gem_id
stringlengths 20
25
| id
stringlengths 24
24
| title
stringlengths 3
59
| context
stringlengths 151
3.71k
| question
stringlengths 1
270
| target
stringlengths 1
270
| references
list | answers
dict |
|---|---|---|---|---|---|---|---|
gem-squad_v2-train-112700
|
5aced94e32bba1001ae4b74e
|
United_States_Army
|
The army's most common vehicle is the High Mobility Multipurpose Wheeled Vehicle (HMMWV), commonly called the Humvee, which is capable of serving as a cargo/troop carrier, weapons platform, and ambulance, among many other roles. While they operate a wide variety of combat support vehicles, one of the most common types centers on the family of HEMTT vehicles. The M1A2 Abrams is the army's main battle tank, while the M2A3 Bradley is the standard infantry fighting vehicle. Other vehicles include the Stryker, and the M113 armored personnel carrier, and multiple types of Mine Resistant Ambush Protected (MRAP) vehicles.
|
What is the HMMWA also known as?
|
What is the HMMWA also known as?
|
[
"What is the HMMWA also known as?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112701
|
5aced94e32bba1001ae4b74f
|
United_States_Army
|
The army's most common vehicle is the High Mobility Multipurpose Wheeled Vehicle (HMMWV), commonly called the Humvee, which is capable of serving as a cargo/troop carrier, weapons platform, and ambulance, among many other roles. While they operate a wide variety of combat support vehicles, one of the most common types centers on the family of HEMTT vehicles. The M1A2 Abrams is the army's main battle tank, while the M2A3 Bradley is the standard infantry fighting vehicle. Other vehicles include the Stryker, and the M113 armored personnel carrier, and multiple types of Mine Resistant Ambush Protected (MRAP) vehicles.
|
What does MRAA stand for?
|
What does MRAA stand for?
|
[
"What does MRAA stand for?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112702
|
5aced94e32bba1001ae4b750
|
United_States_Army
|
The army's most common vehicle is the High Mobility Multipurpose Wheeled Vehicle (HMMWV), commonly called the Humvee, which is capable of serving as a cargo/troop carrier, weapons platform, and ambulance, among many other roles. While they operate a wide variety of combat support vehicles, one of the most common types centers on the family of HEMTT vehicles. The M1A2 Abrams is the army's main battle tank, while the M2A3 Bradley is the standard infantry fighting vehicle. Other vehicles include the Stryker, and the M113 armored personnel carrier, and multiple types of Mine Resistant Ambush Protected (MRAP) vehicles.
|
What is the least common type of combat support vehicles?
|
What is the least common type of combat support vehicles?
|
[
"What is the least common type of combat support vehicles?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112703
|
570b1d3d6b8089140040f71e
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
What Microsoft executive was in charge of 360 development?
|
What Microsoft executive was in charge of 360 development?
|
[
"What Microsoft executive was in charge of 360 development?"
] |
{
"text": [
"J Allard"
],
"answer_start": [
227
]
}
|
gem-squad_v2-train-112704
|
570b1d3d6b8089140040f71f
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
What manufacturer was enlisted to design the 360's graphics processor?
|
What manufacturer was enlisted to design the 360's graphics processor?
|
[
"What manufacturer was enlisted to design the 360's graphics processor?"
] |
{
"text": [
"ATI"
],
"answer_start": [
456
]
}
|
gem-squad_v2-train-112705
|
570b1d3d6b8089140040f720
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
Where did Peter Moor work before being recruited to help on the 360?
|
Where did Peter Moor work before being recruited to help on the 360?
|
[
"Where did Peter Moor work before being recruited to help on the 360?"
] |
{
"text": [
"Sega of America"
],
"answer_start": [
401
]
}
|
gem-squad_v2-train-112706
|
570b1d3d6b8089140040f721
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
Original 360 Alpha dev kits used what existing system's hardware?
|
Original 360 Alpha dev kits used what existing system's hardware?
|
[
"Original 360 Alpha dev kits used what existing system's hardware?"
] |
{
"text": [
"Apple's Power Mac G5"
],
"answer_start": [
667
]
}
|
gem-squad_v2-train-112707
|
570b1d3d6b8089140040f722
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
What CPU did the 360 use?
|
What CPU did the 360 use?
|
[
"What CPU did the 360 use?"
] |
{
"text": [
"IBM's Xenon processor"
],
"answer_start": [
833
]
}
|
gem-squad_v2-train-112708
|
5a70ba658abb0b001a6760ff
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
Where is the Microsoft headquarters?
|
Where is the Microsoft headquarters?
|
[
"Where is the Microsoft headquarters?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112709
|
5a70ba658abb0b001a676100
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
Who replaced Peter Moore as the president of Sega?
|
Who replaced Peter Moore as the president of Sega?
|
[
"Who replaced Peter Moore as the president of Sega?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112710
|
5a70ba658abb0b001a676101
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
What were the names of the IBM employees that hid their work?
|
What were the names of the IBM employees that hid their work?
|
[
"What were the names of the IBM employees that hid their work?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112711
|
5a70ba658abb0b001a676102
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
How many ATI developers worked on the graphic processing unit?
|
How many ATI developers worked on the graphic processing unit?
|
[
"How many ATI developers worked on the graphic processing unit?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112712
|
5a70ba658abb0b001a676103
|
Xbox_360
|
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
|
What Apple hardware did Alpha kits use after the launch of the Xbox 360?
|
What Apple hardware did Alpha kits use after the launch of the Xbox 360?
|
[
"What Apple hardware did Alpha kits use after the launch of the Xbox 360?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112713
|
570b1e376b8089140040f728
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
The Xbox 360 Pro included what size hard drive storage?
|
The Xbox 360 Pro included what size hard drive storage?
|
[
"The Xbox 360 Pro included what size hard drive storage?"
] |
{
"text": [
"20 GB"
],
"answer_start": [
111
]
}
|
gem-squad_v2-train-112714
|
570b1e376b8089140040f729
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
What was the official name of the lower-priced 360 SKU at launch?
|
What was the official name of the lower-priced 360 SKU at launch?
|
[
"What was the official name of the lower-priced 360 SKU at launch?"
] |
{
"text": [
"Xbox 360 Core"
],
"answer_start": [
174
]
}
|
gem-squad_v2-train-112715
|
570b1e376b8089140040f72a
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
The Xbox 360 Elite eventually launched at what price point?
|
The Xbox 360 Elite eventually launched at what price point?
|
[
"The Xbox 360 Elite eventually launched at what price point?"
] |
{
"text": [
"US$479"
],
"answer_start": [
372
]
}
|
gem-squad_v2-train-112716
|
570b1e376b8089140040f72b
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
The 360 Pro's original storage was replaced by a hard drive of what size in 2008?
|
The 360 Pro's original storage was replaced by a hard drive of what size in 2008?
|
[
"The 360 Pro's original storage was replaced by a hard drive of what size in 2008?"
] |
{
"text": [
"60 GB"
],
"answer_start": [
460
]
}
|
gem-squad_v2-train-112717
|
570b1e376b8089140040f72c
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
What did Microsoft name the SKU that replaced the 360 Core?
|
What did Microsoft name the SKU that replaced the 360 Core?
|
[
"What did Microsoft name the SKU that replaced the 360 Core?"
] |
{
"text": [
"Xbox 360 Arcade"
],
"answer_start": [
421
]
}
|
gem-squad_v2-train-112718
|
5a70ba5a8abb0b001a6760e1
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
What was the Xbox 360 Core package unofficially known as?
|
What was the Xbox 360 Core package unofficially known as?
|
[
"What was the Xbox 360 Core package unofficially known as?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112719
|
5a70ba5a8abb0b001a6760e2
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
What was the Media Remote priced at in USD?
|
What was the Media Remote priced at in USD?
|
[
"What was the Media Remote priced at in USD?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112720
|
5a70ba5a8abb0b001a6760e3
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
How much was the Xbox 360 Arcade?
|
How much was the Xbox 360 Arcade?
|
[
"How much was the Xbox 360 Arcade?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112721
|
5a70ba5a8abb0b001a6760e4
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
When was the Core package launched?
|
When was the Core package launched?
|
[
"When was the Core package launched?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112722
|
5a70ba5a8abb0b001a6760e5
|
Xbox_360
|
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
|
What replaced the Arcade package?
|
What replaced the Arcade package?
|
[
"What replaced the Arcade package?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112723
|
570b1ef16b8089140040f73c
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
How many titles did the 360 have at launch in North America?
|
How many titles did the 360 have at launch in North America?
|
[
"How many titles did the 360 have at launch in North America?"
] |
{
"text": [
"14 games"
],
"answer_start": [
27
]
}
|
gem-squad_v2-train-112724
|
570b1ef16b8089140040f73d
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
What title was the console's best seller in 2005?
|
What title was the console's best seller in 2005?
|
[
"What title was the console's best seller in 2005?"
] |
{
"text": [
"Call of Duty 2"
],
"answer_start": [
113
]
}
|
gem-squad_v2-train-112725
|
570b1ef16b8089140040f73e
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
How many copies did Halo 3 sell?
|
How many copies did Halo 3 sell?
|
[
"How many copies did Halo 3 sell?"
] |
{
"text": [
"8 million copies"
],
"answer_start": [
501
]
}
|
gem-squad_v2-train-112726
|
570b1ef16b8089140040f73f
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
Halo 3 was released in what year?
|
Halo 3 was released in what year?
|
[
"Halo 3 was released in what year?"
] |
{
"text": [
"2007"
],
"answer_start": [
476
]
}
|
gem-squad_v2-train-112727
|
570b1ef16b8089140040f740
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?
|
Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?
|
[
"Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?"
] |
{
"text": [
"Five"
],
"answer_start": [
157
]
}
|
gem-squad_v2-train-112728
|
5a70c0a48abb0b001a676163
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
What game was released in North America but not Europe?
|
What game was released in North America but not Europe?
|
[
"What game was released in North America but not Europe?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112729
|
5a70c0a48abb0b001a676164
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
What year was Saints Row the best-selling game?
|
What year was Saints Row the best-selling game?
|
[
"What year was Saints Row the best-selling game?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112730
|
5a70c0a48abb0b001a676165
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
How many copies did Ghost REcon Advanced Warfighter sell in 2007?
|
How many copies did Ghost REcon Advanced Warfighter sell in 2007?
|
[
"How many copies did Ghost REcon Advanced Warfighter sell in 2007?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112731
|
5a70c0a48abb0b001a676166
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
When did Gears of War overtake Halo 3?
|
When did Gears of War overtake Halo 3?
|
[
"When did Gears of War overtake Halo 3?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112732
|
5a70c0a48abb0b001a676167
|
Xbox_360
|
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
|
How many games sold over one million copies in 2007?
|
How many games sold over one million copies in 2007?
|
[
"How many games sold over one million copies in 2007?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112733
|
570b20036b8089140040f750
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
What 3 video formats did the 360 support natively at launch?
|
What 3 video formats did the 360 support natively at launch?
|
[
"What 3 video formats did the 360 support natively at launch?"
] |
{
"text": [
"Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4"
],
"answer_start": [
32
]
}
|
gem-squad_v2-train-112734
|
570b20036b8089140040f751
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
Support for what video format was added in 2007?
|
Support for what video format was added in 2007?
|
[
"Support for what video format was added in 2007?"
] |
{
"text": [
"MPEG-4 ASP"
],
"answer_start": [
222
]
}
|
gem-squad_v2-train-112735
|
570b20036b8089140040f752
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
How are music player controls accessed by 360 users?
|
How are music player controls accessed by 360 users?
|
[
"How are music player controls accessed by 360 users?"
] |
{
"text": [
"the Xbox 360 Guide button"
],
"answer_start": [
438
]
}
|
gem-squad_v2-train-112736
|
570b20036b8089140040f753
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
What is one feature of 360 photo slide shows?
|
What is one feature of 360 photo slide shows?
|
[
"What is one feature of 360 photo slide shows?"
] |
{
"text": [
"transition effects"
],
"answer_start": [
343
]
}
|
gem-squad_v2-train-112737
|
5a70c3328abb0b001a676181
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
What did the 2007 update remove support for?
|
What did the 2007 update remove support for?
|
[
"What did the 2007 update remove support for?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112738
|
5a70c3328abb0b001a676182
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
When was the visual synthesizer added?
|
When was the visual synthesizer added?
|
[
"When was the visual synthesizer added?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112739
|
5a70c3328abb0b001a676183
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
Which type of WMV videos do not work on the Xbox 360?
|
Which type of WMV videos do not work on the Xbox 360?
|
[
"Which type of WMV videos do not work on the Xbox 360?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112740
|
5a70c3328abb0b001a676184
|
Xbox_360
|
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
|
How do gamers play videos while playing games?
|
How do gamers play videos while playing games?
|
[
"How do gamers play videos while playing games?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112741
|
570b212d6b8089140040f75e
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
What was the name of the non-subscription Xbox online gaming service?
|
What was the name of the non-subscription Xbox online gaming service?
|
[
"What was the name of the non-subscription Xbox online gaming service?"
] |
{
"text": [
"Xbox Live Silver"
],
"answer_start": [
181
]
}
|
gem-squad_v2-train-112742
|
570b212d6b8089140040f75f
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
What was the "color" name given to the premium version of Xbox Live?
|
What was the "color" name given to the premium version of Xbox Live?
|
[
"What was the \"color\" name given to the premium version of Xbox Live?"
] |
{
"text": [
"Gold"
],
"answer_start": [
310
]
}
|
gem-squad_v2-train-112743
|
570b212d6b8089140040f760
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
What key feature is not supported by the free version of Live?
|
What key feature is not supported by the free version of Live?
|
[
"What key feature is not supported by the free version of Live?"
] |
{
"text": [
"multiplayer gaming"
],
"answer_start": [
570
]
}
|
gem-squad_v2-train-112744
|
570b212d6b8089140040f761
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
Which popular gaming titles have their own online service outside Xbox Live?
|
Which popular gaming titles have their own online service outside Xbox Live?
|
[
"Which popular gaming titles have their own online service outside Xbox Live?"
] |
{
"text": [
"EA Sports games"
],
"answer_start": [
742
]
}
|
gem-squad_v2-train-112745
|
570b212d6b8089140040f762
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
Voice support came online with what feature addition?
|
Voice support came online with what feature addition?
|
[
"Voice support came online with what feature addition?"
] |
{
"text": [
"Xbox Live Vision"
],
"answer_start": [
863
]
}
|
gem-squad_v2-train-112746
|
5a70cb448abb0b001a67619d
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
What was Xbox Live Free renamed as?
|
What was Xbox Live Free renamed as?
|
[
"What was Xbox Live Free renamed as?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112747
|
5a70cb448abb0b001a67619e
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
What color is associated with Xbox Live Arcade?
|
What color is associated with Xbox Live Arcade?
|
[
"What color is associated with Xbox Live Arcade?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112748
|
5a70cb448abb0b001a67619f
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
How long was voice support down after its launch?
|
How long was voice support down after its launch?
|
[
"How long was voice support down after its launch?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112749
|
5a70cb448abb0b001a6761a0
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
What is an example of a game that does not support multiplayer online?
|
What is an example of a game that does not support multiplayer online?
|
[
"What is an example of a game that does not support multiplayer online?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112750
|
5a70cb448abb0b001a6761a1
|
Xbox_360
|
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
|
What game with its own subscription service cannot be played using Live Free?
|
What game with its own subscription service cannot be played using Live Free?
|
[
"What game with its own subscription service cannot be played using Live Free?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112751
|
570b2212ec8fbc190045b84a
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What is the name of the 360's online service?
|
What is the name of the 360's online service?
|
[
"What is the name of the 360's online service?"
] |
{
"text": [
"Xbox Live"
],
"answer_start": [
41
]
}
|
gem-squad_v2-train-112752
|
570b2212ec8fbc190045b84b
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What is the name of the feature that allows users to download games from Live?
|
What is the name of the feature that allows users to download games from Live?
|
[
"What is the name of the feature that allows users to download games from Live?"
] |
{
"text": [
"Xbox Live Arcade"
],
"answer_start": [
302
]
}
|
gem-squad_v2-train-112753
|
570b2212ec8fbc190045b84c
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What can people owning both a PC and 360 do?
|
What can people owning both a PC and 360 do?
|
[
"What can people owning both a PC and 360 do?"
] |
{
"text": [
"stream media"
],
"answer_start": [
591
]
}
|
gem-squad_v2-train-112754
|
570b2212ec8fbc190045b84d
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What is the name of the 360's motion sensing camera peripheral?
|
What is the name of the 360's motion sensing camera peripheral?
|
[
"What is the name of the 360's motion sensing camera peripheral?"
] |
{
"text": [
"the Kinect"
],
"answer_start": [
725
]
}
|
gem-squad_v2-train-112755
|
570b2212ec8fbc190045b84e
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
The 360's multimedia capabilities transformed it from a game console to what?
|
The 360's multimedia capabilities transformed it from a game console to what?
|
[
"The 360's multimedia capabilities transformed it from a game console to what?"
] |
{
"text": [
"a hub for living-room computing entertainment"
],
"answer_start": [
908
]
}
|
gem-squad_v2-train-112756
|
5a70ba5f8abb0b001a6760eb
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What was the name of the orginal Xbox's streaming service?
|
What was the name of the orginal Xbox's streaming service?
|
[
"What was the name of the orginal Xbox's streaming service?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112757
|
5a70ba5f8abb0b001a6760ec
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What service only offered subscription services?
|
What service only offered subscription services?
|
[
"What service only offered subscription services?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112758
|
5a70ba5f8abb0b001a6760ed
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What do PCs use to stream media?
|
What do PCs use to stream media?
|
[
"What do PCs use to stream media?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112759
|
5a70ba5f8abb0b001a6760ee
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What is the name of the additional hard drive storage?
|
What is the name of the additional hard drive storage?
|
[
"What is the name of the additional hard drive storage?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112760
|
5a70ba5f8abb0b001a6760ef
|
Xbox_360
|
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
|
What is the name of the feature that allows Live users to play game demos?
|
What is the name of the feature that allows Live users to play game demos?
|
[
"What is the name of the feature that allows Live users to play game demos?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112761
|
570b23406b8089140040f772
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
What was the software attach rate in the US for the 360 by March of 2008?
|
What was the software attach rate in the US for the 360 by March of 2008?
|
[
"What was the software attach rate in the US for the 360 by March of 2008?"
] |
{
"text": [
"7.5 games per console in the US"
],
"answer_start": [
322
]
}
|
gem-squad_v2-train-112762
|
570b23406b8089140040f773
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
What are two prominent 360 exclusive franchises?
|
What are two prominent 360 exclusive franchises?
|
[
"What are two prominent 360 exclusive franchises?"
] |
{
"text": [
"the Halo franchise and Gears of War"
],
"answer_start": [
652
]
}
|
gem-squad_v2-train-112763
|
570b23406b8089140040f774
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
Why were early multi-platform games considered superior on the 360?
|
Why were early multi-platform games considered superior on the 360?
|
[
"Why were early multi-platform games considered superior on the 360?"
] |
{
"text": [
"the difficulties of programming for the PS3"
],
"answer_start": [
1101
]
}
|
gem-squad_v2-train-112764
|
570b23406b8089140040f775
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
The 360 earned 38 nominations and 12 wins from what organization in 2007?
|
The 360 earned 38 nominations and 12 wins from what organization in 2007?
|
[
"The 360 earned 38 nominations and 12 wins from what organization in 2007?"
] |
{
"text": [
"Game Critics Awards"
],
"answer_start": [
151
]
}
|
gem-squad_v2-train-112765
|
570b23406b8089140040f776
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
Microsoft hoped to have how many titles available for the 360 by the end of 2008?
|
Microsoft hoped to have how many titles available for the 360 by the end of 2008?
|
[
"Microsoft hoped to have how many titles available for the 360 by the end of 2008?"
] |
{
"text": [
"over 1,000"
],
"answer_start": [
536
]
}
|
gem-squad_v2-train-112766
|
5a70ba738abb0b001a676131
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
How many games were available for the Xbox in 2007?
|
How many games were available for the Xbox in 2007?
|
[
"How many games were available for the Xbox in 2007?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112767
|
5a70ba738abb0b001a676132
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
How many nominations did the PS3 receive?
|
How many nominations did the PS3 receive?
|
[
"How many nominations did the PS3 receive?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112768
|
5a70ba738abb0b001a676133
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
How many awards did the Wii win?
|
How many awards did the Wii win?
|
[
"How many awards did the Wii win?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112769
|
5a70ba738abb0b001a676134
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
How many games did the average person in Europe have for the PS3?
|
How many games did the average person in Europe have for the PS3?
|
[
"How many games did the average person in Europe have for the PS3?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112770
|
5a70ba738abb0b001a676135
|
Xbox_360
|
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
|
What PS3 exclusives launched in 2006 that the the Xbox 360 did not have access to?
|
What PS3 exclusives launched in 2006 that the the Xbox 360 did not have access to?
|
[
"What PS3 exclusives launched in 2006 that the the Xbox 360 did not have access to?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112771
|
570b24296b8089140040f77c
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
What hardware defect code plagued the 360?
|
What hardware defect code plagued the 360?
|
[
"What hardware defect code plagued the 360?"
] |
{
"text": [
"\"General Hardware Failure\" error"
],
"answer_start": [
161
]
}
|
gem-squad_v2-train-112772
|
570b24296b8089140040f77d
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
What is the flashing indicator of a general hardware error known as?
|
What is the flashing indicator of a general hardware error known as?
|
[
"What is the flashing indicator of a general hardware error known as?"
] |
{
"text": [
"Red Ring of Death"
],
"answer_start": [
393
]
}
|
gem-squad_v2-train-112773
|
570b24296b8089140040f77e
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
How did Microsoft react to general hardware error problems?
|
How did Microsoft react to general hardware error problems?
|
[
"How did Microsoft react to general hardware error problems?"
] |
{
"text": [
"Microsoft extended the Xbox 360's manufacturer's warranty to three years"
],
"answer_start": [
42
]
}
|
gem-squad_v2-train-112774
|
570b24296b8089140040f77f
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
What other error code was eventually covered by this warranty extension?
|
What other error code was eventually covered by this warranty extension?
|
[
"What other error code was eventually covered by this warranty extension?"
] |
{
"text": [
"E74 error code"
],
"answer_start": [
491
]
}
|
gem-squad_v2-train-112775
|
570b24296b8089140040f780
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
Where did users see the flashing light error codes display on their 360s?
|
Where did users see the flashing light error codes display on their 360s?
|
[
"Where did users see the flashing light error codes display on their 360s?"
] |
{
"text": [
"the ring around the power button"
],
"answer_start": [
312
]
}
|
gem-squad_v2-train-112776
|
5a70bbe88abb0b001a67614f
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
How was the E74 error recognized?
|
How was the E74 error recognized?
|
[
"How was the E74 error recognized?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112777
|
5a70bbe88abb0b001a676150
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
How many quadrants lit up with the E74 error?
|
How many quadrants lit up with the E74 error?
|
[
"How many quadrants lit up with the E74 error?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112778
|
5a70bbe88abb0b001a676151
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
What is another name for the E74 error?
|
What is another name for the E74 error?
|
[
"What is another name for the E74 error?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112779
|
5a70bbe88abb0b001a676152
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
By how many years was the warranty extended in 2009?
|
By how many years was the warranty extended in 2009?
|
[
"By how many years was the warranty extended in 2009?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112780
|
5a70bbe88abb0b001a676153
|
Xbox_360
|
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
|
When was the General Hardware Failure first discovered?
|
When was the General Hardware Failure first discovered?
|
[
"When was the General Hardware Failure first discovered?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112781
|
570b2526ec8fbc190045b868
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
What online source called the 360 the 6th greatest console of all time in 2009?
|
What online source called the 360 the 6th greatest console of all time in 2009?
|
[
"What online source called the 360 the 6th greatest console of all time in 2009?"
] |
{
"text": [
"IGN"
],
"answer_start": [
9
]
}
|
gem-squad_v2-train-112782
|
570b2526ec8fbc190045b869
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
TechRadar honored the 360 by calling it what?
|
TechRadar honored the 360 by calling it what?
|
[
"TechRadar honored the 360 by calling it what?"
] |
{
"text": [
"most influential"
],
"answer_start": [
217
]
}
|
gem-squad_v2-train-112783
|
570b2526ec8fbc190045b86a
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
What 360 peripheral was the fastest selling consumer electronic device in history?
|
What 360 peripheral was the fastest selling consumer electronic device in history?
|
[
"What 360 peripheral was the fastest selling consumer electronic device in history?"
] |
{
"text": [
"Kinect"
],
"answer_start": [
574
]
}
|
gem-squad_v2-train-112784
|
570b2526ec8fbc190045b86b
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
According to PC Magazine, the 360 created the prototype for what?
|
According to PC Magazine, the 360 created the prototype for what?
|
[
"According to PC Magazine, the 360 created the prototype for what?"
] |
{
"text": [
"online gaming"
],
"answer_start": [
413
]
}
|
gem-squad_v2-train-112785
|
570b2526ec8fbc190045b86c
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
What magazine ranked the 360 as the second best console of the 1993-2013 period?
|
What magazine ranked the 360 as the second best console of the 1993-2013 period?
|
[
"What magazine ranked the 360 as the second best console of the 1993-2013 period?"
] |
{
"text": [
"Edge"
],
"answer_start": [
744
]
}
|
gem-squad_v2-train-112786
|
5a70ba688abb0b001a676109
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
Who declared Kinect as the most influential console?
|
Who declared Kinect as the most influential console?
|
[
"Who declared Kinect as the most influential console?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112787
|
5a70ba688abb0b001a67610a
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
Who ranked the PS3 as the second best console between 1993-2013?
|
Who ranked the PS3 as the second best console between 1993-2013?
|
[
"Who ranked the PS3 as the second best console between 1993-2013?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112788
|
5a70ba688abb0b001a67610b
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
What did IGN compare Halo to?
|
What did IGN compare Halo to?
|
[
"What did IGN compare Halo to?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112789
|
5a70ba688abb0b001a67610c
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
Who claimed the importance of the Xbox 360 was its exclusives?
|
Who claimed the importance of the Xbox 360 was its exclusives?
|
[
"Who claimed the importance of the Xbox 360 was its exclusives?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112790
|
5a70ba688abb0b001a67610d
|
Xbox_360
|
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
|
How many consoles did Edge compare?
|
How many consoles did Edge compare?
|
[
"How many consoles did Edge compare?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112791
|
570b260c6b8089140040f790
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
Why was the 360 considered a market success for Microsoft?
|
Why was the 360 considered a market success for Microsoft?
|
[
"Why was the 360 considered a market success for Microsoft?"
] |
{
"text": [
"it strengthened Microsoft as a major force in the console market"
],
"answer_start": [
155
]
}
|
gem-squad_v2-train-112792
|
570b260c6b8089140040f791
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
What problem hurt Nintendo's Wii console?
|
What problem hurt Nintendo's Wii console?
|
[
"What problem hurt Nintendo's Wii console?"
] |
{
"text": [
"collapse of third-party software support in its later years"
],
"answer_start": [
345
]
}
|
gem-squad_v2-train-112793
|
570b260c6b8089140040f792
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
The Playstation 3 originally struggled for market share for what reasons?
|
The Playstation 3 originally struggled for market share for what reasons?
|
[
"The Playstation 3 originally struggled for market share for what reasons?"
] |
{
"text": [
"due to being too expensive and initially lacking quality titles"
],
"answer_start": [
538
]
}
|
gem-squad_v2-train-112794
|
570b260c6b8089140040f793
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
What is the successor to the 360 called?
|
What is the successor to the 360 called?
|
[
"What is the successor to the 360 called?"
] |
{
"text": [
"Xbox One"
],
"answer_start": [
932
]
}
|
gem-squad_v2-train-112795
|
570b260c6b8089140040f794
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
Which console sold the most units in the seventh generation era?
|
Which console sold the most units in the seventh generation era?
|
[
"Which console sold the most units in the seventh generation era?"
] |
{
"text": [
"Nintendo Wii"
],
"answer_start": [
279
]
}
|
gem-squad_v2-train-112796
|
5a70ba718abb0b001a676127
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
What was the best selling console of the sixth gen?
|
What was the best selling console of the sixth gen?
|
[
"What was the best selling console of the sixth gen?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112797
|
5a70ba718abb0b001a676128
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
What feature of the Xbox 360 collapsed?
|
What feature of the Xbox 360 collapsed?
|
[
"What feature of the Xbox 360 collapsed?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112798
|
5a70ba718abb0b001a676129
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
When did the PlayStation 3 debut?
|
When did the PlayStation 3 debut?
|
[
"When did the PlayStation 3 debut?"
] |
{
"text": [],
"answer_start": []
}
|
gem-squad_v2-train-112799
|
5a70ba718abb0b001a67612a
|
Xbox_360
|
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
|
What features caused Wii U to struggle?
|
What features caused Wii U to struggle?
|
[
"What features caused Wii U to struggle?"
] |
{
"text": [],
"answer_start": []
}
|
Subsets and Splits
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