text stringlengths 1 372 |
|---|
leaderboard, for example, is published this way, it cannot be |
unpublished. |
go to play games services → setup and management → |
configuration → credentials. |
find the get resources button. |
it returns an XML file with the play games services IDs. |
add a file at android/app/src/main/res/values/games-ids.xml |
containing the XML you received in the previous step. |
<topic_end> |
<topic_start> |
2. sign in to the game service |
now that you have set up game center and play games services, and |
have your achievement & leaderboard IDs ready, it’s finally dart time. |
add a dependency on the games_services package. |
before you can do anything else, you have to sign the player into |
the game service. |
<code_start> |
try { |
await GamesServices.signIn(); |
} on PlatformException catch (e) { |
// ... deal with failures ... |
} |
<code_end> |
the sign in happens in the background. it takes several seconds, so |
don’t call signIn() before runApp() or the players will be forced to |
stare at a blank screen every time they start your game. |
the API calls to the games_services API can fail for a multitude of |
reasons. therefore, every call should be wrapped in a try-catch block as |
in the previous example. the rest of this recipe omits exception |
handling for clarity. |
lightbulb tip |
it’s a good practice to create a controller. this would be a |
ChangeNotifier, a bloc, or some other piece of logic that wraps around |
the raw functionality of the games_services plugin. |
<topic_end> |
<topic_start> |
3. unlock achievements |
register achievements in google play console and app store connect, |
and take note of their IDs. now you can award any of those |
achievements from your dart code: |
<code_start> |
await GamesServices.unlock( |
achievement: achievement( |
androidID: 'your android id', |
iOSID: 'your ios id', |
), |
); |
<code_end> |
the player’s account on google play games or apple game center now |
lists the achievement. |
to display the achievements UI from your game, call the |
games_services API: |
<code_start> |
await GamesServices.showAchievements(); |
<code_end> |
this displays the platform achievements UI as an overlay on your game. |
to display the achievements in your own UI, use |
GamesServices.loadAchievements(). |
<topic_end> |
<topic_start> |
4. submit scores |
when the player finishes a play-through, your game can submit the result |
of that play session into one or more leaderboards. |
for example, a platformer game like super mario can submit both the |
final score and the time taken to complete the level, to two separate |
leaderboards. |
in the first step, you registered a leaderboard in google play |
console and app store connect, and took note of its ID. using this |
ID, you can submit new scores for the player: |
<code_start> |
await GamesServices.submitScore( |
score: score( |
iOSLeaderboardID: 'some_id_from_app_store', |
androidLeaderboardID: 'some_id_from_gplay', |
value: 100, |
), |
); |
<code_end> |
you don’t need to check whether the new score is the player’s |
highest. the platform game services handle that for you. |
to display the leaderboard as an overlay over your game, make the |
following call: |
<code_start> |
await GamesServices.showLeaderboards( |
iOSLeaderboardID: 'some_id_from_app_store', |
androidLeaderboardID: 'some_id_from_gplay', |
); |
<code_end> |
if you want to display the leaderboard scores in your own UI, you |
can fetch them with GamesServices.loadLeaderboardScores(). |
<topic_end> |
<topic_start> |
5. next steps |
there’s more to the games_services plugin. with this plugin, you can: |
some achievements can be incremental. for example: “you have collected |
all 10 pieces of the McGuffin.” |
each game has different needs from game services. |
to start, you might want to create this controller |
in order to keep all achievements & leaderboards logic in one place: |
<code_start> |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.