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leaderboard, for example, is published this way, it cannot be
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unpublished.
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go to play games services → setup and management →
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configuration → credentials.
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find the get resources button.
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it returns an XML file with the play games services IDs.
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add a file at android/app/src/main/res/values/games-ids.xml
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containing the XML you received in the previous step.
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<topic_end>
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<topic_start>
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2. sign in to the game service
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now that you have set up game center and play games services, and
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have your achievement & leaderboard IDs ready, it’s finally dart time.
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add a dependency on the games_services package.
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before you can do anything else, you have to sign the player into
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the game service.
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<code_start>
|
try {
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await GamesServices.signIn();
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} on PlatformException catch (e) {
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// ... deal with failures ...
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}
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<code_end>
|
the sign in happens in the background. it takes several seconds, so
|
don’t call signIn() before runApp() or the players will be forced to
|
stare at a blank screen every time they start your game.
|
the API calls to the games_services API can fail for a multitude of
|
reasons. therefore, every call should be wrapped in a try-catch block as
|
in the previous example. the rest of this recipe omits exception
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handling for clarity.
|
lightbulb tip
|
it’s a good practice to create a controller. this would be a
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ChangeNotifier, a bloc, or some other piece of logic that wraps around
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the raw functionality of the games_services plugin.
|
<topic_end>
|
<topic_start>
|
3. unlock achievements
|
register achievements in google play console and app store connect,
|
and take note of their IDs. now you can award any of those
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achievements from your dart code:
|
<code_start>
|
await GamesServices.unlock(
|
achievement: achievement(
|
androidID: 'your android id',
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iOSID: 'your ios id',
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),
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);
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<code_end>
|
the player’s account on google play games or apple game center now
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lists the achievement.
|
to display the achievements UI from your game, call the
|
games_services API:
|
<code_start>
|
await GamesServices.showAchievements();
|
<code_end>
|
this displays the platform achievements UI as an overlay on your game.
|
to display the achievements in your own UI, use
|
GamesServices.loadAchievements().
|
<topic_end>
|
<topic_start>
|
4. submit scores
|
when the player finishes a play-through, your game can submit the result
|
of that play session into one or more leaderboards.
|
for example, a platformer game like super mario can submit both the
|
final score and the time taken to complete the level, to two separate
|
leaderboards.
|
in the first step, you registered a leaderboard in google play
|
console and app store connect, and took note of its ID. using this
|
ID, you can submit new scores for the player:
|
<code_start>
|
await GamesServices.submitScore(
|
score: score(
|
iOSLeaderboardID: 'some_id_from_app_store',
|
androidLeaderboardID: 'some_id_from_gplay',
|
value: 100,
|
),
|
);
|
<code_end>
|
you don’t need to check whether the new score is the player’s
|
highest. the platform game services handle that for you.
|
to display the leaderboard as an overlay over your game, make the
|
following call:
|
<code_start>
|
await GamesServices.showLeaderboards(
|
iOSLeaderboardID: 'some_id_from_app_store',
|
androidLeaderboardID: 'some_id_from_gplay',
|
);
|
<code_end>
|
if you want to display the leaderboard scores in your own UI, you
|
can fetch them with GamesServices.loadLeaderboardScores().
|
<topic_end>
|
<topic_start>
|
5. next steps
|
there’s more to the games_services plugin. with this plugin, you can:
|
some achievements can be incremental. for example: “you have collected
|
all 10 pieces of the McGuffin.”
|
each game has different needs from game services.
|
to start, you might want to create this controller
|
in order to keep all achievements & leaderboards logic in one place:
|
<code_start>
|
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