text stringlengths 1 372 |
|---|
to learn more about app and game monetization, |
visit the official sites |
of AdMob |
and ad manager. |
<topic_end> |
<topic_start> |
9. complete example |
the following code implements a simple stateful widget that loads a |
banner ad and shows it. |
<code_start> |
import 'dart:io'; |
import 'package:flutter/widgets.dart'; |
import 'package:google_mobile_ads/google_mobile_ads.dart'; |
class MyBannerAdWidget extends StatefulWidget { |
/// the requested size of the banner. defaults to [adsize.banner]. |
final AdSize adSize; |
/// the AdMob ad unit to show. |
/// |
/// TODO: replace this test ad unit with your own ad unit |
final string adUnitId = Platform.isAndroid |
// use this ad unit on android... |
? 'ca-app-pub-3940256099942544/6300978111' |
// ... or this one on iOS. |
: 'ca-app-pub-3940256099942544/2934735716'; |
MyBannerAdWidget({ |
super.key, |
this.adSize = AdSize.banner, |
}); |
@override |
State<MyBannerAdWidget> createState() => _MyBannerAdWidgetState(); |
} |
class _MyBannerAdWidgetState extends State<MyBannerAdWidget> { |
/// the banner ad to show. this is `null` until the ad is actually loaded. |
BannerAd? _bannerAd; |
@override |
widget build(BuildContext context) { |
return SafeArea( |
child: SizedBox( |
width: widget.adSize.width.toDouble(), |
height: widget.adSize.height.toDouble(), |
child: _bannerAd == null |
// nothing to render yet. |
? SizedBox() |
// the actual ad. |
: AdWidget(ad: _bannerAd!), |
), |
); |
} |
@override |
void initState() { |
super.initState(); |
_loadAd(); |
} |
@override |
void dispose() { |
_bannerAd?.dispose(); |
super.dispose(); |
} |
/// loads a banner ad. |
void _loadAd() { |
final bannerAd = BannerAd( |
size: widget.adSize, |
adUnitId: widget.adUnitId, |
request: const AdRequest(), |
listener: BannerAdListener( |
// called when an ad is successfully received. |
onAdLoaded: (ad) { |
if (!mounted) { |
ad.dispose(); |
return; |
} |
setState(() { |
_bannerAd = ad as BannerAd; |
}); |
}, |
// called when an ad request failed. |
onAdFailedToLoad: (ad, error) { |
debugPrint('BannerAd failed to load: $error'); |
ad.dispose(); |
}, |
), |
); |
// start loading. |
bannerAd.load(); |
} |
} |
<code_end> |
lightbulb tip |
in many cases, you will want to load the ad outside a widget. |
for example, you can load it in a ChangeNotifier, a BLoC, a controller, |
or whatever else you are using for app-level state. this way, you can |
preload a banner ad in advance, and have it ready to show for when the |
user navigates to a new screen. |
verify that you have loaded the BannerAd instance before showing it with |
an AdWidget, and that you dispose of the instance when it is no longer |
needed. |
<topic_end> |
<topic_start> |
add multiplayer support using firestore |
multiplayer games need a way to synchronize game states between players. |
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