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<topic_end> |
<topic_start> |
add achievements and leaderboards to your mobile game |
gamers have various motivations for playing games. |
in broad strokes, there are four major motivations: |
immersion, achievement, cooperation, and competition. |
no matter the game you build, some players want to achieve in it. |
this could be trophies won or secrets unlocked. |
some players want to compete in it. |
this could be hitting high scores or accomplishing speedruns. |
these two ideas map to the concepts of achievements and leaderboards. |
ecosystems such as the app store and google play provide |
centralized services for achievements and leaderboards. |
players can view achievements from all their games in one place and |
developers don’t need to re-implement them for every game. |
this recipe demonstrates how to use the games_services package |
to add achievements and leaderboard functionality to your mobile game. |
<topic_end> |
<topic_start> |
1. enable platform services |
to enable games services, set up game center on iOS and |
google play games services on android. |
<topic_end> |
<topic_start> |
iOS |
to enable game center (gamekit) on iOS: |
open your flutter project in xcode. |
open ios/Runner.xcworkspace |
select the root runner project. |
go to the signing & capabilities tab. |
click the + button to add game center as a capability. |
close xcode. |
if you haven’t already, |
register your game in app store connect |
and from the my app section press the + icon. |
still in app store connect, look for the game center section. you |
can find it in services as of this writing. on the game |
center page, you might want to set up a leaderboard and several |
achievements, depending on your game. take note of the IDs of the |
leaderboards and achievements you create. |
<topic_end> |
<topic_start> |
android |
to enable play games services on android: |
if you haven’t already, go to google play console |
and register your game there. |
still in google play console, select play games services → setup |
and management → configuration from the navigation menu and |
follow their instructions. |
this takes a significant amount of time and patience. |
among other things, you’ll need to set up an |
OAuth consent screen in google cloud console. |
if at any point you feel lost, consult the |
official play games services guide. |
when done, you can start adding leaderboards and achievements in |
play games services → setup and management. create the exact |
same set as you did on the iOS side. make note of IDs. |
go to play games services → setup and management → publishing. |
click publish. don’t worry, this doesn’t actually publish your |
game. it only publishes the achievements and leaderboard. once a |
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