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stringlengths 1
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const MyApp({super.key});
|
@override
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widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'flutter demo',
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home: MyHomePage(title: 'flutter demo home page'),
|
);
|
}
|
}
|
<code_end>
|
from here, your actual first page is another widget,
|
in which you create your state.
|
a stateful widget, such as MyHomePage below, consists of two parts.
|
the first part, which is itself immutable, creates a state object
|
that holds the state of the object. the state object persists over
|
the life of the widget.
|
<code_start>
|
class MyHomePage extends StatefulWidget {
|
const MyHomePage({super.key, required this.title});
|
final string title;
|
@override
|
State<MyHomePage> createState() => _MyHomePageState();
|
}
|
<code_end>
|
the state object implements the build() method for the stateful widget.
|
when the state of the widget tree changes, call setState(),
|
which triggers a build of that portion of the UI.
|
make sure to call setState() only when necessary,
|
and only on the part of the widget tree that has changed,
|
or it can result in poor UI performance.
|
<code_start>
|
class _MyHomePageState extends State<MyHomePage> {
|
int _counter = 0;
|
void _incrementCounter() {
|
setState(() {
|
_counter++;
|
});
|
}
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
appBar: AppBar(
|
// take the value from the MyHomePage object that was created by
|
// the app.build method, and use it to set the appbar title.
|
title: text(widget.title),
|
),
|
body: center(
|
// center is a layout widget. it takes a single child and positions it
|
// in the middle of the parent.
|
child: column(
|
mainAxisAlignment: MainAxisAlignment.center,
|
children: <widget>[
|
const text(
|
'you have pushed the button this many times:',
|
),
|
text(
|
'$_counter',
|
style: Theme.of(context).textTheme.headlineMedium,
|
),
|
],
|
),
|
),
|
floatingActionButton: FloatingActionButton(
|
onPressed: _incrementCounter,
|
tooltip: 'increment',
|
child: const Icon(Icons.add),
|
),
|
);
|
}
|
}
|
<code_end>
|
in flutter, the UI (also known as widget tree), is immutable,
|
meaning you can’t change its state once it’s built.
|
you change fields in your state class, then call setState()
|
to rebuild the entire widget tree again.
|
this way of generating UI is different from Xamarin.Forms,
|
but there are many benefits to this approach.
|
<topic_end>
|
<topic_start>
|
views
|
<topic_end>
|
<topic_start>
|
what is the equivalent of a page or element in flutter?
|
how is react-style, or declarative, programming different from the
|
traditional imperative style?
|
for a comparison, see introduction to declarative UI.
|
ContentPage, TabbedPage, FlyoutPage are all types of pages
|
you might use in a Xamarin.Forms application.
|
these pages would then hold elements to display the various controls.
|
in Xamarin.Forms an entry or button are examples of an element.
|
in flutter, almost everything is a widget.
|
a page, called a route in flutter, is a widget.
|
buttons, progress bars, and animation controllers are all widgets.
|
when building a route, you create a widget tree.
|
flutter includes the material components library.
|
these are widgets that implement the material design guidelines.
|
material design is a flexible design system
|
optimized for all platforms, including iOS.
|
but flutter is flexible and expressive enough
|
to implement any design language.
|
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