tree. |
the render tree is a data structure that stores the geometry of the user |
interface, which is computed during layout and used during painting and |
hit testing. most flutter developers do not author render objects directly |
but instead manipulate the render tree using widgets. |
in order to support aggressive composability at the widget layer, |
flutter uses a number of efficient algorithms and optimizations at |
both the widget and render tree layers, which are described in the |
following subsections. |
<topic_end> |
<topic_start> |
sublinear layout |
with a large number of widgets and render objects, the key to good |
performance is efficient algorithms. of paramount importance is the |
performance of layout, which is the algorithm that determines the |
geometry (for example, the size and position) of the render objects. |
some other toolkits use layout algorithms that are O(N²) or worse |
(for example, fixed-point iteration in some constraint domain). |
flutter aims for linear performance for initial layout, and sublinear |
layout performance in the common case of subsequently updating an |
existing layout. typically, the amount of time spent in layout should |
scale more slowly than the number of render objects. |
flutter performs one layout per frame, and the layout algorithm works |
in a single pass. constraints are passed down the tree by parent |
objects calling the layout method on each of their children. |
the children recursively perform their own layout and then return |
geometry up the tree by returning from their layout method. importantly, |
once a render object has returned from its layout method, that render |
object will not be visited again1 |
until the layout for the next frame. this approach combines what might |
otherwise be separate measure and layout passes into a single pass and, |
as a result, each render object is visited at most |
twice2 during layout: once on the way |
down the tree, and once on the way up the tree. |
flutter has several specializations of this general protocol. |
the most common specialization is RenderBox, which operates in |
two-dimensional, cartesian coordinates. in box layout, the constraints |
are a min and max width and a min and max height. during layout, |
the child determines its geometry by choosing a size within these bounds. |
after the child returns from layout, the parent decides the child’s |
position in the parent’s coordinate system3. |
note that the child’s layout cannot depend on its position, |
as the position is not determined until after the child |
returns from the layout. as a result, the parent is free to reposition |
the child without needing to recompute its layout. |
more generally, during layout, the only information that flows from |
parent to child are the constraints and the only information that |
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