text stringlengths 1 372 |
|---|
const MyApp({super.key}); |
@override |
widget build(BuildContext context) { |
return const MaterialApp( |
title: 'flutter demo', |
home: MyHomePage(title: 'flutter demo home page'), |
); |
} |
} |
<code_end> |
from here, your actual first page is another widget, |
in which you create your state. |
a stateful widget, such as MyHomePage below, consists of two parts. |
the first part, which is itself immutable, creates a state object |
that holds the state of the object. the state object persists over |
the life of the widget. |
<code_start> |
class MyHomePage extends StatefulWidget { |
const MyHomePage({super.key, required this.title}); |
final string title; |
@override |
State<MyHomePage> createState() => _MyHomePageState(); |
} |
<code_end> |
the state object implements the build() method for the stateful widget. |
when the state of the widget tree changes, call setState(), |
which triggers a build of that portion of the UI. |
make sure to call setState() only when necessary, |
and only on the part of the widget tree that has changed, |
or it can result in poor UI performance. |
<code_start> |
class _MyHomePageState extends State<MyHomePage> { |
int _counter = 0; |
void _incrementCounter() { |
setState(() { |
_counter++; |
}); |
} |
@override |
widget build(BuildContext context) { |
return scaffold( |
appBar: AppBar( |
// take the value from the MyHomePage object that was created by |
// the app.build method, and use it to set the appbar title. |
title: text(widget.title), |
), |
body: center( |
// center is a layout widget. it takes a single child and positions it |
// in the middle of the parent. |
child: column( |
mainAxisAlignment: MainAxisAlignment.center, |
children: <widget>[ |
const text( |
'you have pushed the button this many times:', |
), |
text( |
'$_counter', |
style: Theme.of(context).textTheme.headlineMedium, |
), |
], |
), |
), |
floatingActionButton: FloatingActionButton( |
onPressed: _incrementCounter, |
tooltip: 'increment', |
child: const Icon(Icons.add), |
), |
); |
} |
} |
<code_end> |
in flutter, the UI (also known as widget tree), is immutable, |
meaning you can’t change its state once it’s built. |
you change fields in your state class, then call setState() |
to rebuild the entire widget tree again. |
this way of generating UI is different from Xamarin.Forms, |
but there are many benefits to this approach. |
<topic_end> |
<topic_start> |
views |
<topic_end> |
<topic_start> |
what is the equivalent of a page or element in flutter? |
how is react-style, or declarative, programming different from the |
traditional imperative style? |
for a comparison, see introduction to declarative UI. |
ContentPage, TabbedPage, FlyoutPage are all types of pages |
you might use in a Xamarin.Forms application. |
these pages would then hold elements to display the various controls. |
in Xamarin.Forms an entry or button are examples of an element. |
in flutter, almost everything is a widget. |
a page, called a route in flutter, is a widget. |
buttons, progress bars, and animation controllers are all widgets. |
when building a route, you create a widget tree. |
flutter includes the material components library. |
these are widgets that implement the material design guidelines. |
material design is a flexible design system |
optimized for all platforms, including iOS. |
but flutter is flexible and expressive enough |
to implement any design language. |
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