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in case you are not working with the card template, |
you must either install the provider package |
or use your own method of accessing the FirebaseFirestore |
instance from various parts of your codebase. |
<topic_end> |
<topic_start> |
4. create a firestore controller class |
though you can talk to firestore directly, |
you should write a dedicated controller class |
to make the code more readable and maintainable. |
how you implement the controller depends on your game |
and on the exact design of your multiplayer experience. |
for the case of the card template, |
you could synchronize the contents of the two circular playing areas. |
it’s not enough for a full multiplayer experience, |
but it’s a good start. |
to create a controller, copy, |
then paste the following code into a new file called |
lib/multiplayer/firestore_controller.dart. |
<code_start> |
import 'dart:async'; |
import 'package:cloud_firestore/cloud_firestore.dart'; |
import 'package:flutter/foundation.dart'; |
import 'package:logging/logging.dart'; |
import '../game_internals/board_state.dart'; |
import '../game_internals/playing_area.dart'; |
import '../game_internals/playing_card.dart'; |
class FirestoreController { |
static final _log = Logger('FirestoreController'); |
final FirebaseFirestore instance; |
final BoardState boardState; |
/// for now, there is only one match. but in order to be ready |
/// for match-making, put it in a firestore collection called matches. |
late final _matchRef = instance.collection('matches').doc('match_1'); |
late final _areaOneRef = _matchRef |
.collection('areas') |
.doc('area_one') |
.withconverter<list<playingcard>>( |
fromFirestore: _cardsFromFirestore, toFirestore: _cardsToFirestore); |
late final _areaTwoRef = _matchRef |
.collection('areas') |
.doc('area_two') |
.withconverter<list<playingcard>>( |
fromFirestore: _cardsFromFirestore, toFirestore: _cardsToFirestore); |
StreamSubscription? _areaOneFirestoreSubscription; |
StreamSubscription? _areaTwoFirestoreSubscription; |
StreamSubscription? _areaOneLocalSubscription; |
StreamSubscription? _areaTwoLocalSubscription; |
FirestoreController({required this.instance, required this.boardState}) { |
// subscribe to the remote changes (from firestore). |
_areaOneFirestoreSubscription = _areaOneRef.snapshots().listen((snapshot) { |
_updateLocalFromFirestore(boardState.areaOne, snapshot); |
}); |
_areaTwoFirestoreSubscription = _areaTwoRef.snapshots().listen((snapshot) { |
_updateLocalFromFirestore(boardState.areaTwo, snapshot); |
}); |
// subscribe to the local changes in game state. |
_areaOneLocalSubscription = boardState.areaOne.playerChanges.listen((_) { |
_updateFirestoreFromLocalAreaOne(); |
}); |
_areaTwoLocalSubscription = boardState.areaTwo.playerChanges.listen((_) { |
_updateFirestoreFromLocalAreaTwo(); |
}); |
_log.fine('Initialized'); |
} |
void dispose() { |
_areaOneFirestoreSubscription?.cancel(); |
_areaTwoFirestoreSubscription?.cancel(); |
_areaOneLocalSubscription?.cancel(); |
_areaTwoLocalSubscription?.cancel(); |
_log.fine('Disposed'); |
} |
/// takes the raw JSON snapshot coming from firestore and attempts to |
/// convert it into a list of [playingcard]s. |
List<PlayingCard> _cardsFromFirestore( |
DocumentSnapshot<Map<String, dynamic>> snapshot, |
SnapshotOptions? options, |
) { |
final data = snapshot.data()?['cards'] as list?; |
if (data == null) { |
_log.info('No data found on firestore, returning empty list'); |
return []; |
} |
final list = List.castFrom<Object?, Map<String, object?>>(data); |
try { |
return list.map((raw) => PlayingCard.fromJson(raw)).toList(); |
} catch (e) { |
throw FirebaseControllerException( |
'failed to parse data from firestore: $e'); |
} |
} |
/// takes a list of [playingcard]s and converts it into a JSON object |
/// that can be saved into firestore. |
Map<String, object?> _cardsToFirestore( |
List<PlayingCard> cards, |
SetOptions? options, |
) { |
return {'cards': cards.map((c) => c.toJson()).toList()}; |
} |
/// updates firestore with the local state of [area]. |
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