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in Xamarin.Forms, most developers write layouts in XAML,
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though sometimes in c#.
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in flutter, you write your layouts with a widget tree in code.
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the following example shows how to display a simple widget with padding:
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<code_start>
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@override
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widget build(BuildContext context) {
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return scaffold(
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appBar: AppBar(title: const Text('Sample app')),
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body: center(
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child: ElevatedButton(
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style: ElevatedButton.styleFrom(
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padding: const EdgeInsets.only(left: 20, right: 30),
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),
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onPressed: () {},
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child: const Text('Hello'),
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),
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),
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);
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}
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<code_end>
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you can view the layouts that flutter has to offer in the
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widget catalog.
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<topic_end>
|
<topic_start>
|
how do i add or remove an element from my layout?
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in Xamarin.Forms, you had to remove or add an element in code.
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this involved either setting the content property or calling
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add() or remove() if it was a list.
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in flutter, because widgets are immutable there is no direct equivalent.
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instead, you can pass a function to the parent that returns a widget,
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and control that child’s creation with a boolean flag.
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the following example shows how to toggle between two widgets
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when the user clicks the FloatingActionButton:
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<code_start>
|
class SampleApp extends StatelessWidget {
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/// this widget is the root of your application.
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const SampleApp({super.key});
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@override
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widget build(BuildContext context) {
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return const MaterialApp(
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title: 'sample app',
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home: SampleAppPage(),
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);
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}
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}
|
class SampleAppPage extends StatefulWidget {
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const SampleAppPage({super.key});
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@override
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State<SampleAppPage> createState() => _SampleAppPageState();
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}
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class _SampleAppPageState extends State<SampleAppPage> {
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/// default value for toggle
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bool toggle = true;
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void _toggle() {
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setState(() {
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toggle = !toggle;
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});
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}
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widget _getToggleChild() {
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if (toggle) {
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return const Text('Toggle one');
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}
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return CupertinoButton(
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onPressed: () {},
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child: const Text('Toggle two'),
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);
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}
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
appBar: AppBar(title: const Text('Sample app')),
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body: center(child: _getToggleChild()),
|
floatingActionButton: FloatingActionButton(
|
onPressed: _toggle,
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tooltip: 'update text',
|
child: const Icon(Icons.update),
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),
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);
|
}
|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
how do i animate a widget?
|
in Xamarin.Forms, you create simple animations using ViewExtensions that
|
include methods such as FadeTo and TranslateTo.
|
you would use these methods on a view
|
to perform the required animations.
|
then in code behind, or a behavior, this would fade in the image,
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over a 1-second period.
|
in flutter, you animate widgets using the animation library
|
by wrapping widgets inside an animated widget.
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use an AnimationController, which is an animation<double>
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that can pause, seek, stop and reverse the animation.
|
it requires a ticker that signals when vsync happens,
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and produces a linear interpolation between 0 and 1
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on each frame while it’s running.
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you then create one or moreAnimations and attach them to the controller.
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for example, you might use CurvedAnimation
|
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