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persistence |
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plugins |
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testing |
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integration |
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unit |
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widget |
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casual games toolkit |
the flutter casual games toolkit pulls together new and existing resources |
so you can accelerate development of games on mobile platforms. |
this page outlines where you can find these available resources. |
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why flutter for games? |
the flutter framework can create performant apps for six target platforms |
from the desktop to mobile devices to the web. |
with flutter’s benefits of cross-platform development, performance, and |
open source licensing, it makes a great choice for games. |
casual games fall into two categories: turn-based games |
and real-time games. |
you might be familiar with both types of games, |
though perhaps you didn’t think about them in quite this way. |
turn-based games cover games meant for a mass market with |
simple rules and gameplay. |
this includes board games, card games, puzzles, and strategy games. |
these games respond to simple user input, |
like tapping on a card or entering a number or letter. |
these games are well suited for flutter. |
real-time games cover games a series of actions require real time responses. |
these include endless runner games, racing games, and so on. |
you might want to create a game with advanced features like collision detection, |
camera views, game loops, and the like. |
these types of games could use an open source game engine like the |
flame game engine built using flutter. |
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what’s included in the toolkit |
the casual games toolkit provides the following free resources. |
a repository that includes three new game templates that provide |
a starting point for building a casual game. |
a base game template |
that includes the basics for: |
a card game template |
that includes everything in the base template plus: |
an endless runner template created in partnership |
with the open source game engine, flame. it implements: |
a sample game built on top of the endless runner template, |
called SuperDash. you can play the game on iOS, android, |
or web, view the open source code repo, or |
read how the game was created in 6 weeks. |
the included game templates and cookbook recipes make certain choices |
to accelerate development. |
they include specific packages, like provider, google_mobile_ads, |
in_app_purchase, audioplayers, crashlytics, and games_services. |
if you prefer other packages, you can change the code to use them. |
the flutter team understands that monetization might be a future consideration. |
cookbook recipes for advertising and in-app purchases have been added. |
as explained on the games page, |
you can leverage up to $900 in offers when you integrate google services, |
such as cloud, firebase, and ads, into your game. |
error important |
terms and conditions apply. |
you must connect your firebase and GCP accounts to use credits for |
firebase services and verify your business email during sign up to earn |
an additional $100 on top of the normal $300 credit. |
for the ads offer, check your region’s eligibility. |
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get started |
are you ready? to get started: |
review the README file for the first type of game you want to create. |
review the codelabs and cookbook recipes. |
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example games |
for google I/O 2022, both the flutter team and very good ventures created new |
games. |
VGV created the I/O pinball game using the flame engine. |
to learn about this game, |
check out I/O pinball powered by flutter and firebase on medium |
and play the game in your browser. |
the flutter team created I/O flip, a virtual CCG. |
to learn more about I/O flip, |
check out how it’s made: I/O FLIP adds a twist to a classic card game with generative AI |
on the google developers blog and play the game in your browser. |
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other resources |
once you feel ready to go beyond these games templates, |
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