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to implement an animation along an interpolated curve.
|
in this sense, the controller is the “master” source of the animation progress
|
and the CurvedAnimation computes the curve
|
that replaces the controller’s default linear motion.
|
like widgets, animations in flutter work with composition.
|
when building the widget tree, you assign the animation
|
to an animated property of a widget,
|
such as the opacity of a FadeTransition,
|
and tell the controller to start the animation.
|
the following example shows how to write a FadeTransition that fades
|
the widget into a logo when you press the FloatingActionButton:
|
<code_start>
|
import 'package:flutter/material.dart';
|
void main() {
|
runApp(const FadeAppTest());
|
}
|
class FadeAppTest extends StatelessWidget {
|
/// this widget is the root of your application.
|
const FadeAppTest({super.key});
|
@override
|
widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'fade demo',
|
home: MyFadeTest(title: 'fade demo'),
|
);
|
}
|
}
|
class MyFadeTest extends StatefulWidget {
|
const MyFadeTest({super.key, required this.title});
|
final string title;
|
@override
|
State<MyFadeTest> createState() => _MyFadeTest();
|
}
|
class _MyFadeTest extends State<MyFadeTest> with TickerProviderStateMixin {
|
late final AnimationController controller;
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late final CurvedAnimation curve;
|
@override
|
void initState() {
|
super.initState();
|
controller = AnimationController(
|
duration: const duration(milliseconds: 2000),
|
vsync: this,
|
);
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curve = CurvedAnimation(
|
parent: controller,
|
curve: Curves.easeIn,
|
);
|
}
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
appBar: AppBar(title: text(widget.title)),
|
body: center(
|
child: FadeTransition(
|
opacity: curve,
|
child: const FlutterLogo(size: 100),
|
),
|
),
|
floatingActionButton: FloatingActionButton(
|
onPressed: () {
|
controller.forward();
|
},
|
tooltip: 'fade',
|
child: const Icon(Icons.brush),
|
),
|
);
|
}
|
}
|
<code_end>
|
for more information, see animation & motion widgets,
|
the animations tutorial, and the animations overview.
|
<topic_end>
|
<topic_start>
|
how do i draw/paint on the screen?
|
Xamarin.Forms never had a built-in way to draw directly on the screen.
|
many would use SkiaSharp, if they needed a custom image drawn.
|
in flutter, you have direct access to the skia canvas
|
and can easily draw on screen.
|
flutter has two classes that help you draw to the canvas: CustomPaint
|
and CustomPainter, the latter of which implements your algorithm to draw to
|
the canvas.
|
to learn how to implement a signature painter in flutter,
|
see collin’s answer on custom paint.
|
<code_start>
|
import 'package:flutter/material.dart';
|
void main() {
|
runApp(const MaterialApp(home: DemoApp()));
|
}
|
class DemoApp extends StatelessWidget {
|
const DemoApp({super.key});
|
@override
|
widget build(BuildContext context) => const scaffold(body: signature());
|
}
|
class signature extends StatefulWidget {
|
const signature({super.key});
|
@override
|
SignatureState createState() => SignatureState();
|
}
|
class SignatureState extends State<Signature> {
|
List<Offset?> _points = <offset?>[];
|
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