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investigate other resources that our community recommended.
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package_2 flutter package
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api API documentation
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science codelab
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book_5 cookbook recipe
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handyman desktop application
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photo_album game assets
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quick_reference_all guide
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book_5 special effects
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handyman spriter pro
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package_2 rive
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package_2 spriteWidget
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package_2 app_review
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package_2 audioplayers
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science user authentication using firebase
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science add firebase to your flutter game
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quick_reference_all firebase crashlytics overview
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package_2 firebase_crashlytics
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package_2 win32_gamepad
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photo_album CraftPix
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photo_album game developer studio
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handyman GIMP
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package_2 flame
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package_2 bonfire
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package_2 forge2d
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book_5 add achievements and leaderboards to your game
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book_5 add multiplayer support to your game
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package_2 games_services
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science use the foreign function interface in a flutter plugin
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handyman tiled
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book_5 add advertising to your flutter game
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science add AdMob ads to a flutter app
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science add in-app purchases to your flutter app
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quick_reference_all gaming UX and revenue optimizations for apps (pdf)
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package_2 shared_preferences
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package_2 sqflite
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package_2 cbl_flutter (couchbase lite)
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api paint API
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book_5 special effects
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science build next generation UIs in flutter
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<topic_end>
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<topic_start>
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add achievements and leaderboards to your mobile game
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gamers have various motivations for playing games.
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in broad strokes, there are four major motivations:
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immersion, achievement, cooperation, and competition.
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no matter the game you build, some players want to achieve in it.
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this could be trophies won or secrets unlocked.
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some players want to compete in it.
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this could be hitting high scores or accomplishing speedruns.
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these two ideas map to the concepts of achievements and leaderboards.
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ecosystems such as the app store and google play provide
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centralized services for achievements and leaderboards.
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players can view achievements from all their games in one place and
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developers don’t need to re-implement them for every game.
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this recipe demonstrates how to use the games_services package
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to add achievements and leaderboard functionality to your mobile game.
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<topic_end>
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<topic_start>
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1. enable platform services
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to enable games services, set up game center on iOS and
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google play games services on android.
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<topic_end>
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<topic_start>
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iOS
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to enable game center (gamekit) on iOS:
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open your flutter project in xcode.
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open ios/Runner.xcworkspace
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select the root runner project.
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go to the signing & capabilities tab.
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click the + button to add game center as a capability.
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close xcode.
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if you haven’t already,
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register your game in app store connect
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and from the my app section press the + icon.
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still in app store connect, look for the game center section. you
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can find it in services as of this writing. on the game
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center page, you might want to set up a leaderboard and several
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achievements, depending on your game. take note of the IDs of the
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leaderboards and achievements you create.
|
<topic_end>
|
<topic_start>
|
android
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to enable play games services on android:
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if you haven’t already, go to google play console
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and register your game there.
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still in google play console, select play games services → setup
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and management → configuration from the navigation menu and
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follow their instructions.
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this takes a significant amount of time and patience.
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among other things, you’ll need to set up an
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OAuth consent screen in google cloud console.
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if at any point you feel lost, consult the
|
official play games services guide.
|
when done, you can start adding leaderboards and achievements in
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play games services → setup and management. create the exact
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same set as you did on the iOS side. make note of IDs.
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go to play games services → setup and management → publishing.
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click publish. don’t worry, this doesn’t actually publish your
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game. it only publishes the achievements and leaderboard. once a
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