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license: apache-2.0

FANUC SimReady Assets

SimReady-packaged OpenUSD assets of FANUC industrial robots, contributed by FANUC CORPORATION to the NVIDIA SimReady Central catalog. Robot series are added to this dataset over time.

  • Owner / namespace: FANUC-CORPORATION
  • Dataset: FANUC-CORPORATION/SimReady-Assets
  • License: Apache-2.0
  • Validation profile: Robot-Body
  • Discovery (after NVIDIA review + merge + indexing): Isaac Sim Content Browser, the simready-search pip package, and the SimReady search API.

Assets

Asset folder Package name Description
crx3ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx3ia FANUC Robot CRX-3iA (CRX/3-7A)
crx5ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx5ia FANUC Robot CRX-5iA (CRX/5-10A)
crx10ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia FANUC Robot CRX-10iA (CRX/10-12A)
crx10ia_l/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_l FANUC Robot CRX-10iA/L (CRX/10-14A)
crx10ia_lp/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx10ia_lp FANUC Robot CRX-10iA/L Paint
crx20ia_l/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx20ia_l FANUC Robot CRX-20iA/L (CRX/20-14A)
crx30ia/ simready.hf.FANUC-CORPORATION.SimReady-Assets.crx30ia FANUC Robot CRX-30iA (CRX/30-18A)

Physics variants

All assets share the same physics setup. Both physics variant sets on the root prim default to Disabled, so the robot loads without physics:

Variant set Default Other choice
PhysX Disabled Enabled
Newton Disabled Enabled

To simulate the robot, select PhysX: Enabled (or Newton: Enabled). Enable only one physics variant at a time.

Package contents

crx3ia

crx3ia/
├── .metadata/
├── simready_usd/
│   ├── .thumbs/
│   │   ├── 1024x1024/
│   │   │   └── crx3ia.usd.png
│   │   └── 256x256/
│   │       └── crx3ia.usd.png
│   ├── configuration/
│   │   ├── crx3ia_base.usd
│   │   ├── crx3ia_meshes.usd
│   │   ├── crx3ia_physics.usd
│   │   ├── crx3ia_robot.usd
│   │   └── crx3ia_sensor.usd
│   ├── licenses/
│   │   ├── LICENSE.txt
│   │   └── THIRD_PARTY_NOTICES.txt
│   ├── materials/
│   │   └── mdl/
│   │       ├── nvidia/
│   │       │   ├── aux_definitions.mdl
│   │       │   ├── core_definitions.mdl
│   │       │   └── support_definitions.mdl
│   │       ├── OmniPBR.mdl
│   │       ├── OmniPBRBase.mdl
│   │       └── OmniPBR_ClearCoat.mdl
│   ├── runnables/
│   │   └── physics/
│   │       ├── newton.usd
│   │       └── physx.usd
│   └── crx3ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx3ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx3ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx3ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx3ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx5ia

crx5ia/
├── .metadata/
├── simready_usd/
│   ├── .thumbs/
│   │   ├── 1024x1024/
│   │   │   └── crx5ia.usd.png
│   │   └── 256x256/
│   │       └── crx5ia.usd.png
│   ├── configuration/
│   │   ├── crx5ia_base.usd
│   │   ├── crx5ia_meshes.usd
│   │   ├── crx5ia_physics.usd
│   │   ├── crx5ia_robot.usd
│   │   └── crx5ia_sensor.usd
│   ├── licenses/
│   │   ├── LICENSE.txt
│   │   └── THIRD_PARTY_NOTICES.txt
│   ├── materials/
│   │   └── mdl/
│   │       ├── nvidia/
│   │       │   ├── aux_definitions.mdl
│   │       │   ├── core_definitions.mdl
│   │       │   └── support_definitions.mdl
│   │       ├── OmniPBR.mdl
│   │       ├── OmniPBRBase.mdl
│   │       └── OmniPBR_ClearCoat.mdl
│   ├── runnables/
│   │   └── physics/
│   │       ├── newton.usd
│   │       └── physx.usd
│   └── crx5ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx5ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx5ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx5ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx5ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx10ia

crx10ia/
├── .metadata/
├── simready_usd/
│   ├── .thumbs/
│   │   ├── 1024x1024/
│   │   │   └── crx10ia.usd.png
│   │   └── 256x256/
│   │       └── crx10ia.usd.png
│   ├── configuration/
│   │   ├── crx10ia_base.usd
│   │   ├── crx10ia_meshes.usd
│   │   ├── crx10ia_physics.usd
│   │   ├── crx10ia_robot.usd
│   │   └── crx10ia_sensor.usd
│   ├── licenses/
│   │   ├── LICENSE.txt
│   │   └── THIRD_PARTY_NOTICES.txt
│   ├── materials/
│   │   └── mdl/
│   │       ├── nvidia/
│   │       │   ├── aux_definitions.mdl
│   │       │   ├── core_definitions.mdl
│   │       │   └── support_definitions.mdl
│   │       ├── OmniPBR.mdl
│   │       ├── OmniPBRBase.mdl
│   │       └── OmniPBR_ClearCoat.mdl
│   ├── runnables/
│   │   └── physics/
│   │       ├── newton.usd
│   │       └── physx.usd
│   └── crx10ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx10ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx10ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx10ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx10ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx10ia_l

crx10ia_l/
├── .metadata/
├── simready_usd/
│   ├── .thumbs/
│   │   ├── 1024x1024/
│   │   │   └── crx10ia_l.usd.png
│   │   └── 256x256/
│   │       └── crx10ia_l.usd.png
│   ├── configuration/
│   │   ├── crx10ia_l_base.usd
│   │   ├── crx10ia_l_meshes.usd
│   │   ├── crx10ia_l_physics.usd
│   │   ├── crx10ia_l_robot.usd
│   │   └── crx10ia_l_sensor.usd
│   ├── licenses/
│   │   ├── LICENSE.txt
│   │   └── THIRD_PARTY_NOTICES.txt
│   ├── materials/
│   │   └── mdl/
│   │       ├── nvidia/
│   │       │   ├── aux_definitions.mdl
│   │       │   ├── core_definitions.mdl
│   │       │   └── support_definitions.mdl
│   │       ├── OmniPBR.mdl
│   │       ├── OmniPBRBase.mdl
│   │       └── OmniPBR_ClearCoat.mdl
│   ├── runnables/
│   │   └── physics/
│   │       ├── newton.usd
│   │       └── physx.usd
│   └── crx10ia_l.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx10ia_l; default selection Sensors (also None).
  • Robot variant set on the root prim crx10ia_l; default selection Robot (also None).
  • PhysX variant set on the root prim crx10ia_l; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx10ia_l; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx10ia_lp

crx10ia_lp/
├── .metadata/
├── simready_usd/
│   ├── .thumbs/
│   │   ├── 1024x1024/
│   │   │   └── crx10ia_lp.usd.png
│   │   └── 256x256/
│   │       └── crx10ia_lp.usd.png
│   ├── configuration/
│   │   ├── crx10ia_lp_base.usd
│   │   ├── crx10ia_lp_meshes.usd
│   │   ├── crx10ia_lp_physics.usd
│   │   ├── crx10ia_lp_robot.usd
│   │   └── crx10ia_lp_sensor.usd
│   ├── licenses/
│   │   ├── LICENSE.txt
│   │   └── THIRD_PARTY_NOTICES.txt
│   ├── materials/
│   │   └── mdl/
│   │       ├── nvidia/
│   │       │   ├── aux_definitions.mdl
│   │       │   ├── core_definitions.mdl
│   │       │   └── support_definitions.mdl
│   │       ├── OmniPBR.mdl
│   │       ├── OmniPBRBase.mdl
│   │       └── OmniPBR_ClearCoat.mdl
│   ├── runnables/
│   │   └── physics/
│   │       ├── newton.usd
│   │       └── physx.usd
│   └── crx10ia_lp.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx10ia_lp; default selection Sensors (also None).
  • Robot variant set on the root prim crx10ia_lp; default selection Robot (also None).
  • PhysX variant set on the root prim crx10ia_lp; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx10ia_lp; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx20ia_l

crx20ia_l/
├── .metadata/
├── simready_usd/
│   ├── .thumbs/
│   │   ├── 1024x1024/
│   │   │   └── crx20ia_l.usd.png
│   │   └── 256x256/
│   │       └── crx20ia_l.usd.png
│   ├── configuration/
│   │   ├── crx20ia_l_base.usd
│   │   ├── crx20ia_l_meshes.usd
│   │   ├── crx20ia_l_physics.usd
│   │   ├── crx20ia_l_robot.usd
│   │   └── crx20ia_l_sensor.usd
│   ├── licenses/
│   │   ├── LICENSE.txt
│   │   └── THIRD_PARTY_NOTICES.txt
│   ├── materials/
│   │   └── mdl/
│   │       ├── nvidia/
│   │       │   ├── aux_definitions.mdl
│   │       │   ├── core_definitions.mdl
│   │       │   └── support_definitions.mdl
│   │       ├── OmniPBR.mdl
│   │       ├── OmniPBRBase.mdl
│   │       └── OmniPBR_ClearCoat.mdl
│   ├── runnables/
│   │   └── physics/
│   │       ├── newton.usd
│   │       └── physx.usd
│   └── crx20ia_l.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx20ia_l; default selection Sensors (also None).
  • Robot variant set on the root prim crx20ia_l; default selection Robot (also None).
  • PhysX variant set on the root prim crx20ia_l; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx20ia_l; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

crx30ia

crx30ia/
├── .metadata/
├── simready_usd/
│   ├── .thumbs/
│   │   ├── 1024x1024/
│   │   │   └── crx30ia.usd.png
│   │   └── 256x256/
│   │       └── crx30ia.usd.png
│   ├── configuration/
│   │   ├── crx30ia_base.usd
│   │   ├── crx30ia_meshes.usd
│   │   ├── crx30ia_physics.usd
│   │   ├── crx30ia_robot.usd
│   │   └── crx30ia_sensor.usd
│   ├── licenses/
│   │   ├── LICENSE.txt
│   │   └── THIRD_PARTY_NOTICES.txt
│   ├── materials/
│   │   └── mdl/
│   │       ├── nvidia/
│   │       │   ├── aux_definitions.mdl
│   │       │   ├── core_definitions.mdl
│   │       │   └── support_definitions.mdl
│   │       ├── OmniPBR.mdl
│   │       ├── OmniPBRBase.mdl
│   │       └── OmniPBR_ClearCoat.mdl
│   ├── runnables/
│   │   └── physics/
│   │       ├── newton.usd
│   │       └── physx.usd
│   └── crx30ia.usd
└── com.nvidia.simready.packaging.json
  • Sensor variant set on the root prim crx30ia; default selection Sensors (also None).
  • Robot variant set on the root prim crx30ia; default selection Robot (also None).
  • PhysX variant set on the root prim crx30ia; default selection Disabled (also Enabled).
  • Newton variant set on the root prim crx30ia; default selection Disabled (also Enabled).
  • Materials: UsdPreviewSurface on every material, with NVIDIA MDL materials included for Omniverse RTX.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 7 rigid bodies; collision meshes use convexHull approximation.

License

Apache-2.0. Third-party notices for bundled files are included in each package under simready_usd/licenses/.