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debugging |
<topic_end> |
<topic_start> |
what tools can i use to debug my app in flutter? |
use the DevTools suite for debugging flutter or dart apps. |
DevTools includes support for profiling, examining the heap, |
inspecting the widget tree, logging diagnostics, debugging, |
observing executed lines of code, |
debugging memory leaks and memory fragmentation. |
for more information, see the DevTools documentation. |
<topic_end> |
<topic_start> |
notifications |
<topic_end> |
<topic_start> |
how do i set up push notifications? |
in android, you use firebase cloud messaging to set up |
push notifications for your app. |
in flutter, access this functionality using the |
firebase_messaging plugin. |
for more information on using the firebase cloud messaging API, see the |
firebase_messaging plugin documentation. |
<topic_end> |
<topic_start> |
introduction to declarative UI |
this introduction describes the conceptual difference between the |
declarative style used by flutter, and the imperative style used by |
many other UI frameworks. |
<topic_end> |
<topic_start> |
why a declarative UI? |
frameworks from win32 to web to android and iOS typically use an imperative |
style of UI programming. this might be the style you’re most familiar |
with—where you manually construct a full-functioned UI entity, |
such as a UIView or equivalent, and later mutate it using methods and |
setters when the UI changes. |
in order to lighten the burden on developers from having to program how to |
transition between various UI states, flutter, by contrast, |
lets the developer describe the current UI state and leaves the |
transitioning to the framework. |
this, however, requires a slight shift in thinking for how to manipulate UI. |
<topic_end> |
<topic_start> |
how to change UI in a declarative framework |
consider a simplified example below: |
in the imperative style, you would typically go to ViewB’s owner |
and retrieve the instance b using selectors or with findViewById or similar, |
and invoke mutations on it (and implicitly invalidate it). for example: |
you might also need to replicate this configuration in the constructor of |
ViewB since the source of truth for the UI might outlive instance b itself. |
in the declarative style, view configurations (such as flutter’s widgets) |
are immutable and are only lightweight “blueprints”. to change the UI, |
a widget triggers a rebuild on itself (most commonly by calling setState() |
on StatefulWidgets in flutter) and constructs a new widget subtree. |
<code_start> |
// declarative style |
return ViewB( |
color: red, |
child: const ViewC(), |
); |
<code_end> |
here, rather than mutating an old instance b when the UI changes, |
flutter constructs new widget instances. the framework manages many of the |
responsibilities of a traditional UI object (such as maintaining the |
state of the layout) behind the scenes with RenderObjects. |
RenderObjects persist between frames and flutter’s lightweight widgets |
tell the framework to mutate the RenderObjects between states. |
the flutter framework handles the rest. |
<topic_end> |
<topic_start> |
flutter concurrency for swift developers |
both dart and swift support concurrent programming. |
this guide should help you understand how |
concurrency works in dart and how it compares to swift. |
with this understanding, you can create |
high-performing iOS apps. |
when developing in the apple ecosystem, |
some tasks might take a long time to complete. |
these tasks include fetching or processing large amounts of data. |
iOS developers typically use grand central dispatch (gcd) |
to schedule tasks using a shared thread pool. |
with GCD, developers add tasks to dispatch queues |
and GCD decides on which thread to execute them. |
but, GCD spins up threads to |
handle remaining work items. |
this means you can end up with a large number of threads |
and the system can become over committed. |
with swift, the structured concurrency model reduced the number |
of threads and context switches. |
now, each core has only one thread. |
dart has a single-threaded execution model, |
with support for isolates, an event loop, and asynchronous code. |
an isolate is dart’s implementation of a lightweight thread. |
unless you spawn an isolate, your dart code runs in the |
main UI thread driven by an event loop. |
flutter’s event loop is |
equivalent to the iOS main loop—in other words, |
the looper attached to the main thread. |
dart’s single-threaded model doesn’t mean |
you are required to run everything |
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