knowledge_type stringclasses 3
values | task_type stringclasses 2
values | input stringlengths 185 50.3k | output stringlengths 1 49.9k |
|---|---|---|---|
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's ___ upon a rock
relation: xIntent
relation description: Why does X cause the event? | to be helpful.<sep>to build the house<sep>to build a safe house |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's ___ upon a rock
relation: xNeed
relation description: What does X need to do before the event? | get some wood<sep>gather tools<sep>Get material<sep>Employ labour |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's ___ upon a rock
relation: xReact
relation description: How does X feel after the event? | grateful<sep>accomplished<sep>assured |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's ___ upon a rock
relation: xWant
relation description: What would X likely want to do after the event? | move into house<sep>live in house<sep>To relax<sep>To finish the work |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: oEffect
relation description: What effects does the event have on others? | smiles with pride<sep>now has houses<sep>gains new place to live<sep>pays property taxes |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: oReact
relation description: How do others' feel after the event? | blessed<sep>good<sep>happy<sep>happy<sep>optimistic |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: oWant
relation description: What would others likely want to do after the event? | to say thank you to PersonX<sep>to pay PersonX<sep>to thank PersonX<sep>to live in the house |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: xAttr
relation description: How would X be described? | benefactor<sep>helpful<sep>hardworking<sep>diligent<sep>industrious<sep>a carpenter |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: xEffect
relation description: What effects does the event have on X? | gets paid<sep>gets sore arms<sep>sore muscles<sep>gets money |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: xIntent
relation description: Why does X cause the event? | to be a good friend<sep>to earn a living<sep>to help a friend<sep>to be helpful<sep>was hired to do the job<sep>needs the money |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: xNeed
relation description: What does X need to do before the event? | to get the materials for the house<sep>to get workers to help them<sep>to learn about building houses<sep>to get materials to build the house |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: xReact
relation description: How does X feel after the event? | like he/she is helping out<sep>he did his job<sep>happy for helping someone<sep>productive<sep>satisfied |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's house
relation: xWant
relation description: What would X likely want to do after the event? | to complete the house<sep>to get paid<sep>to receive payment for building the house<sep>to see PersonY enjoying their house |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: oEffect
relation description: What effects does the event have on others? | pays for work<sep>shows off houses<sep>PersonY see the completed home<sep>PersonY asks PersonX a question about the home<sep>has house<sep>moves in |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: oReact
relation description: How do others' feel after the event? | happy<sep>grateful |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: oWant
relation description: What would others likely want to do after the event? | to thank PersonX for the good job<sep>to use PersonX for future projects<sep>to see the houses<sep>to sell the houses<sep>Pay for an inspector.<sep>Pay him payments. |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: xAttr
relation description: How would X be described? | skillful<sep>done<sep>committed<sep>faithful |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: xEffect
relation description: What effects does the event have on X? | arms get sore<sep>earns money<sep>shows the complete home to PersonY<sep>responds to PersonY<sep>gets exercise<sep>builds muscle |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: xIntent
relation description: Why does X cause the event? | to be helpful<sep>to help |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: xNeed
relation description: What does X need to do before the event? | to buy the materials<sep>to create the floor plan<sep>to get a license<sep>to get a contract<sep>Make a blueprint.<sep>Buy the materials. |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: xReact
relation description: How does X feel after the event? | proud<sep>helpful |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's houses
relation: xWant
relation description: What would X likely want to do after the event? | to be a successful builder<sep>to make PersonY happy<sep>to get paid<sep>to build apartments<sep>Paint it grey color.<sep>Furnish it with appliances. |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: oEffect
relation description: What effects does the event have on others? | says thanks<sep>pays PersonX<sep>none<sep>have a new home<sep>are protected from rain |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: oReact
relation description: How do others' feel after the event? | happy<sep>grateful<sep>happy |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: oWant
relation description: What would others likely want to do after the event? | to relax.<sep>to move in.<sep>check out the nest<sep>rest inside the nest |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: xAttr
relation description: How would X be described? | helpful<sep>generous<sep>skillful<sep>capable<sep>nurturing<sep>hardworking<sep>caring |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: xEffect
relation description: What effects does the event have on X? | installs the nest<sep>accepts payment<sep>none<sep>have a tree full of birds in their yard<sep>have new pet birds |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: xIntent
relation description: Why does X cause the event? | to help persony<sep>to be helpful |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: xNeed
relation description: What does X need to do before the event? | to buy materials.<sep>to find a location to build at.<sep>materials<sep>a good spot to build the nest |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: xReact
relation description: How does X feel after the event? | happy<sep>satisfied<sep>proud |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds PersonY's nest
relation: xWant
relation description: What would X likely want to do after the event? | to rest.<sep>to make sure it is sturdy.<sep>to take a break<sep>to get something to eat |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: oEffect
relation description: What effects does the event have on others? | none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: oReact
relation description: How do others' feel after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: oWant
relation description: What would others likely want to do after the event? | to enjoy what PersonY built<sep>to thank PersonX<sep>none<sep>to come to PersonX's pool parties<sep>to thank PersonX for inviting them |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: xAttr
relation description: How would X be described? | handy<sep>strong<sep>worried<sep>panicky<sep>skilled<sep>creative<sep>skilled<sep>hardworking |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: xEffect
relation description: What effects does the event have on X? | they get covered in woodchips<sep>they get dust in their nose from the wood<sep>they get dirt on their clothing |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: xIntent
relation description: Why does X cause the event? | to expand the backyard<sep>to be useful<sep>to build things |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: xNeed
relation description: What does X need to do before the event? | an idea<sep>to obtain building materials<sep>to buy wood<sep>to draw up plans<sep>hire a contractor<sep>save money to build the pool |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: xReact
relation description: How does X feel after the event? | proud<sep>accomplished<sep>proud |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonX's backyard
relation: xWant
relation description: What would X likely want to do after the event? | for PersonY to be impressed<sep>to complete the project<sep>to use a sander<sep>to put tools away<sep>to swim<sep>to have pool parties |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: oEffect
relation description: What effects does the event have on others? | none<sep>pays for the job<sep>checks the work |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: oReact
relation description: How do others' feel after the event? | happy<sep>grateful<sep>grateful.<sep>blessed<sep>amazed |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: oWant
relation description: What would others likely want to do after the event? | to use it<sep>to thank personX<sep>TO ENJOY THEIR NEW YARD<sep>TO THANK X FOR THEIR WORK |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: xAttr
relation description: How would X be described? | helpful<sep>generous<sep>crafty<sep>competent<sep>crafty<sep>good with their hands |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: xEffect
relation description: What effects does the event have on X? | Person X gets exhausted<sep>Person X takes rest<sep>receives thanks<sep>receives compensation |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: xIntent
relation description: Why does X cause the event? | helpful<sep>thoughtful<sep>caring<sep>to help persony.<sep>to be a good neighbor |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: xNeed
relation description: What does X need to do before the event? | to get the lumber<sep>to get out their tools<sep>TO KNOW SOMETHING NEEDS TO BE BUILY<sep>TO HAVE A PLAN<sep>TO GET SUPPLIES<sep>TO GO TO Y YARD |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: xReact
relation description: How does X feel after the event? | happy<sep>accomplished<sep>good.<sep>worn out<sep>satisfied |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in PersonY's backyard
relation: xWant
relation description: What would X likely want to do after the event? | to see if they like it<sep>to build one for themself<sep>TO REST<sep>PUT TOOLS AWAY<sep>TO SEE FINISHED PRODUCT<sep>TO SHOWER |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: oReact
relation description: How do others' feel after the event? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>fine<sep>better<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: xAttr
relation description: How would X be described? | creative<sep>industrious<sep>creative<sep>imaginitive |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: xEffect
relation description: What effects does the event have on X? | none<sep>they lose their tools<sep>they dont finish<sep>sweats<sep>hands get dirty |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: xIntent
relation description: Why does X cause the event? | to escape reality<sep>to construct imaginary house in his dream<sep>to ba a problem of many of the things including affect human beings |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: xNeed
relation description: What does X need to do before the event? | none<sep>catstle<sep>building<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: xReact
relation description: How does X feel after the event? | excited<sep>unhappy because everything is not real<sep>si very sad |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ in the air
relation: xWant
relation description: What would X likely want to do after the event? | to dream of their creations<sep>to see what they can create<sep>time<sep>happy<sep>to have their own way<sep>to try for a hard to obtain plan |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: oEffect
relation description: What effects does the event have on others? | none<sep>they learn from it<sep>they plan another craft<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: oReact
relation description: How do others' feel after the event? | happy<sep>included<sep>cooperative |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>to finish the project<sep>to start a new project |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: xAttr
relation description: How would X be described? | imaginative<sep>helpful<sep>Frezzing<sep>Stiff<sep>romantic<sep>charasmatic |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: xEffect
relation description: What effects does the event have on X? | none<sep>they learn a lot from it<sep>they build another one<sep>Gets frostburn<sep>Gets pooped on |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: xIntent
relation description: Why does X cause the event? | to make something<sep>to be cooperative<sep>to make something |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: xNeed
relation description: What does X need to do before the event? | snow<sep>a jacket<sep>to buy materials<sep>to ask people to help |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: xReact
relation description: How does X feel after the event? | happy<sep>inclusive<sep>cooperative |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds ___ together
relation: xWant
relation description: What would X likely want to do after the event? | to get warm<sep>go inside<sep>to finish the project<sep>to start a new project |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: oReact
relation description: How do others' feel after the event? | none<sep>happy<sep>excited |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: xAttr
relation description: How would X be described? | innovative<sep>inventive<sep>works<sep>brought<sep>best<sep>resourceful<sep>creative |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: xEffect
relation description: What effects does the event have on X? | makes an improvement<sep>invents something new<sep>catches a mouse<sep>gains new skill |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: xIntent
relation description: Why does X cause the event? | to get rid of mice.<sep>to be innovative<sep>to do it better |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: xNeed
relation description: What does X need to do before the event? | find a design<sep>get the right tools<sep>need reason to do engineering<sep>design object<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: xReact
relation description: How does X feel after the event? | satisfied.<sep>happy<sep>excited |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a better mousetrap
relation: xWant
relation description: What would X likely want to do after the event? | to show off the design<sep>to relax<sep>show others new design<sep>test design<sep>to catch a mouse<sep>to make it better than last time |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: oReact
relation description: How do others' feel after the event? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: xAttr
relation description: How would X be described? | Crafty<sep>Hard Working<sep>skillful<sep>competent |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: xEffect
relation description: What effects does the event have on X? | Is attacked by birds<sep>Loses garden crops<sep>Preserved the Birds<sep>Selled the Birds<sep>attracts birds to his house<sep>hears birds singing in the morning |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: xIntent
relation description: Why does X cause the event? | a birdhouse<sep>to make something new<sep>to be creative<sep>to welcome birds |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: xNeed
relation description: What does X need to do before the event? | She buy some wood.<sep>She gets pink paint.<sep>to go to the hardware store<sep>to buy materials for making the house<sep>to get wood logs<sep>to have all instruments to cut |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: xReact
relation description: How does X feel after the event? | helpful<sep>proud<sep>handy<sep>content when looking at the garden |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a birdhouse
relation: xWant
relation description: What would X likely want to do after the event? | Puts feed in it.<sep>She takes pictures of it.<sep>to build house<sep>to set up in a tree for the birds<sep>to install birdhouse in garden<sep>to feed birds |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: oReact
relation description: How do others' feel after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>to sleep in the cabin<sep>to bring some furniture into the cabin |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: xAttr
relation description: How would X be described? | skilled<sep>competent<sep>a pioneer<sep>a craftsman |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: xEffect
relation description: What effects does the event have on X? | gathers wood<sep>begins cutting wood<sep>obtains a place to live<sep>sells their existing home<sep>gets robbed<sep>gets attacked by bear |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: xIntent
relation description: Why does X cause the event? | a place he can vacation at<sep>to have a new home |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: xNeed
relation description: What does X need to do before the event? | learn construction<sep>assemble materials<sep>to go to the woods<sep>to chop some trees<sep>to process the wood |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: xReact
relation description: How does X feel after the event? | proud of his work<sep>proud |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a cabin
relation: xWant
relation description: What would X likely want to do after the event? | double check the work<sep>admire the building<sep>to rest in the cabin<sep>to take a bit to eat |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a fence
relation: oEffect
relation description: What effects does the event have on others? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a fence
relation: oReact
relation description: How do others' feel after the event? | left out<sep>none<sep>secure<sep>content<sep>safe |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a fence
relation: oWant
relation description: What would others likely want to do after the event? | none<sep>none |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a fence
relation: xAttr
relation description: How would X be described? | constructive.<sep>handy.<sep>motivated<sep>hopeful<sep>handy<sep>hardworking |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a fence
relation: xEffect
relation description: What effects does the event have on X? | energy is depleted<sep>acquires privacy<sep>buys materials<sep>paints the fence |
social_intercation | generation | What is the possible tail for the event, given the known event, the relation and the relation description?
event: PersonX builds a fence
relation: xIntent
relation description: Why does X cause the event? | to have security<sep>to have a secure perimeter<sep>to make a boundary with their neighbors<sep>to avoid the old fence injuring someone |
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