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as a blocking operation that causes the UI to freeze.
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instead, use the asynchronous
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features that the dart language provides,
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such as async/await.
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<topic_end>
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<topic_start>
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asynchronous programming
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an asynchronous operation allows other operations
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to execute before it completes.
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both dart and swift support asynchronous functions
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using the async and await keywords.
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in both cases, async marks that a function
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performs asynchronous work,
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and await tells the system to await a result
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from function. this means that the dart VM could
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suspend the function, if necessary.
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for more details on asynchronous programming, check out
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concurrency in dart.
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<topic_end>
|
<topic_start>
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leveraging the main thread/isolate
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for apple operating systems, the primary (also called the main)
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thread is where the application begins running.
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rendering the user interface always happens on the main thread.
|
one difference between swift and dart is that
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swift might use different threads for different tasks,
|
and swift doesn’t guarantee which thread is used.
|
so, when dispatching UI updates in swift,
|
you might need to ensure that the work occurs on the main thread.
|
say you want to write a function that fetches the
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weather asynchronously and
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displays the results.
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in GCD, to manually dispatch a process to the main thread,
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you might do something like the following.
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first, define the weather enum:
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next, define the view model and mark it as an ObservableObject
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so that it can return a value of type weather?.
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use GCD create to a DispatchQueue to
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send the work to the pool of threads
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finally, display the results:
|
more recently, swift introduced actors to support
|
synchronization for shared, mutable state.
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to ensure that work is performed on the main thread,
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define a view model class that is marked as a @mainactor,
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with a load() function that internally calls an
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asynchronous function using task.
|
next, define the view model as a state object using @stateobject,
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with a load() function that can be called by the view model:
|
in dart, all work runs on the main isolate by default.
|
to implement the same example in dart,
|
first, create the weather enum:
|
<code_start>
|
enum weather {
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rainy,
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windy,
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sunny,
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}
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<code_end>
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then, define a simple view model (similar to what was created in SwiftUI),
|
to fetch the weather. in dart, a future object represents a value to be
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provided in the future. a future is similar to swift’s ObservableObject.
|
in this example, a function within the view model
|
returns a Future<Weather> object:
|
<code_start>
|
@immutable
|
class HomePageViewModel {
|
const HomePageViewModel();
|
Future<Weather> load() async {
|
await future.delayed(const duration(seconds: 1));
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return weather.sunny;
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}
|
}
|
<code_end>
|
the load() function in this example shares
|
similarities with the swift code.
|
the dart function is marked as async because
|
it uses the await keyword.
|
additionally, a dart function marked as async
|
automatically returns a future.
|
in other words, you don’t have to create a
|
future instance manually
|
inside functions marked as async.
|
for the last step, display the weather value.
|
in flutter, FutureBuilder and
|
StreamBuilder
|
widgets are used to display the results of a future in the UI.
|
the following example uses a FutureBuilder:
|
<code_start>
|
class HomePage extends StatelessWidget {
|
const HomePage({super.key});
|
final HomePageViewModel viewModel = const HomePageViewModel();
|
@override
|
widget build(BuildContext context) {
|
return CupertinoPageScaffold(
|
// feed a FutureBuilder to your widget tree.
|
child: FutureBuilder<Weather>(
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// specify the future that you want to track.
|
future: viewModel.load(),
|
builder: (context, snapshot) {
|
// a snapshot is of type `asyncsnapshot` and contains the
|
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