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gem-squad_v2-train-112700
5aced94e32bba1001ae4b74e
United_States_Army
The army's most common vehicle is the High Mobility Multipurpose Wheeled Vehicle (HMMWV), commonly called the Humvee, which is capable of serving as a cargo/troop carrier, weapons platform, and ambulance, among many other roles. While they operate a wide variety of combat support vehicles, one of the most common types centers on the family of HEMTT vehicles. The M1A2 Abrams is the army's main battle tank, while the M2A3 Bradley is the standard infantry fighting vehicle. Other vehicles include the Stryker, and the M113 armored personnel carrier, and multiple types of Mine Resistant Ambush Protected (MRAP) vehicles.
What is the HMMWA also known as?
What is the HMMWA also known as?
[ "What is the HMMWA also known as?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112701
5aced94e32bba1001ae4b74f
United_States_Army
The army's most common vehicle is the High Mobility Multipurpose Wheeled Vehicle (HMMWV), commonly called the Humvee, which is capable of serving as a cargo/troop carrier, weapons platform, and ambulance, among many other roles. While they operate a wide variety of combat support vehicles, one of the most common types centers on the family of HEMTT vehicles. The M1A2 Abrams is the army's main battle tank, while the M2A3 Bradley is the standard infantry fighting vehicle. Other vehicles include the Stryker, and the M113 armored personnel carrier, and multiple types of Mine Resistant Ambush Protected (MRAP) vehicles.
What does MRAA stand for?
What does MRAA stand for?
[ "What does MRAA stand for?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112702
5aced94e32bba1001ae4b750
United_States_Army
The army's most common vehicle is the High Mobility Multipurpose Wheeled Vehicle (HMMWV), commonly called the Humvee, which is capable of serving as a cargo/troop carrier, weapons platform, and ambulance, among many other roles. While they operate a wide variety of combat support vehicles, one of the most common types centers on the family of HEMTT vehicles. The M1A2 Abrams is the army's main battle tank, while the M2A3 Bradley is the standard infantry fighting vehicle. Other vehicles include the Stryker, and the M113 armored personnel carrier, and multiple types of Mine Resistant Ambush Protected (MRAP) vehicles.
What is the least common type of combat support vehicles?
What is the least common type of combat support vehicles?
[ "What is the least common type of combat support vehicles?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112703
570b1d3d6b8089140040f71e
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
What Microsoft executive was in charge of 360 development?
What Microsoft executive was in charge of 360 development?
[ "What Microsoft executive was in charge of 360 development?" ]
{ "text": [ "J Allard" ], "answer_start": [ 227 ] }
gem-squad_v2-train-112704
570b1d3d6b8089140040f71f
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
What manufacturer was enlisted to design the 360's graphics processor?
What manufacturer was enlisted to design the 360's graphics processor?
[ "What manufacturer was enlisted to design the 360's graphics processor?" ]
{ "text": [ "ATI" ], "answer_start": [ 456 ] }
gem-squad_v2-train-112705
570b1d3d6b8089140040f720
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
Where did Peter Moor work before being recruited to help on the 360?
Where did Peter Moor work before being recruited to help on the 360?
[ "Where did Peter Moor work before being recruited to help on the 360?" ]
{ "text": [ "Sega of America" ], "answer_start": [ 401 ] }
gem-squad_v2-train-112706
570b1d3d6b8089140040f721
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
Original 360 Alpha dev kits used what existing system's hardware?
Original 360 Alpha dev kits used what existing system's hardware?
[ "Original 360 Alpha dev kits used what existing system's hardware?" ]
{ "text": [ "Apple's Power Mac G5" ], "answer_start": [ 667 ] }
gem-squad_v2-train-112707
570b1d3d6b8089140040f722
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
What CPU did the 360 use?
What CPU did the 360 use?
[ "What CPU did the 360 use?" ]
{ "text": [ "IBM's Xenon processor" ], "answer_start": [ 833 ] }
gem-squad_v2-train-112708
5a70ba658abb0b001a6760ff
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
Where is the Microsoft headquarters?
Where is the Microsoft headquarters?
[ "Where is the Microsoft headquarters?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112709
5a70ba658abb0b001a676100
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
Who replaced Peter Moore as the president of Sega?
Who replaced Peter Moore as the president of Sega?
[ "Who replaced Peter Moore as the president of Sega?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112710
5a70ba658abb0b001a676101
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
What were the names of the IBM employees that hid their work?
What were the names of the IBM employees that hid their work?
[ "What were the names of the IBM employees that hid their work?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112711
5a70ba658abb0b001a676102
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
How many ATI developers worked on the graphic processing unit?
How many ATI developers worked on the graphic processing unit?
[ "How many ATI developers worked on the graphic processing unit?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112712
5a70ba658abb0b001a676103
Xbox_360
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor. Jeff Minter created the music visualization program Neon which is included with the Xbox 360.
What Apple hardware did Alpha kits use after the launch of the Xbox 360?
What Apple hardware did Alpha kits use after the launch of the Xbox 360?
[ "What Apple hardware did Alpha kits use after the launch of the Xbox 360?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112713
570b1e376b8089140040f728
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
The Xbox 360 Pro included what size hard drive storage?
The Xbox 360 Pro included what size hard drive storage?
[ "The Xbox 360 Pro included what size hard drive storage?" ]
{ "text": [ "20 GB" ], "answer_start": [ 111 ] }
gem-squad_v2-train-112714
570b1e376b8089140040f729
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
What was the official name of the lower-priced 360 SKU at launch?
What was the official name of the lower-priced 360 SKU at launch?
[ "What was the official name of the lower-priced 360 SKU at launch?" ]
{ "text": [ "Xbox 360 Core" ], "answer_start": [ 174 ] }
gem-squad_v2-train-112715
570b1e376b8089140040f72a
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
The Xbox 360 Elite eventually launched at what price point?
The Xbox 360 Elite eventually launched at what price point?
[ "The Xbox 360 Elite eventually launched at what price point?" ]
{ "text": [ "US$479" ], "answer_start": [ 372 ] }
gem-squad_v2-train-112716
570b1e376b8089140040f72b
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
The 360 Pro's original storage was replaced by a hard drive of what size in 2008?
The 360 Pro's original storage was replaced by a hard drive of what size in 2008?
[ "The 360 Pro's original storage was replaced by a hard drive of what size in 2008?" ]
{ "text": [ "60 GB" ], "answer_start": [ 460 ] }
gem-squad_v2-train-112717
570b1e376b8089140040f72c
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
What did Microsoft name the SKU that replaced the 360 Core?
What did Microsoft name the SKU that replaced the 360 Core?
[ "What did Microsoft name the SKU that replaced the 360 Core?" ]
{ "text": [ "Xbox 360 Arcade" ], "answer_start": [ 421 ] }
gem-squad_v2-train-112718
5a70ba5a8abb0b001a6760e1
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
What was the Xbox 360 Core package unofficially known as?
What was the Xbox 360 Core package unofficially known as?
[ "What was the Xbox 360 Core package unofficially known as?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112719
5a70ba5a8abb0b001a6760e2
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
What was the Media Remote priced at in USD?
What was the Media Remote priced at in USD?
[ "What was the Media Remote priced at in USD?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112720
5a70ba5a8abb0b001a6760e3
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
How much was the Xbox 360 Arcade?
How much was the Xbox 360 Arcade?
[ "How much was the Xbox 360 Arcade?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112721
5a70ba5a8abb0b001a6760e4
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
When was the Core package launched?
When was the Core package launched?
[ "When was the Core package launched?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112722
5a70ba5a8abb0b001a6760e5
Xbox_360
At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
What replaced the Arcade package?
What replaced the Arcade package?
[ "What replaced the Arcade package?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112723
570b1ef16b8089140040f73c
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
How many titles did the 360 have at launch in North America?
How many titles did the 360 have at launch in North America?
[ "How many titles did the 360 have at launch in North America?" ]
{ "text": [ "14 games" ], "answer_start": [ 27 ] }
gem-squad_v2-train-112724
570b1ef16b8089140040f73d
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
What title was the console's best seller in 2005?
What title was the console's best seller in 2005?
[ "What title was the console's best seller in 2005?" ]
{ "text": [ "Call of Duty 2" ], "answer_start": [ 113 ] }
gem-squad_v2-train-112725
570b1ef16b8089140040f73e
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
How many copies did Halo 3 sell?
How many copies did Halo 3 sell?
[ "How many copies did Halo 3 sell?" ]
{ "text": [ "8 million copies" ], "answer_start": [ 501 ] }
gem-squad_v2-train-112726
570b1ef16b8089140040f73f
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
Halo 3 was released in what year?
Halo 3 was released in what year?
[ "Halo 3 was released in what year?" ]
{ "text": [ "2007" ], "answer_start": [ 476 ] }
gem-squad_v2-train-112727
570b1ef16b8089140040f740
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?
Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?
[ "Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?" ]
{ "text": [ "Five" ], "answer_start": [ 157 ] }
gem-squad_v2-train-112728
5a70c0a48abb0b001a676163
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
What game was released in North America but not Europe?
What game was released in North America but not Europe?
[ "What game was released in North America but not Europe?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112729
5a70c0a48abb0b001a676164
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
What year was Saints Row the best-selling game?
What year was Saints Row the best-selling game?
[ "What year was Saints Row the best-selling game?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112730
5a70c0a48abb0b001a676165
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
How many copies did Ghost REcon Advanced Warfighter sell in 2007?
How many copies did Ghost REcon Advanced Warfighter sell in 2007?
[ "How many copies did Ghost REcon Advanced Warfighter sell in 2007?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112731
5a70c0a48abb0b001a676166
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
When did Gears of War overtake Halo 3?
When did Gears of War overtake Halo 3?
[ "When did Gears of War overtake Halo 3?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112732
5a70c0a48abb0b001a676167
Xbox_360
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.
How many games sold over one million copies in 2007?
How many games sold over one million copies in 2007?
[ "How many games sold over one million copies in 2007?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112733
570b20036b8089140040f750
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
What 3 video formats did the 360 support natively at launch?
What 3 video formats did the 360 support natively at launch?
[ "What 3 video formats did the 360 support natively at launch?" ]
{ "text": [ "Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4" ], "answer_start": [ 32 ] }
gem-squad_v2-train-112734
570b20036b8089140040f751
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
Support for what video format was added in 2007?
Support for what video format was added in 2007?
[ "Support for what video format was added in 2007?" ]
{ "text": [ "MPEG-4 ASP" ], "answer_start": [ 222 ] }
gem-squad_v2-train-112735
570b20036b8089140040f752
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
How are music player controls accessed by 360 users?
How are music player controls accessed by 360 users?
[ "How are music player controls accessed by 360 users?" ]
{ "text": [ "the Xbox 360 Guide button" ], "answer_start": [ 438 ] }
gem-squad_v2-train-112736
570b20036b8089140040f753
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
What is one feature of 360 photo slide shows?
What is one feature of 360 photo slide shows?
[ "What is one feature of 360 photo slide shows?" ]
{ "text": [ "transition effects" ], "answer_start": [ 343 ] }
gem-squad_v2-train-112737
5a70c3328abb0b001a676181
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
What did the 2007 update remove support for?
What did the 2007 update remove support for?
[ "What did the 2007 update remove support for?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112738
5a70c3328abb0b001a676182
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
When was the visual synthesizer added?
When was the visual synthesizer added?
[ "When was the visual synthesizer added?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112739
5a70c3328abb0b001a676183
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
Which type of WMV videos do not work on the Xbox 360?
Which type of WMV videos do not work on the Xbox 360?
[ "Which type of WMV videos do not work on the Xbox 360?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112740
5a70c3328abb0b001a676184
Xbox_360
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
How do gamers play videos while playing games?
How do gamers play videos while playing games?
[ "How do gamers play videos while playing games?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112741
570b212d6b8089140040f75e
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
What was the name of the non-subscription Xbox online gaming service?
What was the name of the non-subscription Xbox online gaming service?
[ "What was the name of the non-subscription Xbox online gaming service?" ]
{ "text": [ "Xbox Live Silver" ], "answer_start": [ 181 ] }
gem-squad_v2-train-112742
570b212d6b8089140040f75f
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
What was the "color" name given to the premium version of Xbox Live?
What was the "color" name given to the premium version of Xbox Live?
[ "What was the \"color\" name given to the premium version of Xbox Live?" ]
{ "text": [ "Gold" ], "answer_start": [ 310 ] }
gem-squad_v2-train-112743
570b212d6b8089140040f760
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
What key feature is not supported by the free version of Live?
What key feature is not supported by the free version of Live?
[ "What key feature is not supported by the free version of Live?" ]
{ "text": [ "multiplayer gaming" ], "answer_start": [ 570 ] }
gem-squad_v2-train-112744
570b212d6b8089140040f761
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
Which popular gaming titles have their own online service outside Xbox Live?
Which popular gaming titles have their own online service outside Xbox Live?
[ "Which popular gaming titles have their own online service outside Xbox Live?" ]
{ "text": [ "EA Sports games" ], "answer_start": [ 742 ] }
gem-squad_v2-train-112745
570b212d6b8089140040f762
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
Voice support came online with what feature addition?
Voice support came online with what feature addition?
[ "Voice support came online with what feature addition?" ]
{ "text": [ "Xbox Live Vision" ], "answer_start": [ 863 ] }
gem-squad_v2-train-112746
5a70cb448abb0b001a67619d
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
What was Xbox Live Free renamed as?
What was Xbox Live Free renamed as?
[ "What was Xbox Live Free renamed as?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112747
5a70cb448abb0b001a67619e
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
What color is associated with Xbox Live Arcade?
What color is associated with Xbox Live Arcade?
[ "What color is associated with Xbox Live Arcade?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112748
5a70cb448abb0b001a67619f
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
How long was voice support down after its launch?
How long was voice support down after its launch?
[ "How long was voice support down after its launch?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112749
5a70cb448abb0b001a6761a0
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
What is an example of a game that does not support multiplayer online?
What is an example of a game that does not support multiplayer online?
[ "What is an example of a game that does not support multiplayer online?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112750
5a70cb448abb0b001a6761a1
Xbox_360
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
What game with its own subscription service cannot be played using Live Free?
What game with its own subscription service cannot be played using Live Free?
[ "What game with its own subscription service cannot be played using Live Free?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112751
570b2212ec8fbc190045b84a
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What is the name of the 360's online service?
What is the name of the 360's online service?
[ "What is the name of the 360's online service?" ]
{ "text": [ "Xbox Live" ], "answer_start": [ 41 ] }
gem-squad_v2-train-112752
570b2212ec8fbc190045b84b
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What is the name of the feature that allows users to download games from Live?
What is the name of the feature that allows users to download games from Live?
[ "What is the name of the feature that allows users to download games from Live?" ]
{ "text": [ "Xbox Live Arcade" ], "answer_start": [ 302 ] }
gem-squad_v2-train-112753
570b2212ec8fbc190045b84c
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What can people owning both a PC and 360 do?
What can people owning both a PC and 360 do?
[ "What can people owning both a PC and 360 do?" ]
{ "text": [ "stream media" ], "answer_start": [ 591 ] }
gem-squad_v2-train-112754
570b2212ec8fbc190045b84d
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What is the name of the 360's motion sensing camera peripheral?
What is the name of the 360's motion sensing camera peripheral?
[ "What is the name of the 360's motion sensing camera peripheral?" ]
{ "text": [ "the Kinect" ], "answer_start": [ 725 ] }
gem-squad_v2-train-112755
570b2212ec8fbc190045b84e
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
The 360's multimedia capabilities transformed it from a game console to what?
The 360's multimedia capabilities transformed it from a game console to what?
[ "The 360's multimedia capabilities transformed it from a game console to what?" ]
{ "text": [ "a hub for living-room computing entertainment" ], "answer_start": [ 908 ] }
gem-squad_v2-train-112756
5a70ba5f8abb0b001a6760eb
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What was the name of the orginal Xbox's streaming service?
What was the name of the orginal Xbox's streaming service?
[ "What was the name of the orginal Xbox's streaming service?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112757
5a70ba5f8abb0b001a6760ec
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What service only offered subscription services?
What service only offered subscription services?
[ "What service only offered subscription services?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112758
5a70ba5f8abb0b001a6760ed
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What do PCs use to stream media?
What do PCs use to stream media?
[ "What do PCs use to stream media?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112759
5a70ba5f8abb0b001a6760ee
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What is the name of the additional hard drive storage?
What is the name of the additional hard drive storage?
[ "What is the name of the additional hard drive storage?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112760
5a70ba5f8abb0b001a6760ef
Xbox_360
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
What is the name of the feature that allows Live users to play game demos?
What is the name of the feature that allows Live users to play game demos?
[ "What is the name of the feature that allows Live users to play game demos?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112761
570b23406b8089140040f772
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
What was the software attach rate in the US for the 360 by March of 2008?
What was the software attach rate in the US for the 360 by March of 2008?
[ "What was the software attach rate in the US for the 360 by March of 2008?" ]
{ "text": [ "7.5 games per console in the US" ], "answer_start": [ 322 ] }
gem-squad_v2-train-112762
570b23406b8089140040f773
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
What are two prominent 360 exclusive franchises?
What are two prominent 360 exclusive franchises?
[ "What are two prominent 360 exclusive franchises?" ]
{ "text": [ "the Halo franchise and Gears of War" ], "answer_start": [ 652 ] }
gem-squad_v2-train-112763
570b23406b8089140040f774
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
Why were early multi-platform games considered superior on the 360?
Why were early multi-platform games considered superior on the 360?
[ "Why were early multi-platform games considered superior on the 360?" ]
{ "text": [ "the difficulties of programming for the PS3" ], "answer_start": [ 1101 ] }
gem-squad_v2-train-112764
570b23406b8089140040f775
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
The 360 earned 38 nominations and 12 wins from what organization in 2007?
The 360 earned 38 nominations and 12 wins from what organization in 2007?
[ "The 360 earned 38 nominations and 12 wins from what organization in 2007?" ]
{ "text": [ "Game Critics Awards" ], "answer_start": [ 151 ] }
gem-squad_v2-train-112765
570b23406b8089140040f776
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
Microsoft hoped to have how many titles available for the 360 by the end of 2008?
Microsoft hoped to have how many titles available for the 360 by the end of 2008?
[ "Microsoft hoped to have how many titles available for the 360 by the end of 2008?" ]
{ "text": [ "over 1,000" ], "answer_start": [ 536 ] }
gem-squad_v2-train-112766
5a70ba738abb0b001a676131
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
How many games were available for the Xbox in 2007?
How many games were available for the Xbox in 2007?
[ "How many games were available for the Xbox in 2007?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112767
5a70ba738abb0b001a676132
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
How many nominations did the PS3 receive?
How many nominations did the PS3 receive?
[ "How many nominations did the PS3 receive?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112768
5a70ba738abb0b001a676133
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
How many awards did the Wii win?
How many awards did the Wii win?
[ "How many awards did the Wii win?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112769
5a70ba738abb0b001a676134
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
How many games did the average person in Europe have for the PS3?
How many games did the average person in Europe have for the PS3?
[ "How many games did the average person in Europe have for the PS3?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112770
5a70ba738abb0b001a676135
Xbox_360
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
What PS3 exclusives launched in 2006 that the the Xbox 360 did not have access to?
What PS3 exclusives launched in 2006 that the the Xbox 360 did not have access to?
[ "What PS3 exclusives launched in 2006 that the the Xbox 360 did not have access to?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112771
570b24296b8089140040f77c
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
What hardware defect code plagued the 360?
What hardware defect code plagued the 360?
[ "What hardware defect code plagued the 360?" ]
{ "text": [ "\"General Hardware Failure\" error" ], "answer_start": [ 161 ] }
gem-squad_v2-train-112772
570b24296b8089140040f77d
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
What is the flashing indicator of a general hardware error known as?
What is the flashing indicator of a general hardware error known as?
[ "What is the flashing indicator of a general hardware error known as?" ]
{ "text": [ "Red Ring of Death" ], "answer_start": [ 393 ] }
gem-squad_v2-train-112773
570b24296b8089140040f77e
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
How did Microsoft react to general hardware error problems?
How did Microsoft react to general hardware error problems?
[ "How did Microsoft react to general hardware error problems?" ]
{ "text": [ "Microsoft extended the Xbox 360's manufacturer's warranty to three years" ], "answer_start": [ 42 ] }
gem-squad_v2-train-112774
570b24296b8089140040f77f
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
What other error code was eventually covered by this warranty extension?
What other error code was eventually covered by this warranty extension?
[ "What other error code was eventually covered by this warranty extension?" ]
{ "text": [ "E74 error code" ], "answer_start": [ 491 ] }
gem-squad_v2-train-112775
570b24296b8089140040f780
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
Where did users see the flashing light error codes display on their 360s?
Where did users see the flashing light error codes display on their 360s?
[ "Where did users see the flashing light error codes display on their 360s?" ]
{ "text": [ "the ring around the power button" ], "answer_start": [ 312 ] }
gem-squad_v2-train-112776
5a70bbe88abb0b001a67614f
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
How was the E74 error recognized?
How was the E74 error recognized?
[ "How was the E74 error recognized?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112777
5a70bbe88abb0b001a676150
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
How many quadrants lit up with the E74 error?
How many quadrants lit up with the E74 error?
[ "How many quadrants lit up with the E74 error?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112778
5a70bbe88abb0b001a676151
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
What is another name for the E74 error?
What is another name for the E74 error?
[ "What is another name for the E74 error?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112779
5a70bbe88abb0b001a676152
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
By how many years was the warranty extended in 2009?
By how many years was the warranty extended in 2009?
[ "By how many years was the warranty extended in 2009?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112780
5a70bbe88abb0b001a676153
Xbox_360
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
When was the General Hardware Failure first discovered?
When was the General Hardware Failure first discovered?
[ "When was the General Hardware Failure first discovered?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112781
570b2526ec8fbc190045b868
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
What online source called the 360 the 6th greatest console of all time in 2009?
What online source called the 360 the 6th greatest console of all time in 2009?
[ "What online source called the 360 the 6th greatest console of all time in 2009?" ]
{ "text": [ "IGN" ], "answer_start": [ 9 ] }
gem-squad_v2-train-112782
570b2526ec8fbc190045b869
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
TechRadar honored the 360 by calling it what?
TechRadar honored the 360 by calling it what?
[ "TechRadar honored the 360 by calling it what?" ]
{ "text": [ "most influential" ], "answer_start": [ 217 ] }
gem-squad_v2-train-112783
570b2526ec8fbc190045b86a
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
What 360 peripheral was the fastest selling consumer electronic device in history?
What 360 peripheral was the fastest selling consumer electronic device in history?
[ "What 360 peripheral was the fastest selling consumer electronic device in history?" ]
{ "text": [ "Kinect" ], "answer_start": [ 574 ] }
gem-squad_v2-train-112784
570b2526ec8fbc190045b86b
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
According to PC Magazine, the 360 created the prototype for what?
According to PC Magazine, the 360 created the prototype for what?
[ "According to PC Magazine, the 360 created the prototype for what?" ]
{ "text": [ "online gaming" ], "answer_start": [ 413 ] }
gem-squad_v2-train-112785
570b2526ec8fbc190045b86c
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
What magazine ranked the 360 as the second best console of the 1993-2013 period?
What magazine ranked the 360 as the second best console of the 1993-2013 period?
[ "What magazine ranked the 360 as the second best console of the 1993-2013 period?" ]
{ "text": [ "Edge" ], "answer_start": [ 744 ] }
gem-squad_v2-train-112786
5a70ba688abb0b001a676109
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
Who declared Kinect as the most influential console?
Who declared Kinect as the most influential console?
[ "Who declared Kinect as the most influential console?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112787
5a70ba688abb0b001a67610a
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
Who ranked the PS3 as the second best console between 1993-2013?
Who ranked the PS3 as the second best console between 1993-2013?
[ "Who ranked the PS3 as the second best console between 1993-2013?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112788
5a70ba688abb0b001a67610b
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
What did IGN compare Halo to?
What did IGN compare Halo to?
[ "What did IGN compare Halo to?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112789
5a70ba688abb0b001a67610c
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
Who claimed the importance of the Xbox 360 was its exclusives?
Who claimed the importance of the Xbox 360 was its exclusives?
[ "Who claimed the importance of the Xbox 360 was its exclusives?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112790
5a70ba688abb0b001a67610d
Xbox_360
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
How many consoles did Edge compare?
How many consoles did Edge compare?
[ "How many consoles did Edge compare?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112791
570b260c6b8089140040f790
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
Why was the 360 considered a market success for Microsoft?
Why was the 360 considered a market success for Microsoft?
[ "Why was the 360 considered a market success for Microsoft?" ]
{ "text": [ "it strengthened Microsoft as a major force in the console market" ], "answer_start": [ 155 ] }
gem-squad_v2-train-112792
570b260c6b8089140040f791
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
What problem hurt Nintendo's Wii console?
What problem hurt Nintendo's Wii console?
[ "What problem hurt Nintendo's Wii console?" ]
{ "text": [ "collapse of third-party software support in its later years" ], "answer_start": [ 345 ] }
gem-squad_v2-train-112793
570b260c6b8089140040f792
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
The Playstation 3 originally struggled for market share for what reasons?
The Playstation 3 originally struggled for market share for what reasons?
[ "The Playstation 3 originally struggled for market share for what reasons?" ]
{ "text": [ "due to being too expensive and initially lacking quality titles" ], "answer_start": [ 538 ] }
gem-squad_v2-train-112794
570b260c6b8089140040f793
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
What is the successor to the 360 called?
What is the successor to the 360 called?
[ "What is the successor to the 360 called?" ]
{ "text": [ "Xbox One" ], "answer_start": [ 932 ] }
gem-squad_v2-train-112795
570b260c6b8089140040f794
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
Which console sold the most units in the seventh generation era?
Which console sold the most units in the seventh generation era?
[ "Which console sold the most units in the seventh generation era?" ]
{ "text": [ "Nintendo Wii" ], "answer_start": [ 279 ] }
gem-squad_v2-train-112796
5a70ba718abb0b001a676127
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
What was the best selling console of the sixth gen?
What was the best selling console of the sixth gen?
[ "What was the best selling console of the sixth gen?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112797
5a70ba718abb0b001a676128
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
What feature of the Xbox 360 collapsed?
What feature of the Xbox 360 collapsed?
[ "What feature of the Xbox 360 collapsed?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112798
5a70ba718abb0b001a676129
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
When did the PlayStation 3 debut?
When did the PlayStation 3 debut?
[ "When did the PlayStation 3 debut?" ]
{ "text": [], "answer_start": [] }
gem-squad_v2-train-112799
5a70ba718abb0b001a67612a
Xbox_360
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
What features caused Wii U to struggle?
What features caused Wii U to struggle?
[ "What features caused Wii U to struggle?" ]
{ "text": [], "answer_start": [] }