text
stringlengths 1
372
|
|---|
debugging
|
<topic_end>
|
<topic_start>
|
what tools can i use to debug my app in flutter?
|
use the DevTools suite for debugging flutter or dart apps.
|
DevTools includes support for profiling, examining the heap,
|
inspecting the widget tree, logging diagnostics, debugging,
|
observing executed lines of code,
|
debugging memory leaks and memory fragmentation.
|
for more information, see the DevTools documentation.
|
<topic_end>
|
<topic_start>
|
notifications
|
<topic_end>
|
<topic_start>
|
how do i set up push notifications?
|
in android, you use firebase cloud messaging to set up
|
push notifications for your app.
|
in flutter, access this functionality using the
|
firebase_messaging plugin.
|
for more information on using the firebase cloud messaging API, see the
|
firebase_messaging plugin documentation.
|
<topic_end>
|
<topic_start>
|
introduction to declarative UI
|
this introduction describes the conceptual difference between the
|
declarative style used by flutter, and the imperative style used by
|
many other UI frameworks.
|
<topic_end>
|
<topic_start>
|
why a declarative UI?
|
frameworks from win32 to web to android and iOS typically use an imperative
|
style of UI programming. this might be the style you’re most familiar
|
with—where you manually construct a full-functioned UI entity,
|
such as a UIView or equivalent, and later mutate it using methods and
|
setters when the UI changes.
|
in order to lighten the burden on developers from having to program how to
|
transition between various UI states, flutter, by contrast,
|
lets the developer describe the current UI state and leaves the
|
transitioning to the framework.
|
this, however, requires a slight shift in thinking for how to manipulate UI.
|
<topic_end>
|
<topic_start>
|
how to change UI in a declarative framework
|
consider a simplified example below:
|
in the imperative style, you would typically go to ViewB’s owner
|
and retrieve the instance b using selectors or with findViewById or similar,
|
and invoke mutations on it (and implicitly invalidate it). for example:
|
you might also need to replicate this configuration in the constructor of
|
ViewB since the source of truth for the UI might outlive instance b itself.
|
in the declarative style, view configurations (such as flutter’s widgets)
|
are immutable and are only lightweight “blueprints”. to change the UI,
|
a widget triggers a rebuild on itself (most commonly by calling setState()
|
on StatefulWidgets in flutter) and constructs a new widget subtree.
|
<code_start>
|
// declarative style
|
return ViewB(
|
color: red,
|
child: const ViewC(),
|
);
|
<code_end>
|
here, rather than mutating an old instance b when the UI changes,
|
flutter constructs new widget instances. the framework manages many of the
|
responsibilities of a traditional UI object (such as maintaining the
|
state of the layout) behind the scenes with RenderObjects.
|
RenderObjects persist between frames and flutter’s lightweight widgets
|
tell the framework to mutate the RenderObjects between states.
|
the flutter framework handles the rest.
|
<topic_end>
|
<topic_start>
|
flutter concurrency for swift developers
|
both dart and swift support concurrent programming.
|
this guide should help you understand how
|
concurrency works in dart and how it compares to swift.
|
with this understanding, you can create
|
high-performing iOS apps.
|
when developing in the apple ecosystem,
|
some tasks might take a long time to complete.
|
these tasks include fetching or processing large amounts of data.
|
iOS developers typically use grand central dispatch (gcd)
|
to schedule tasks using a shared thread pool.
|
with GCD, developers add tasks to dispatch queues
|
and GCD decides on which thread to execute them.
|
but, GCD spins up threads to
|
handle remaining work items.
|
this means you can end up with a large number of threads
|
and the system can become over committed.
|
with swift, the structured concurrency model reduced the number
|
of threads and context switches.
|
now, each core has only one thread.
|
dart has a single-threaded execution model,
|
with support for isolates, an event loop, and asynchronous code.
|
an isolate is dart’s implementation of a lightweight thread.
|
unless you spawn an isolate, your dart code runs in the
|
main UI thread driven by an event loop.
|
flutter’s event loop is
|
equivalent to the iOS main loop—in other words,
|
the looper attached to the main thread.
|
dart’s single-threaded model doesn’t mean
|
you are required to run everything
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.